Marbit Island - COMPLETED

Your new games, homebrews, mods and ideas. Forum games go here.

Re: Marbit Island

Postby HerbieRai » Thu Nov 08, 2012 8:57 am

MarbitChow wrote:
Werebiscuit wrote:
CroverusRaven wrote:Awesome-sauce
Which Cook should try making a meal out of some berries and see what happens next turn :idea:

Berries ?..in a berry sauce ? genius ! :lol:
FERMENTATION.
What do we want? OTISBRAU.
When do we want it? RIGHT NOW.


That is happening next turn. I'll make some from mushrooms first. Gives it more kick.
HerbieRai
 
Posts: 482
Joined: Mon Sep 13, 2010 1:58 pm

Re: Marbit Island

Postby Werebiscuit » Thu Nov 08, 2012 9:01 am

MarbitChow wrote:
Werebiscuit wrote:
CroverusRaven wrote:Awesome-sauce
Which Cook should try making a meal out of some berries and see what happens next turn :idea:

Berries ?..in a berry sauce ? genius ! :lol:
FERMENTATION.
What do we want? OTISBRAU.
When do we want it? RIGHT NOW.



Fermentation ? You'd need some sort of yeast or fungus for that... now who would have that, I wonder ? * looks sidewise at "Cook" *
Werebiscuit
 
Posts: 1214
Joined: Wed May 09, 2012 11:45 am

Re: Marbit Island

Postby CroverusRaven » Thu Nov 08, 2012 9:04 am

Woot

Edit: Also we have no idea how much wood a Saw gathers so we can't assume anything there.
CroverusRaven
 
Posts: 421
Joined: Mon Sep 24, 2012 7:52 am

Re: Marbit Island

Postby Werebiscuit » Thu Nov 08, 2012 9:11 am

CroverusRaven wrote:Woot

Edit: Also we have no idea how much wood a Saw gathers so we can't assume anything there.



We also have no idea if you've even managed to make one, it may take more ore than we've got (2)...or actions that were spent in making it ( again a max 2).

Plus I'm not sure that experimenting on saws or booze is exactly what we want to be doing right now.
Werebiscuit
 
Posts: 1214
Joined: Wed May 09, 2012 11:45 am

Re: Marbit Island

Postby CroverusRaven » Thu Nov 08, 2012 9:19 am

I mean this is a pretty laid back game (or its' supposed to be). Worst case scenario: All of us die and we have to start over. Which, considering what we know now we'd have a MUCH better start.
CroverusRaven
 
Posts: 421
Joined: Mon Sep 24, 2012 7:52 am

Re: Marbit Island

Postby CroverusRaven » Thu Nov 08, 2012 9:22 am

Also, shameless self promotion. I'm running a game like this, but with Creeps instead of marbits, and I'm making all the sprite myself. Most rules are the same though I have my own ideas for some stuff. The game is just starting it's 5th turn, there are only 3 PC's so far and gonna be 10 Creeps total so plenty of room to join. It's on the Giant in the Playground forums, located hre: http://www.giantitp.com/forums/showthread.php?t=259990
CroverusRaven
 
Posts: 421
Joined: Mon Sep 24, 2012 7:52 am

Re: Marbit Island

Postby Werebiscuit » Thu Nov 08, 2012 9:24 am

CroverusRaven wrote:I mean this is a pretty laid back game (or its' supposed to be). Worst case scenario: All of us die and we have to start over. Which, considering what we know now we'd have a MUCH better start.



Yeah...but that's pretty much the point of and the fun in the game. You don't have any prior knowledge of what's supposed to be happening..or what you can do. It's ALL trial and error...with helpful DM hints of course. AND WE'RE IGNORING THE BIGGEST ONE SO FAR !
Werebiscuit
 
Posts: 1214
Joined: Wed May 09, 2012 11:45 am

Re: Marbit Island

Postby CroverusRaven » Thu Nov 08, 2012 10:01 am

What, that we have plot? And a puzzle?

The BEST course of action is to get everyone suited up and have 3 or 4 stacks of well equipped Marbits, then go wipe out the Otisbits and search for any hints to the Helm of Destiny
CroverusRaven
 
Posts: 421
Joined: Mon Sep 24, 2012 7:52 am

Re: Marbit Island

Postby Lamech » Thu Nov 08, 2012 1:40 pm

Yup, I also vote for eliminating the otisbits. Preferably before those boats get here. They will be here in three turns right? So this is turn one, if we suit up and prepare on turn two, we can eliminate the otisbits on turn three.
Lamech
 
Posts: 1450
Joined: Tue Oct 13, 2009 9:23 am

Re: Marbit Island

Postby Nnelg » Thu Nov 08, 2012 3:48 pm

Hmm... Just a thought, what if those boats don't arrive on this side of the island? :lol:

We really have no idea how big this island is... It could be half a dozen hexes, it could be twenty. We don't even know how many camps the Otisbits have.

It's too late to worry about now, though, since we're running out of time. For now, I'm hunting for EXP and leather; hopefully I'll be able to accompany you guys during the main attack (I do agree we should try to clear the Otisbits out of at least the hex we know they're in).

However, we shouldn't bet on the game ending in three turns, either. So, I'm also going to see if we can't tame some of these here beasties. (Or would you like to try that, Tigerus? You might have better chances, given that I'll have just gone hunting.)


EDIT:
Oh, and I just noticed... "Iolol" starts with a capitol 'i', LTDave. :lol:
(The name's a play on '10101', or 21 in binary.)
"The Wizard is Charlie!"
User avatar
Nnelg
 
Posts: 907
Joined: Fri Jul 06, 2012 8:40 pm
Location: Internets the World of Webs

Re: Marbit Island

Postby LTDave » Thu Nov 08, 2012 4:09 pm

Thanks The Colonel - very rushed - hope it's pretty right!

Cheers


Actions From Last Turn: . . . . . . . . .
M2 "Choppy" Create Sickle, Create Sickle, Give Sickle to M25 "Berry Good", Move SE

M5 Create a shieldx3 Finish Shieldx2

M6 Lippy Make shield, finish making shield, equip shield equip spear give M23 knife. If M24 giving him the spear automatically equips it for him he will observe the Otisbears to see what they eat (and their stats)

M8: Befriend M26 , Befriend M26, Tend Plant, tend plant, tend plant.

M10 "Otis" (MarbitChow) : Befriend M27 x2, Give Sword to M27, Equip Sword, Practice Sword

M11 will plant sapling, chop wood, chop wood, chop wood.

M13 Lucky Chop wood x 4

M14 Dig for Ore, Dig for Ore, Create Saw.

M15 "See Eff" : Make Shield x2, Equip Shield, Practice Sword

M16 (with spear): Tend plant Gather x3

M17 (With Axe): Chop wood x4

M18 Dig for Ore, Dig for Ore, Create Saw. NO WOOD! create Helm - NO WOOD! - Defaults to gather x 2

M20 "Isocates": Equip Shield, Examine Statue, Gather Food, Attack "Otisneck" (Yeah yeah yeah, I know...

M21 "Iolol": Finish Spear, Equip Spear, Tend Plant, Attack "Otisneck". - easily cwoaked - yields 5 food

M22 'Huggles' Equip Finished Saw in place of berry (or if dropping the berry takes an action do that.) Harvest Wood with saw (or equip Saw if not already equiped) Harvest Wood with saw (or equip Saw if not already equiped) Harvest Wood with saw (or equip Saw if not already equiped)

M23 Too Random II equips knife (if possible) and tends bushes.

M24 Loopy Make shield, finish making shield equip shield give M6 spear

M25 "Berry Good" Move SE, Harvest food, Harvest Food, clear bushes

M26 Gather fruit, Gather fruit, Gather fruit, Gather fruit,

M27 "Foo Baar" : Make Shield x2,- NO WOOD - Gather x 2 Equip Shield, Practice Sword (or Equip Sword if Otis giving the sword doesn't automatically equip it)

Results for Home Hex:
0 Ore
Plus 4 Ore Gathered
Less 1 Ore used
Equals 3 Ore is left in Stores

2 Wood Stored
Plus 12 Wood Gathered
Less 14 Wood Used
Equals 0 Wood is left in Stores

0 Food Stored
Plus 9 Food Gathered
Less 0 Food eaten this turn
Less 9 Food Consumed at the Start of the Turn
Equals 0 is left in stores.

Results for South Eastern Hex: 0 Wood PLUS 0 Wood Gathered LESS 0 Wood Used EQUALS 0 Wood is left in Stores
0 Food PLUS 9 Food Gathered LESS 4 Food Eaten EQUALS 5 Food is left in stores


Results for North Western Hex: 0 Wood PLUS 4 Wood Gathered LESS 4 Wood Used EQUALS 0 Wood is left in Stores
4 Food PLUS 0 Food Gathered LESS 4 Food Eaten EQUALS 0 Food is left in stores

Unit Status
Spoiler: show
Name
M2 "Choppy" (tigerusthegreat) C 2 , D 3 , H 4 /4 , M 4 Specials: None , Equipment: Axe, Shield , Notes: Fed , Level 2
M5 (WhirdCheese) C 2 , D 2 , H 4 /4 , M 5 Specials: None , Equipment: Knife, Shield , Notes: Hungry , Level 2
M6 "Lippy" (Werebiscuit) C 2 , D 2 , H 4 /4 , M 5 Specials: None , Equipment: Spear, Shield , Notes: Fed , Level 2
M8 "Octave" (The Colonel) C 2 , D 2 , H 4 /4 , M 5 Specials: None , Equipment: None , Notes: Fed , Level 2
M10 "Otis" (MarbitChow) C 2 , D 1 , H 5 /5 , M 5 Specials: None , Equipment: Sword, Shield , Notes: Fed , Level 2
M11 (Exate) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: Axe, Spear , Notes: Fed , Level 2
M13 "Lucky" (Werebiscuit) C 2 , D 1 , H 5 /5 , M 4 Specials: None , Equipment: Axe, 1/2 Knife , Notes: Fed , Level 1
M14 (HerbieRai) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: Sickle , Notes: Fed , Level 1
M15 "See Eff" (MarbitChow) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: Sword, Shield , Notes: Fed , Level 1
M16 (Whirdcheese) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: Axe, Shield , Notes: Hungry , Level 1
M17 (Whird Cheese) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: Spear, Shield , Notes: Hungry , Level 1
M18 "Smithy" (CroverusRaven) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: Sword, Shovel, Basic Armour , Notes: Fed , Level 1
M20 "Isocates" (Nnelg) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: Knife , Notes: Fed , Level 1
M21 "lolol" (Nnelg) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: Knife , Notes: Fed , Level 1
M22 "Huggles" (Lamech) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: Fang, Saw , Notes: Fed , Level 1
M23 "Too Random II" (KF25) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: None , Notes: Fed , Level 1
M24 "Loopy" (Werebiscuit) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: Knife, Shield , Notes: Fed , Level 1
M25 "Berry Good" (tigerusthegreat) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: Sickle , Notes: Fed , Level 1
M26 "The Colonel" C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: None , Notes: Fed , Level 1
M27 "Foo Baar" (MarbitChow) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: Sword, Shield , Notes: Fed , Level 1
M28 C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: None , Notes: Fed , Level 1
M29 C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: None , Notes: Fed , Level 1

Equipment Details
Axe Tool +1 DRM to Combat Costs 1 Wood
Basic Armour Armour +1 Defence
Knife Tool +1 DRM to Combat Costs 1 Wood
Shovel Tool +1 DRM to Defence Costs 1 Wood
Sickle Tool +1 DRM to Combat Costs 1 Wood
Spear Weapon +1 DRM to Combat & Defence, Long Costs 2 Wood
Shield Armour +2 to Defence Costs 2 Wood
Sword Weapon +1 Combat, +2 DRM to Combat Costs 1 Wood & 1 Ore


Pop Queue
Spoiler: show


Turn 14 Starts Now. 24 hours to post orders (or sooner if all players respond sooner).

Please put all your orders in Bold, and remember to tell me your Marbit's designation (Mx) and Name if you have one. If you don't, then why?

Image
User avatar
LTDave
 
Posts: 2391
Joined: Sun Aug 23, 2009 7:53 pm

Re: Marbit Island

Postby Exate » Thu Nov 08, 2012 4:46 pm

Well, let's see about charging into other hexes and slaughtering everyone else there, then. Stack up, marbits!

M11 will increase Move with level.

M11 Befriend M28, Befriend M28, Move N, Move N, Attack.
M28 will Equip Axe from M11, Move N, Move N, Attack.



I think the saw harvests two wood per action, but I'm not sure- if I count correctly there were ten Chop Wood actions taken in our hex, but we got twelve wood before it ran out. Useful if true. Unfortunately it has yet to appear in the equipment listings, so the resources used to create it aren't entirely known.
Last edited by Exate on Thu Nov 08, 2012 5:28 pm, edited 2 times in total.
Exate
Tool + YOTD + Erfabet + Pins Supporter!
Tool + YOTD + Erfabet + Pins Supporter!
 
Posts: 426
Joined: Wed Dec 15, 2010 2:43 am

Re: Marbit Island

Postby Lamech » Thu Nov 08, 2012 5:04 pm

I shall join this attack.
M22 Huggles
Gather Food
Move NE
Move NE
Attack


But aren't the otisbits directly to the north?
Lamech
 
Posts: 1450
Joined: Tue Oct 13, 2009 9:23 am

Re: Marbit Island

Postby Exate » Thu Nov 08, 2012 5:28 pm

Lamech wrote:But aren't the otisbits directly to the north?
Son of a- yes, they are. How did that "NE" get in there? Fixing.
Exate
Tool + YOTD + Erfabet + Pins Supporter!
Tool + YOTD + Erfabet + Pins Supporter!
 
Posts: 426
Joined: Wed Dec 15, 2010 2:43 am

Re: Marbit Island

Postby KF25 » Thu Nov 08, 2012 5:31 pm

Exate wrote:
Lamech wrote:But aren't the otisbits directly to the north?
Son of a- yes, they are. How did that "NE" get in there? Fixing.


There are otisbits in the NE too.

Too Random II moves W, attacks otisbits.
KF25
 
Posts: 80
Joined: Sat Oct 06, 2012 7:41 pm

Re: Marbit Island

Postby Lamech » Thu Nov 08, 2012 5:57 pm

I shall join this attack.
M22 Huggles
Gather Food
Move North
Move North
Attack

We need to get them one group at a time. Guys in the NW hex, join us in glorious battle! If we get everyone from both hexes in one stack we should crush them.
If its just 8 marbits, per stack we'll still have a huge edge. Old marbits go first, so the eight stack will have 34+1 defense, and 28+7 attack. Then young marbits get 27+2def and 25+5 attack. Plus whatever the fang/saw/armor add. (Oh I was also assuming each marbit is a 2/2.)
The Otisbits OTOH, will likely only have 7 dudes and be worse equipped. They maybe produced two extra shields putting them up to 27+3 defense, but our first stack should still blow through that.
Lamech
 
Posts: 1450
Joined: Tue Oct 13, 2009 9:23 am

Re: Marbit Island

Postby KF25 » Thu Nov 08, 2012 6:07 pm

They could bring in more from adjacent hexes, like we're doing.
KF25
 
Posts: 80
Joined: Sat Oct 06, 2012 7:41 pm

Re: Marbit Island

Postby MarbitChow » Thu Nov 08, 2012 6:10 pm

M10 "Otis" : Gather Food, Eat Food, Move N, Move N, Attack Otisbits (joining any existing stack)
M15 "See Eff" : Eat Food (or Gather Food), Move N, Move N, Attack Otisbits (joining any existing stack)
M27 "Foo Baar" : Eat Food (or Gather Food), Move N, Move N, Attack Otisbits (joining any existing stack)
User avatar
MarbitChow
 
Posts: 2510
Joined: Thu Apr 30, 2009 5:41 pm

Re: Marbit Island

Postby Lamech » Thu Nov 08, 2012 6:18 pm

KF25 wrote:They could bring in more from adjacent hexes, like we're doing.

Don't be silly, NPC's can't plan ahead!
Lamech
 
Posts: 1450
Joined: Tue Oct 13, 2009 9:23 am

Re: Marbit Island

Postby KF25 » Thu Nov 08, 2012 6:22 pm

They're technically not NPCs, since they're controlled by LTDave.
KF25
 
Posts: 80
Joined: Sat Oct 06, 2012 7:41 pm

PreviousNext

Return to Your Games

Who is online

Users browsing this forum: No registered users and 2 guests