Tenebris Stacks :
Tod: Leads Will, Rolf, Cupid, T. Coil, Hp03. (+5 Leadership, +2 Chief Warlord)
Yuri: Leads ZA01, ZA02, ZA03, ZA04, ZA05, Comet, Hp04. (+3 Leadership, +2 Chief Warlord)
Wandereus: Leads GA01, GA02, GA03, GA04, GA05, GA06, GA07 (+3 Leadership, +2 Chief Warlord, +4 Dance)
Bill: Guides SK-1, SA1, SA2, SA3, SA4, SA5, SA6, SA7, SA8, SA9, LU01, LU03, LU014, LU05 (+4 Leadership, +2 Chief Warlord)
Rowan (WL01): Erick (WH01), Colby (WH02), Donovan (WH03), Joe (WH04), Casey (WA01), Tony (SA01) (+2 Leadership, +2 Chief Warlord, +4 Dance Fighting)
Tyler (WL02): Phillip (WA02), Sergio (W01), Marvin (W02), Chris (W03), Jeffrey (SA02), Devon (SA03), Jonas (SA04) (+2 Leadership, +2 Chief Warlord, +4 Dance Fighting)
Lian (WL03): Ruben (WB01), Larry (S01), Jaydon (S02), Jimmy (S03), Brett (S04), Edgar (WB02), Salvador (WB03) (+2 Leadership, +2 Chief Warlord, +4 Dance Fighting)
Elven Inspiration: +12 Combat / +6 Defense; Elven Warriors act next on phase 20. Elven Spearmen act next on phase 17.
-- Round 4 --
Phase 16 (omitted from last results)
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Yuri: Delays Move, Action
Phase 13
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T. Coil: Delays Action
Phase 12
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The badly-damaged gate fully closes.
Yuri: Fire, Rage @ WE08
Roll : 15. 31 Combat + (3 Leadership + 2 Chief Warlord) - (5 Defense + 6 Inspiration + 4 Dance Fighting) = Ward destroyed. 13 Hits. (WE08:9)
Roll : 14. 30 Combat + (3 Leadership + 2 Chief Warlord) - (5 Defense + 6 Inspiration + 4 Dance Fighting) = 20 Hits. Target slain. Team earns 4 XP.
Cupid: Fire, Quick-shot @ WE09
Roll : 8. 28 Combat + (5 Leadership + 2 Chief Warlord) - (5 Defense + 6 Inspiration + 4 Dance Fighting) = Ward destroyed. 12 Hits. (WE08:10)
Roll : 11 (CRIT... er, never mind). 31 Combat + (5 Leadership + 2 Chief Warlord) - (5 Defense + 6 Inspiration + 4 Dance Fighting) = 23 Hits. Target slain. Team earns 4 XP.
Phase 10
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Ed (GA05): Fire @ SE09
Roll : 9. 19 Combat + (3 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (4 Defense + 6 Inspiration + 6 Dodging) = Ward destroyed. 4 Hits. (SE09:16)
Skeleton SA1: Fire @ SE09
Roll : 2. 12 Combat + (4 Leadership + 2 Chief Warlord) - (4 Defense + 6 Inspiration + 6 Dodging) = 2 Hits. (SE09:14)
Skeleton SA2: Fire @ SE09
Roll : 4. 14 Combat + (4 Leadership + 2 Chief Warlord) - (4 Defense + 6 Inspiration + 6 Dodging) = 4 Hits. (SE09:10)
Skeleton SA3: Fire @ SE09
Roll : 7. 17 Combat + (4 Leadership + 2 Chief Warlord) - (4 Defense + 6 Inspiration + 6 Dodging) = 7 Hits. (SE09:3)
Frank (GA06): Fire @ SE13
Roll : 3. 13 Combat + (3 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (4 Defense + 6 Inspiration + 6 Dodging) = Ward damaged. (Ward-2)
Skeleton SA4: Fire @ SE13
Roll : 8. 18 Combat + (4 Leadership + 2 Chief Warlord) - (4 Defense + 6 Inspiration + 6 Dodging) = Ward destroyed. 6 Hits (SE13:14)
Skeleton SA5: Fire @ SE13
Roll : 8. 18 Combat + (4 Leadership + 2 Chief Warlord) - (4 Defense + 6 Inspiration + 6 Dodging) = 8 Hits (SE13:6)
Skeleton SA6: Fire @ SE13
Roll : 4. 14 Combat + (4 Leadership + 2 Chief Warlord) - (4 Defense + 6 Inspiration + 6 Dodging) = 8 Hits (SE13:2)
Gary (GA07): Fire @ SE15
Roll : 5. 15 Combat + (3 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (4 Defense + 6 Inspiration + 6 Dodging) = Ward destroyed.
Skeleton SA7: Fire @ SE15
Roll : 11. 21 Combat + (4 Leadership + 2 Chief Warlord) - (4 Defense + 6 Inspiration + 6 Dodging) = 11 Hits. (SE15:9)
Skeleton SA8: Fire @ SE15
Roll : 8. 18 Combat + (4 Leadership + 2 Chief Warlord) - (4 Defense + 6 Inspiration + 6 Dodging) = 8 Hits. (SE15:1)
Skeleton SA9: Fire @ SE15
Roll : 5. 15 Combat + (4 Leadership + 2 Chief Warlord) - (4 Defense + 6 Inspiration + 6 Dodging) = 5 Hits. Target slain. Team earns 4 XP.
Dave (GA04): Fire @ WE16
Roll : 12 (Lucky Streak). 22 Combat + (3 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (5 Defense + 6 Inspiration + 1 Dance Fighting) = Ward destroyed. 11 Hits. (WE16:11)
Phase 9
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Tod: Delays Move, Action
T. Coil / Mount: Moves to , Hoboken @ WE07
Roll : 9. 21 Combat + (5 Leadership + 2 Chief Warlord) = Ward destroyed. 20 Hits.
(SE09 & SE13 determine, sadly, that they are unable to damage the gate significantly, and unable to weaken the wards on the Altruist Elf without killing her. They are more potent then they have ever been, and yet powerless to do anything to aid their side. In their last few moments on Erf, they feel truly humbled.)
Phase 7
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Eduardo (ZA01): Fire @ WE16
Roll : 7. 14 Combat + (3 Leadership + 2 Chief Warlord) - (5 Defense + 6 Inspiration + 1 Dance Fighting) = 7 Hits. (WE16:4)
Brendan (ZA02): Fire @ WE16
Roll : 7. 14 Combat + (3 Leadership + 2 Chief Warlord) - (5 Defense + 6 Inspiration + 1 Dance Fighting) = 7 Hits. Target slain. Team earns 4 XP.
Terry (ZA03): Delays move, action (waiting to see results of WE16)
Malik (ZA04): Fire @ SE09
Roll : 3 (CR... nope. Still not implemented). 10 Combat + (3 Leadership + 2 Chief Warlord) - (4 Defense + 6 Inspiration + 6 Dodging) = 0 Hits.
Darius (ZA05): Delays move, action (waiting to see results of SE09)
Byron (ZA06): Delays move, action (waiting to see results of SE09)
Abe (GA01): Fire @ WE07
Roll : 5. 12 Combat + (3 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (5 Defense + 6 Inspiration + 6 Dodging + 3 Dance Fighting) = 2 Hits. Target slain. Team earns 4 XP.
Barry (GA02): Delays move, action (waiting to see results of SE15)
Chad (GA03): Delays move, action (waiting to see results of SE15)
Phase 6
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Darius (ZA05): Fire @ SE09
Roll : 4. 11 Combat + (3 Leadership + 2 Chief Warlord) - (4 Defense + 6 Inspiration + 6 Dodging) = 0 Hits.
Heck Pup (Hp03): Delays move, action (Preparing to flee if adjacent units are not slain or units near gate approach)
Heck Pup (Hp04): Delays move, action (Preparing to flee if adjacent units are not slain or units near gate approach)
Triage: Cast Ward @ AE04; Use Staff -> Cast Revitalize @ AE04
AE04 gains 3 Hits. AE04 gains (Ward-16).
Phase 5
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Byron (ZA06): Fire @ SE09
Roll : 5. 12 Combat + (3 Leadership + 2 Chief Warlord) - (4 Defense + 6 Inspiration + 6 Dodging) = 1 Hits. (SE09:3)
Barry (GA02): Fire @ SE13
Roll : 6. 13 Combat + (3 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (4 Defense + 6 Inspiration + 6 Dodging) = 6 Hits. Target slain. Team earns 4 XP.
Phase 4
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Chad (GA03): Fire @ SE09
Roll : 7. 14 Combat + (3 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (4 Defense + 6 Inspiration + 6 Dodging) = 7 Hits. Target slain. Team earns 4 XP.
Brick: Delays move, action
Phase 3
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Vinny: Delays move, action
Junetta: Casts Space Out @ Faith
Faith is Calm.
Phase 0
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Brickabats: Delay Move
Altruist Elves: Delay Move, Action
-- Round 5 --
Elves restack.
Tod restacks.
Tod: Leads Will, Rolf, Cupid, T. Coil, Hp03, Hp04. (+5 Leadership, +2 Chief Warlord)
Yuri: Leads ZA01, ZA02, ZA03, ZA04, ZA05, Comet. (+3 Leadership, +2 Chief Warlord)
Wandereus: Leads GA01, GA02, GA03, GA04, GA05, GA06, GA07 (+3 Leadership, +2 Chief Warlord, +4 Dance)
Bill: Guides SK-1, SA1, SA2, SA3, SA4, SA5, SA6, SA7, SA8, SA9, LU01, LU03, LU014, LU05 (+4 Leadership, +2 Chief Warlord)
Rowan (WL01): Erick (WH01), Colby (WH02), Donovan (WH03), Joe (WH04), Casey (WA01), Tony (SA01) (+2 Leadership, +2 Chief Warlord, +4 Dance Fighting)
Tyler (WL02): Phillip (WA02), Sergio (W01), Marvin (W02), Chris (W03), Jeffrey (SA02), Devon (SA03), Jonas (SA04) (+2 Leadership, +2 Chief Warlord, +4 Dance Fighting)
Lian (WL03): Ruben (WB01), Larry (S01), Jaydon (S02), Jimmy (S03), Brett (S04), Edgar (WB02), Salvador (WB03) (+2 Leadership, +2 Chief Warlord, +4 Dance Fighting)
Elven Inspiration: +12 Combat / +6 Defense; Elven Warriors act next on phase 20. Elven Spearmen act next on phase 17.
Phase 34
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WE06 : Warrior { Level 1 } : [8 Combat / 5 Defense / 22 Hits. Attack. Special: Dance Fighting, Well-Armed, Beefy] { Ward-8 }
WE10 : Warrior { Level 1 } : [8 Combat / 5 Defense / 22 Hits. Attack. Special: Dance Fighting, Well-Armed, Beefy] { Ward-8 }
William: Fire @ WE06, Quick-shot @ WE10
Roll : 6. 40 Combat + (5 Leadership + 2 Chief Warlord) - (5 Defense + 6 Inspiration + 3 Dance Fighting) = Ward destroyed. 25 Hits. Target slain. Team earns 4 XP.
Roll : 8. 42 Combat + (5 Leadership + 2 Chief Warlord) - (5 Defense + 6 Inspiration + 3 Dance Fighting) = Ward destroyed. 27 Hits. Target slain. Team earns 4 XP.
Phase 21
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WE11 : Attack @ Gate
Roll : 7. 27 Combat - (20 Defense) = 7 Hits. (Gate:12)
WE12 : Attack @ Gate
Roll : 3. 23 Combat - (20 Defense) = 3 Hits. (Gate:9)
WE13 : Attack @ Gate
Roll : 8. 28 Combat - (20 Defense) = 8 Hits. (Gate:1)
WE14 : Attack @ Gate
Roll : 7. 27 Combat - (20 Defense) = 7 Hits. Gate destroyed.
WE15 : Attack @ Gate
Target already destroyed.
Rolf: Fire, Rage @ WE14
Roll : 20. 41 Combat + (5 Leadership + 2 Chief Warlord) - (5 Defense + 6 Inspiration + 2 Dance Fighting) = Ward destroyed. 27 Hits. Target slain. Team earns 4 XP.
Roll : Target alread slain.
Phase 20
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WE11 : Attack @ WH02
Roll : 6. 14 Combat + (12 Inspiration + 2 Dance Fighting) - (11 Defense + 2 Leadership + 2 Chief Warlord + 4 Dance Fighting + 8 Dodging) = Ward damaged. (Ward:7)
WE12 : Attack @ WH02
Roll : 9. 17 Combat + (12 Inspiration + 2 Dance Fighting) - (11 Defense + 2 Leadership + 2 Chief Warlord + 4 Dance Fighting + 8 Dodging) = Ward damaged. (Ward:4)
WE13 : Attack @ WH02
Roll : 4. 12 Combat + (12 Inspiration + 2 Dance Fighting) - (11 Defense + 2 Leadership + 2 Chief Warlord + 4 Dance Fighting + 8 Dodging) = 0 Hits.
WE15 : Attack @ WH03
Roll : 9. 17 Combat + (12 Inspiration + 2 Dance Fighting) - (11 Defense + 2 Leadership + 2 Chief Warlord + 4 Dance Fighting + 8 Dodging) = Ward damaged. (Ward:5)
Phase 19
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With a roar, the rage of the Tenebris Warriors, long held at bay, is unleashed, and the Heck Pups close from behind, darting between the Altruist Elves.
Hp03: Move to V18, Pyrohalitosis @ WE12 & WE11
Roll : 2. 8 Combat + (5 Leadership + 2 Chief Warlord) = Ward destroyed. 7 Hits. (WE11:15)
Roll : 3. 9 Combat + (5 Leadership + 2 Chief Warlord) = Ward destroyed. 8 Hits. (WE12:14)
Hp04: Move to T18, Pyrohalitosis @ WE15 & WE13
Roll : 3. 9 Combat + (5 Leadership + 2 Chief Warlord) = Ward destroyed. 8 Hits. (WE13:14)
Roll : 4. 10 Combat + (5 Leadership + 2 Chief Warlord) = Ward destroyed. 9 Hits. (WE15:13)
Tony (SA01): Move to O20, Strike @ WE15
Roll : 6. 11 Combat + (2 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (5 Defense + 6 Inspiration + 2 Dance Fighting) = 6 Hits.[color] (WE15:7)
Jeffrey (SA02): Strike @ WE15
Roll : 7. 12 Combat + (2 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (5 Defense + 6 Inspiration + 2 Dance Fighting) = [color=#00BF00]7 Hits. Target slain. Team earns 4 XP.
Phillip (WA02): Attack @ WE15
Target already slain.
Devon (SA03): Move to W20, Strike @ WE11
Roll : 12 (A sadly wasted critical...). 17 Combat + (2 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (5 Defense + 6 Inspiration + 2 Dance Fighting) = 12 Hits. (WE11:3)
Casey (WA01): Attack @ WE11
Roll : 5. 10 Combat + (2 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (5 Defense + 6 Inspiration + 2 Dance Fighting) = 5 Hits. Target slain. Team earns 4 XP.
Erick (WH01): Attack @ WE13
Roll : 7. 18 Combat + (2 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (5 Defense + 6 Inspiration + 2 Dance Fighting) = 13 Hits. (WE13:1)
Colby (WH02): Attack @ WE13
Roll : 10. 21 Combat + (2 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (5 Defense + 6 Inspiration + 2 Dance Fighting) = 16 Hits. Target slain. Team earns 4 XP.
Donovan (WH03): Attack @ WE12
Roll : 8. 19 Combat + (2 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (5 Defense + 6 Inspiration + 2 Dance Fighting) = 14 Hits. Target slain. Team earns 4 XP.
Joe (WH04): Attack @ WE12
Target already slain.
Phase 18
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The Altruist Elves surrender.
Altruist Elves side changes to (Tenebris:Captured).
Phase 17
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Armolad moves out of sight from the Hex Boundary.
Phase 14
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Rona agitates Faith.
Faith is no longer Calm.
Phase 13
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Faith agitates Buffy.
Buffy is no longer Calm.
Phase 12
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Buffy uses Foolamancy(Projection).