Turn 1
Actions: . . . .
M2 Picks up Sword makes Spear waits to stack up to attack Creature Can't make spear - no tool Attacks Creature - 4 hits inflicted 2 hits taken in reply
M5 is mine again! He kicks open the treasure chest and loots! M5 will spend the rest of the turn kicking at the dust looking for seeds. The Chest is super tough, and cannot be opened. The Ground is very hard, and made mostly of rock. There is no dust, and definitely no seeds.
M1 takes the Axe M1 crafts a single spear! (Gathers Rock, Start Making Spear, Finish making Spear)
M8 Cook will stack up to attack the creature, Attacks Creature - 2 hits inflicted - creature slain - 6 food harvested Harvest Mushroom x 3
M4 Harvest food from the Mushroom Eat Uproot small bush no tool - takes 2 actions - 1 wood generated
M7 will equip anything available from inside the chest after M5 opens it (particularly that Helm if it's there), then stack up and attack the creature. Chest not open - creature cwoaked - defaults to eat and singing
M3 "Rod': Grab 2 rocks [Gather Rocks x2] Rod finds a Rock tool, and a shiny pebble Eats Fights green creatures - already cwoaked attempts to break open chest with rocks - no success
Monk Will join the group and fight the creature. After it has been harvested for rations he will take its hide, then start making basic armor, then finish making basic armor.
Unit Status
Name
M1 (The Colonel) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M2 (Werebiscuit) Combat 2, Defence 2, Hits 2 /4, Move 4, Level 1
M3 "Rod" (Swodaems) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M4 Lamech Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M5 (WhirdCheese) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M6 "Monk" (CroverusRaven) Combat 2, Defence 3, Hits 4 /4, Move 4, Level 1
M7 (Exate) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M8 "Cook" Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
Equipment Details
Sword Weapon, +3 Combat Costs 2 Ore and 1 Wood
Axe Tool, +2 Combat Costs 1 Ore and 1 Wood
Rock Tool Found Item
Rock Axe Tool, +1 Combat Costs 1 Wood and 1 Rock
Spear Weapon, +2 Combat Costs 2 Wood and 1 Rock
Hide Armour Armour, +1 Defence Costs Hide
Pop Queue
Turn 2 Starts Now. 24 hours to post orders (or sooner if all players respond sooner).
Please put all your orders in Bold, and remember to tell me your Marbit's designation (Mx) and Name if you have one. If you don't, then why?
Things to Note:
Red circles are mushroom food.
Black dots by the name indicates a Marbit is Starving.
Rules (such as they are)
Marbit Island is a play-by-post game run by me. Each player will be a Marbit, looking to survive here.
Move is the most important stat. It determines the number of actions you can take in a turn - move into other hexes, gather food, cut trees, build, etc.
Post your orders on the forum. For this game, orders will be resolved in the order in which they were posted - no editing of your posts, please!
This gives an advantage to early posters to grab equipment and resources, but allows later posters to know what has happened before they give their orders.
Marbits like to eat. At least once per turn. Marbits do not eat automatically, but must be given an order to eat.
If a Marbit is unable to eat, he will become hungry. A hungry Marbit that does not eat in their turn will become ill, or cwoak.
Marbits may hold up to two items in their hands. It takes an action to equip one or more items. Excess items are dropped in the hex.
If the weather turns bad, Marbits will need to take shelter in a hut. A hut can shelter up to six Marbits.
Combat is a dangerous game, and no one is really sure just how it works. High Combat and Defence values are good. Working as a team, or 'stack' is also good.
Marbits who do not submit orders within the allotted time will default to eating once, and then singing lewd lyrics drafted into popular musicals.
NPC Marbits may be given orders by Player Marbits. It takes one action to give a set of orders to one NPC. The first player to issue orders to an NPC controls it for that turn (no befriending).
All the necessary information should be displayed on the map, above. Any questions? Just ask.