Marbit Island - The Far Side of the World - COMPLETED

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Re: Marbit Island - The Far Side of the World

Postby Lamech » Mon Nov 12, 2012 11:53 pm

We need tools before we can colonize though. Guy with axe: Need more axes!!!
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Re: Marbit Island - The Far Side of the World

Postby CroverusRaven » Tue Nov 13, 2012 12:44 am

Understood! Next turn will be Axes for everyone! (Or, you know, 3 people... cause I need to eat)
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Re: Marbit Island - The Far Side of the World

Postby Swodaems » Tue Nov 13, 2012 12:48 am

M3 'Rod'
Examines held shiny pebble
examines chest for any details
eats (preferably a berry)
Crafts rock axe tool using held rock
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Re: Marbit Island - The Far Side of the World

Postby Werebiscuit » Tue Nov 13, 2012 5:00 am

Swodaems wrote:I see that the orders I posted last time were ignored because I forgot to bold them. Just as well, they needed changing. Apparently, everyone wants to fight the creature instead of tame it.

M3 'Rod':
Picks up 2 rocks
Eats
Stacks to fight Green Creature
attempts to break open chest with rocks



We're short on food..with no harvestable food resources..and you wanted to befriend the only possible food source and bring another mouth to the table ? :( :roll:
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Re: Marbit Island - The Far Side of the World

Postby Werebiscuit » Tue Nov 13, 2012 5:29 am

M2 Introduces himself as "Choppy" OOC sorry Tigerus but I couldn't resist finding out what happened to him ..I'll try to do you justice /OOC. He gives his sword to Monk saying "Ok You're now the survivors protector till I heal" He then binds his wounds as best he can with leaves, eats a berry ration and goes into the shelter to rest
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Re: Marbit Island - The Far Side of the World

Postby WhirdCheese » Tue Nov 13, 2012 9:02 am

M5 Eats Moves Southeast Move Southeast

Someone want to come with?
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Re: Marbit Island - The Far Side of the World

Postby The Colonel » Tue Nov 13, 2012 2:55 pm

M1 eats a food and begins crafting Another axe, using his last action to get some more food from the mushroom plant.
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Re: Marbit Island - The Far Side of the World

Postby Lamech » Tue Nov 13, 2012 3:03 pm

I think the fungus food turns you green. My next suggestion would be making fungal brew from it and seeing if that helps any. However, I lack the ability to craft a barrel.
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Re: Marbit Island - The Far Side of the World

Postby CroverusRaven » Tue Nov 13, 2012 4:18 pm

I think we're waiting for this turn of orders to end still...
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Re: Marbit Island - The Far Side of the World

Postby KF25 » Tue Nov 13, 2012 5:05 pm

M9 Random IV gathers food.
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Re: Marbit Island - The Far Side of the World

Postby LTDave » Wed Nov 14, 2012 4:59 am

Turn 2
Actions: . . . . .
Monk eats some rations. He looks for a rock tool. He then tries making an axe,
M7 will head northeast, look around, and return with scouting information.
M4 Builder: Look for a rock tool in Rock Pile Plant Berry Eat non-shroomfood
Cook EATS, Picks up a Rock, Heads NW, returns to starting hex.
M3 'Rod' Examines held shiny pebble - it really is beautiful - might be a gem, worth lots of smuckers. For now, it's just really nice to look at. examines chest for any details - the chest is made of expensive and very tough wood. Despite all the hitting with axes, the Chest is undinted. Must be magic. eats (preferably a berry) Starts making rock axe tool using held rock
M2 Introduces himself as "Choppy" OOC sorry Tigerus but I couldn't resist finding out what happened to him ..I'll try to do you justice /OOC. He gives his sword to Monk saying "Ok You're now the survivors protector till I heal" He then binds his wounds as best he can with leaves, eats a berry ration and goes into the shelter to rest
M5 Eats Moves Southeast Move Southeast
M1 eats a food, finds rock, and crafts Another axe
M9 Random IV gathers food.

Unit Status
Spoiler: show
Name
M1 (The Colonel) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M2 "Choppy" (Werebiscuit) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M3 "Rod" (Swodaems) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M4 "Builder" (Lamech) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M5 (WhirdCheese) Combat 2, Defence 2, Hits 0 /4, Move 4, Level 1
M6 "Monk" (CroverusRaven) Combat 2, Defence 3, Hits 4 /4, Move 4, Level 1
M7 (Exate) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M8 "Cook" (HerbieRai) Combat 2, Defence 2, Hits 0 /4, Move 4, Level 1
M9 (KF25) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M10 (WhirdCheese) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1

Equipment List [spoiler]
Sword Weapon, +3 Combat Costs 2 Ore and 1 Wood
Axe Tool, +2 Combat Costs 1 Ore and 1 Wood
Rock Tool Found Item
Rock Axe Tool, +1 Combat Costs 1 Wood and 1 Rock
Spear Weapon, +2 Combat Costs 2 Wood and 1 Rock
Hide Armour Armour, +1 Defence Costs Hide



Pop Queue
Spoiler: show
HerbieRai


Turn 3 Starts Now. 24 hours to post orders (or sooner if all players respond sooner).

Please put all your orders in Bold, and remember to tell me your Marbit's designation (Mx) and Name if you have one. If you don't, then why?

Image


Things to Note:
Red circles are mushroom food.
Black dots by the name indicates a Marbit is Starving.




Rules (such as they are)
Spoiler: show
Marbit Island is a play-by-post game run by me. Each player will be a Marbit, looking to survive here.
Move is the most important stat. It determines the number of actions you can take in a turn - move into other hexes, gather food, cut trees, build, etc.
Post your orders on the forum. For this game, orders will be resolved in the order in which they were posted - no editing of your posts, please!
This gives an advantage to early posters to grab equipment and resources, but allows later posters to know what has happened before they give their orders.
Marbits like to eat. At least once per turn. Marbits do not eat automatically, but must be given an order to eat.
If a Marbit is unable to eat, he will become hungry. A hungry Marbit that does not eat in their turn will become ill, or cwoak.
Marbits may hold up to two items in their hands. It takes an action to equip one or more items. Excess items are dropped in the hex.
If the weather turns bad, Marbits will need to take shelter in a hut. A hut can shelter up to six Marbits.
Combat is a dangerous game, and no one is really sure just how it works. High Combat and Defence values are good. Working as a team, or 'stack' is also good.
Marbits who do not submit orders within the allotted time will default to eating once, and then singing lewd lyrics drafted into popular musicals.
NPC Marbits may be given orders by Player Marbits. It takes one action to give a set of orders to one NPC. The first player to issue orders to an NPC controls it for that turn (no befriending).
All the necessary information should be displayed on the map, above. Any questions? Just ask.
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Re: Marbit Island - The Far Side of the World

Postby The Colonel » Wed Nov 14, 2012 5:18 am

M1 Eats, and begins gathering wood using his last two turns to gather food.
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Re: Marbit Island - The Far Side of the World

Postby Werebiscuit » Wed Nov 14, 2012 5:32 am

M2 "Choppy" Eats a berry and takes up the spear, saying "What ? Are we going to starve here ? Where's Cook ?....er.. and that other Bit ? YOU...*points at Monk** ..give someone else the axe and stack with me. Let's see whats over there *points NorthWest* waits to stack before Moving NorthWest
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Re: Marbit Island - The Far Side of the World

Postby CroverusRaven » Wed Nov 14, 2012 5:42 am

M6 Monk grabs two berries for him and M2 Choppy to eat next turn, stacks with M2 Choppy, then Moves NorthWest
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Re: Marbit Island - The Far Side of the World

Postby WhirdCheese » Wed Nov 14, 2012 9:51 am

Wait why did M5 die.

M10 tries to make a knife for the entire turn
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Re: Marbit Island - The Far Side of the World

Postby Lamech » Wed Nov 14, 2012 11:02 am

Wait, no! We need to try and plant one of those last few berries! Guys what have you done! Well, I do note that we can cycle through shroomfood/nonshroom food if we rest.

M4 Builder
Equip Axe
Eat a piece of shroomfood
Move NW
Move NW
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Re: Marbit Island - The Far Side of the World

Postby Swodaems » Wed Nov 14, 2012 11:21 am

I don't think foraging for food directly is how we eat in this game.

M3:
Finish making rock axe tool
use gem to pop ration(s) (many as possible with a single action)
Eat
search rock pile for more gems


My gamer sense is telling me we'll need to figure out how to move the pile of larger rocks at some point. Could multiple marbits be used to shift the larger rocks by hand? Would we need a lever or a pulley?
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Re: Marbit Island - The Far Side of the World

Postby Exate » Wed Nov 14, 2012 11:23 am

Fellow Marbits! I have been northeast and returned!

Unfortunately the northeast hex is a lot like this one, little but rocks and shrubs, but there is a gigantic armored creature there. It hissed at me, so clearly it is hostile and should be slaughtered and devoured; to that end, I name it a Vicious Foodbeast. The only hexes that weren't water were the southeast and west- which we knew about already. This island seems small.

Also, I am hungry. Excuse me.

M7 eats, stacks with M2 and M6, and moves northwest with them.
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Re: Marbit Island - The Far Side of the World

Postby Swodaems » Wed Nov 14, 2012 11:34 am

[quote="Exate"]Unfortunately the northeast hex is a lot like this one, little but rocks and shrubs, but there is a gigantic armored creature there. It hissed at me, so clearly it is hostile and should be slaughtered and devoured; to that end, I name it a Vicious Foodbeast. The only hexes that weren't water were the southeast and west- which we knew about already. This island seems small.[quote]

If the hexes west and northwest of the NW hex and East and southeast of the east hex are also water, then we only have 4 hexes to work with.

I think the rock axe tool I'm making uses up the last of our wood. We need someone to cut more.
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Re: Marbit Island - The Far Side of the World

Postby Lamech » Wed Nov 14, 2012 4:22 pm

Swodaems wrote:I don't think foraging for food directly is how we eat in this game.

We can at least get half of our food that way. We'd need to harvest/eat on half the turns and eat/rest on the other ones. Still gives us two actions to dink around with though.
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