BLANDCorporatio wrote:I'd really like a Piece Maker, me. That's the Discworld ultramega crossbow that could level walls. Wielded by a Troll, but hey, I'm a heavy. With siege capacity, range and quick reflexes, I could bring the pain on elves even as they cower behind walls.
I plan for our city to be popping mobile siege structures. I'm thinking of mainly creating siege ballista as the ballista doesn't need to be dragged slowly up to the wall/tower/gate before it can start to damage the enemy city.Exate wrote:This seems workable. However, it does eat up our next three-four turns with this- what will our city be doing during that time? With the King in Green now aware of his forces' loss, it's vitally important that we move on to our next objective quickly, before he has a chance to fortify. I believe we've discussed previously how Rainbow Springs is a natural rallying point for units from a half-dozen Breatheairian cities; I would very much like to take it before they can use it as such and make it virtually impregnable.Swodaems wrote:My plan to bring them both in:
Tod sighs and says, "I see that talking to you further at the moment would not be productive. I'll attend to my duties elsewhere. Good day." Tod then leaves to check on the status of the elves.ETheBoyce wrote:T. Coil laughs a long, cruel, bitter laugh in Tod's face.
"We both know that I am necessary for you capture plan, just as we both know I was already going to go on it, just as we both know I have been instrumental in every Tenebresian victory since I TURNED to this side. And yet at every opportunity you seek to hinder my advancement of our cause. Their case was neither important nor compelling, the Elves will be of little battlefield use unless we plan on sacrificing them like the King in Green and thus their main purpose will be post-engagement healing and helping me with Turning. If they do not approve of my methods then they will refuse to help, just as we both know Triage and Junetta would be most loathe to do! Turning them my way insures they are obedient which is all we need from them. As for the question of Armolad and who holds the Title of Chief Warlord, quite frankly I have little reason to care who it is, you both seem interchangeable at this point, though Armolad has thus far managed to not put us in a desperate position by convincing a major side to focus solely on us! If you are insecure in your position as Chief Warlord it is not because of Armolad's Bonus, it is because you are worried the King thinks you incompetent, which is a problem well worth considering."
Tod approaches the cells in time to hear the tail end of Wandereus' response to Will's question.MarbitChow wrote:"They've already provided a bit of information, though. A number of stacks of Faerie reinforcements were massing in Rainbow Springs, and at least one or two stacks were already headed here to help reinforce the city when Armolad captured it. They're probably only a turn or two away. They keep several stacks in each city to patrol and clear out the surrounding terrain, since they do so more quickly and safely than regular troops."



MarbitChow wrote:Junetta notices the commotion outside the parlor



MarbitChow wrote:Junetta responds that Romana's Fryahovar mount was popped by Breatheairia, just as our Naughty Kitties are. Fryahovar grow wings once they reach 4th level. She suspects the Turnamancers may be the right place to find what you seek.
MarbitChow wrote:OOC: Note that the pending rules revision allows mounts to carry Heavies when the mount reaches 4th level, if they purchase the ability, as well as the Swift ability to increase their movement. (click)
Also a quick reminder that, thanks to the Crown of Darkness artifact that you gained for King Creperum, any Level 4 Tenebris city can pop Bad Ass mounts, which have flight.


Technically, you already did the epic quest by defeating the Bone Dagron and unlocking the Bad Asses, otherwise you'd be limited to ground mounts only. And I'm still going back and forth between increasing the XP for mounts, but I suspect that since mounts protect the PCs, they'll probably expire more frequently, so getting more than a couple to Level 4 should be a challenge regardless.BLANDCorporatio wrote:OOC: I've been not following the rules discussion thread, so that's interesting news. A bit odd, because it kinda softens the punch of mobility penalty for walking Heavies. I was expecting an epic quest to be honest, since my understanding was that Romana's mount was fairly rare.
Click the "Reference" link in my sig. 2nd entry has a spoiler section entitled "Unit Popping Quick Reference".BLANDCorporatio wrote:Quick check-up, how can a body find the list of currently available units, side-wide? Including stuff at Tenebris?

MarbitChow wrote:Technically, you already did the epic quest by defeating the Bone Dagron and unlocking the Bad Asses, otherwise you'd be limited to ground mounts only. And I'm still going back and forth between increasing the XP for mounts, but I suspect that since mounts protect the PCs, they'll probably expire more frequently, so getting more than a couple to Level 4 should be a challenge regardless.



MarbitChow wrote:(OOC I'm forced to suppress my 'Evil GM' reflexes, which are currently urging me to write "Junetta leans in very closely, and whispers to William, 'Kill Coil'." )


BLANDCorporatio wrote:MarbitChow wrote:(OOC I'm forced to suppress my 'Evil GM' reflexes, which are currently urging me to write "Junetta leans in very closely, and whispers to William, 'Kill Coil'." )
OOC: Why the suppression?
BLANDCorporatio wrote:OOC: Why the suppression?



(What can I say. Your side paid for the full Turnamancy.BLANDCorporatio wrote:OOC: Aww. How cute. And disappointing. /OOC






I was under the impression that the call was concluded. The King conveyed his intentions, Yuri accepted the position, and that was that. Was there something else you wanted to discuss with him?Exate wrote:MarbitChow/Swodaems, are we just dropping the Thinkamancy conversation between Tod, Yuri, and the King, or did I miss your latest responses there?

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