by MarbitChow » Sun Nov 18, 2012 9:06 pm
Darkness Rising - Tenebris Unleashed
The Darkness Rising campaign will continue here. All characters who were in the Darkness Rising or Darkness Rising - The New Batch will now be merged into a single campaign here. The New Batch characters will arrive at Tenebris (the Capital) on Turn 12. On foot, they could reach Dis City 4 turns after that; Nemo on Melissa could be there in 3 turn.
On Turn 10, 'Charlie's Turn', the Archons spend some quality time with Yuri, Rolf, and Bill, assuring them that Tenebris' interference with Charlie's mission to kill the Altruistic Elves was completely understandable, and that they hope there are no hard feelings on either side. They then leave the airspace, flying off to the North East.
Triage continues to watch over the shaken Altruist Elves. As their whole worldview has been shaken to the core, they have chosen to forsake their elven names completely (they don't even offer them when asked). They request that they be granted Tenebrisian names.
Bill sorts through 2 stacks each of elven warriors (4 of which are level 2 commanders), archers (including a stack of level 2s), spearmen and faeries. In addition, if he chooses to, he can uncroak the fallen Tenebrisian units.
Coil has locked himself in his laboratories, doing unspeakable things to the Gumption bodies.
Remember that during 'downtime' such as this, you may earn RP experience, but you won't be able to level until the end of a turn in which you gained combat experience.