MarbitChow wrote:Typical scroll costs are 1000 shumckers / level required to make the scroll, with more rare & useful scrolls costing more. Tri-caster scrolls are negotiated prices, and are exceedingly rare. Players will not be able to create scrolls themselves, ever. (The reason for this is because I do not wish casters to blur into each other, and if players could make scrolls, healers would stock up on shockamancy and croakmancers would have healing standing by, etc.)
I see your point here, Marbit, and it's a valid one; however, I still feel compelled to make an argument for scrolls.
1) If scrolls were difficult and/or time-consuming enough to make, players would not be able to hoard them easily.
1a) Scroll-crafting can be made mutually exclusive with potion-crafting, item-crafting, and golem-crafting.
1b) If scrolls can be sold at the Magic Kingdom then the players themselves have a valid reason to not
hoard unneeded scrolls, anyways.
2) Casting from a scroll requires an action, which is therefore not available for casting a spell the caster already knows.
2a) The scroll spell will likely be less powerful than the spells the caster knows, or if it isn't then it will be an expensive
2b) Spell scrolls can be limited so that they are always less powerful than the same spell cast by a caster who knows it.
2c) Specialized casters whom aren't always useful on the battlefield (like Dollamancers, Luckamancers, and Foolamancers) would use (and be given) scrolls more often than powerful casters whose spells are almost always needed in the field (like Healomancers, Shockamancers, and Croakamancers).
3) Scrolls, being single-charge items limited to casters, are not all that powerful.
3a) In fact, a level 4 Dollamancer can create the equivalent of a Hoboken Scroll that can be used by any unit
for only 6 Juice.
3b) Outside the Healomancy and Shockamancy schools, few spells are desirable enough to be hoarded.
3bb) And Healomancers and Shockamancers are busy crafting potions.
4) Additional flexibility for casters isn't a bad thing.
4a) Trading a permanent and limited resource for short-term gain will mean that scrolls are never used frivolously (or if they are, the other players will shout at the one who did so).
4b) Scrolls would allow low-level and/or less-useful casters to fulfill a wider variety of roles.
4c) There currently aren't many sources of healing; so there's plenty of room for another.
4cc) Healing scrolls make perfect "use only in case of emergency" items.
4d) It would allow casters without lingering buffs to be more useful during down-time.
So, there. I think I've made my case.