MarbitChow wrote:The phase you act is still based on your base Combat.Werebiscuit wrote: The corollary is that beserker gives me +4 without a stack or in a stack on non-dancers. Marbit do both or neither have any effect on your combat round or siege damage ? ( I read about dance fighting not affecting siege but what about beserk ?)
Siege Damage is now based on Structural Points, which normal units don't inflict - only Coil has the ability via Hoboken. Damage done with Siege, against either structures or units, is a flat amount of damage, although siege weapon attacks ignore defense. You can't rage with a Siege weapon any more, either - they have to be reloaded before they can fire again. This should have the effect of Rams doing the fastest damage once they reach the structure; Coil is now probably the single most effective Siege unit, but also the squishiest.
Thanks Marbit
So Well armed adds to your base combat but Berserker doesn't ? ( the rules don't differentiate...both just say +x to combat)
That leaves me with one question . Who amongst the PC's has dance fighting ?
2 questions actually ...Swodaems..or anyone...how often do you think we'll be with a stack of NPC's ?




