Turn 8
Actions: . . .
M2 Choppy Waits to stack then attack greenskin (7 hits inflicted - Creature Cwoaked, 3 hits received), chops bush
M3 "Rod" will stack for combat with green creature (already cwoaked), eat, loot/examine corpse (M3 finds a small golden key - the corpse lies at the foot of the pile of stones, no wounds, no starvation - the Marbit is missing a leg, but that seems to have been a pre-existing condition...) and tame marpony (the Marpony is quite tame, and is happy to have a Marbit to follow).
M6 "Monk" Will start exercising by running laps in his current hex (this has no effect, so the GM decides that M6 will eat instead), then move NorthWest(x2), then offer all the leaves he's carrying to the Vicious Foodbeast (the vicious foodbeast is delighted with the leaves, and starts following M6 around, nudging him).
M15 'Try more' Orders Harvest Mushroom, eat Mushroom, Rest, Look for Rock tool.
Random V will gather food, eat, and try to befriend MarPony (already befriended by M3, the pony glares at M14 and threatens to bite him).
M10 makes a shield then finishes. Then he will try to scoop up the armor off the dead marbit.
M1 Eats and Sings.
Unit Status
Name
M1 (The Colonel) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M2 "Choppy" (Werebiscuit) Combat 2, Defence 3, Hits 1 /4, Move 4, Level 1
M3 "Rod" (Swodaems) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M6 "Monk" (CroverusRaven) Combat 3, Defence 4, Hits 5 /5, Move 5, Level 2
M10 (WhirdCheese) Combat 2, Defence 4, Hits 5 /5, Move 4, Level 1
M14 "Random V" (KF25) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M15 "Try More" (Lamech) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M16 (NPC) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
Equipment List [spoiler]
Sword Weapon, +3 Combat Costs 2 Ore and 1 Wood
Axe Tool, +2 Combat Costs 1 Ore and 1 Wood
Rock Tool Found Item
Rock Axe Tool, +1 Combat Costs 1 Wood and 1 Rock
Spear Weapon, +2 Combat Costs 2 Wood and 1 Rock
Hide Armour Armour, +1 Defence Costs Hide
Armour Armour, +2 Defence Found Item
Shield Armour, +1 Defence Costs 1 Wood
Back Pack Carries up to 6 small things Costs Hide
Pop Queue
Turn 9 Starts Now. 24 hours to post orders (or sooner if all players respond sooner).
Please put all your orders in Bold, and remember to tell me your Marbit's designation (Mx) and Name if you have one. ALSO IF ALL ORDERS COULD BE WRITTEN IN ONE LINE, this would be helpful in cutting and pasting. Thanks.
Things to Note:
Green Creatures are Combat 2, Defence 4, Hits 6, Move 8.
The Vicious Food Beat is Combat 2, Defence 6, Hits 8, Move 2.
Rules (such as they are)
Marbit Island is a play-by-post game run by me. Each player will be a Marbit, looking to survive here.
Move is the most important stat. It determines the number of actions you can take in a turn - move into other hexes, gather food, cut trees, build, etc.
Post your orders on the forum. For this game, orders will be resolved in the order in which they were posted - no editing of your posts, please!
This gives an advantage to early posters to grab equipment and resources, but allows later posters to know what has happened before they give their orders.
Marbits like to eat. At least once per turn. Marbits do not eat automatically, but must be given an order to eat.
If a Marbit is unable to eat, he will become hungry. A hungry Marbit that does not eat in their turn will become ill, or cwoak.
Marbits may hold up to two items in their hands. It takes an action to equip one or more items. Excess items are dropped in the hex.
If the weather turns bad, Marbits will need to take shelter in a hut. A hut can shelter up to six Marbits.
Combat is a dangerous game, and no one is really sure just how it works. High Combat and Defence values are good. Working as a team, or 'stack' is also good.
Marbits who do not submit orders within the allotted time will default to eating once, and then singing lewd lyrics drafted into popular musicals.
NPC Marbits may be given orders by Player Marbits. It takes one action to give a set of orders to one NPC. The first player to issue orders to an NPC controls it for that turn (no befriending).
All the necessary information should be displayed on the map, above. Any questions? Just ask.