Darkness Rising - Campaign Reference

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Darkness Rising - Campaign Reference

Postby MarbitChow » Mon Jul 30, 2012 4:08 pm

Player Character Summary

Level 4 Units
Spoiler: show
Image
Rolf (Werebiscuit): Warrior {Lvl 4, 62xp} [->2.0]
[ 25 Combat / 16(+2) Defense / 32 Hits / 8 {8} Move. Assault, Rage.]
Special: Military, Heavy, Well-Armed, Paragon, Berserker
Effects: (Ward-16)
Equipment:
    Potion of Healing Ward
    Armor of Eckrich : Defense +2. Mighty Blow, Interpose, and Coordinate penalties are halved
    Cloak : Negate Shockamancy

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William Showend Tell (BLANDCorporatio): Archer {Lvl 4, 59xp} [->2.0]
[ 32(+2) Combat / 6 Defense / 22 Hits / 8 {8} Move. Fire, Quick-Shot.]
Special: Military, Well Armed, Heavy, Paragon, Call the Shot
Effects: (Ward-16)
Equipment:
    Hazardous Bow of the Duke : Combat +2
    Cloak : Negate Strike/Assault
    Potion: Renew (Heal 16 Hits)

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Cupid (HerbieRai): Flier {Lvl 4, 60xp} [->2.0]
[ 20 Combat / 13(+2) Defense / 20 Hits / 12 {18} Move. Fire, Quick-Shot.]
Special: Military, Fly, Heavy
Effects: (Ward-16)
Equipment:
    Ring of Defense +2
    Potion: Renew (Heal 16 Hits)

Image
Yuri (Exate): Warrior {Lvl 4, 64xp} [->2.0]
[ 14(+2) Combat / 18 Defense / 35 Hits / 8 {8} Move. Assault, Rage.]
Special: Military, Heavy, Leadership
Effects: (Ward-16)
Equipment:
    Ring of Combat +2
    Potion of Healing Ward

Image
T. Coil (ETheBoyce): Caster {Lvl 4, 63xp} [->2.0]
[ 10(+3) Combat / 1 Defense / 22 Hits / 8 {8} Move. 32 Juice ]
Special: Shockamancy (Hoboken, Grounding, TooGeeWonCee, Ickypron)
Effects: (Ward-16)
Equipment:
    Staff of Locockus : Combat +2
    Cloak : Negate Strike/Assault
    Ring: +1 Combat
    Potion: Renew (Heal 16 Hits)
    Potion: Restore Juice (Restore 20) x2
    Scroll: Revitalize
    Scroll: Renew

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Bill (The Colonel): Caster {Lvl 4, 64xp} [->2.0]
[ 5 Combat / 3 Defense / 16 Hits / 8 {8} Move. 15 (out of 52(+8)) Juice. Fire, Quick-shot.]
Special: Croakamancy (Reanimator, Bone Puppeteer, Uncroak, Pall Raiser, Bone Warlord)
Effects: (Ward-16)
Equipment:
    Scroll: Revitalize
    Scroll: Renew
    Scroll: Lucky Streak
    Scroll: Regenerate
    Potion: Restore Juice (Restore 20)

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Tod (Swodaems): Spearman {Lvl 4, 67xp} [->2.0]
[ 9 Combat / 9 Defense / 24 Hits / 8 {8} Move. Strike, Lunge.]
Specials: Military, Leadership, Improved Leadership, Paragon, Trainer, Chief Warlord
Effects: (Ward-16)
Equipment:
    Ring: +1 Defense
    Cloak : Negate Shockamancy
    Talkie Bracer : Thinkagram 2x/day; +1 Effective Level for Leadership purposes
    Potion: Renew (Heal 16 Hits)

Image
Triage (WaterMonkey314): Caster {Lvl 4, 64xp}
[ 6 Combat / 4 Defense / 22 Hits. 8 {8} Move. 35 Juice. Fire, Quick-shot.]
Special: Healomancy (Revitalize; Renew; Minor Ward; Ward)
Effects: (Ward-16)
Equipment:
    Staff of Er : Allows caster to cast a 2nd Healmancy spell in the same turn. Casting cost of the 2nd spell is doubled.
    Potion: Restore Juice (Restore 20)


Level 2 Units
Spoiler: show
Image
Vinny Starcall (0beron) : Caster {Lvl 2, 8xp} [->2.0]
[ 3 Combat / 1 Defense / 8 Hits. 8 {8} Move. 28 Juice. Fire.]
Special: Dollamancer (Craft Minor Accessory, Craft Lesser Golem)
Effects: none
Equipment:
    Stewart’s Rod : Max Juice +8.
    Cloak : Negate Fire (worn)
    Cloak : Negate Shockamancy

Image
Brick Wall (Lord of Monies) : Warrior {Lvl 2, 8xp} [->2.0]
[ 9 Combat / 10 Defense / 34 Hits. 8 {8} Move. Assault.]
Special: Military, Bodyguard, Heavy
Effects: none
Equipment:
    Cloak : Negate Assault/Strike

Image
Nemo (Nnelg) : Caster {Level 2, 7xp} [->2.0]
[3 Combat / 1 Defense / 8 Hits. 8 {8} Move. 28 Juice. Fire.]
Special: Foolamancy (Glamour, Baffle)
Effects: (Lesser Boost:2)
Equipment:
    Cloak : Negate Fire

Image
Rudy Eye (bob the 6th) : Archer {Level 2, 7xp} [->2.0]
[8 Combat / 5 Defense / 14 Hits / 8 {8} Move. Fire.]
Special: Military, Leadership
Effects: (Lesser Boost:2)
Equipment:
    None

Image
Fortunes Chance (WhirdCheese): Caster {Level 2, 5xp} [->2.0]
[3 Combat / 2 Defense / 8 Hits. 8 {8} Move. 24 Juice. Fire.]
Special: Luckamancy (Lesser Boost, Multi-Target, Lucky Streak)
Effects: (Lesser Boost:2)
Equipment:
    Cloak : Negate Fire

Image
Donovan (CroverusRaven) : Warrior {Level 2, 12xp} [->2.0]
[ 8 Combat / 14 Defense / 29 Hits / 8 {8} Move. Assault.]
Special: Military, Heavy, Beefy
Effects: (Ward-8)
Equipment:
    None


Level 1 Units
Spoiler: show
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Zed-Too (BLANDCorporatio) : Warrior {Level 1, 4xp} [->2.0]
[5 Combat / 8 Defense / 22 Hits. 8 {8} Move. Assault.]
Special: Military, Well-protected, Beefy, Skilled
Effects: (Lesser Boost:2)
Equipment:
    None

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Anex (Werebiscuit) : Archer {Level 1, 4xp} [->2.0]
[10 Combat / 3 Defense / 10 Hits / 8 {8} Move. Fire.]
Special: Military, Well-Armed, Skilled
Effects: (Lesser Boost:2)
Equipment:
    None


NPC Units
Spoiler: show
Image
Wandereus: Warrior {Lvl 3, 26xp} [->2.0]
[1 AP Unspent]
[ 6(+1) Combat / 8 Defense / 36 Hits / 8 {8} Move. Assault.]
Special: Military, Leadership, Regent
Effects: (Ward-8)
Equipment:
    Magic Sword: +1 Combat
    Potion: Minor Ward
    Potion: Revitalize x2

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Junetta: Caster {Lvl 4, 55xp} [->2.0]
[ 3 Combat / 1 Defense / 16 Hits / 8 {8} Move. 68 Juice. Fire, Quick-Shot.]
Special: Healamancy (Revitalize, Damage Ward, Revitalize Group), Flower Power (Space Out)
Effects: (Ward-8)
Equipment:
    none

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Regus the Great (tigerusthegreat): Warrior {Level 2, 7xp}
[1 AP Unspent, 3 Combat Stats Unspent]
[5 Combat / 4 Defense / 16 Hits. 8 {8} Move. Strike.]
Special: Military, Leadership
Effects: None
Equipment:
    Throwing Spear : Requires Strike. Grants Fire (1 Charge) limited 8 square range

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Dusk: Altruist Elf {Level 1, 0xp} [->2.0]
[ 0 Combat / 5 Defense / 4 Hits / 8 {8} Move.]
Special: Healing Touch, Dying Cry
Effects: (none)
Equipment:
    None

Image
Twilight: Altruist Elf {Level 1, 0xp} [->2.0]
[ 0 Combat / 5 Defense / 4 Hits / 8 {8} Move.]
Special: Healing Touch, Dying Cry
Effects: (none)
Equipment:
    None

Image
Melissa: Naughty Kitty {Level 2 Beast, 5xp} [->2.0]
[9 Combat / 14 Defense / 28 Hits / 10 {12} Move. Assault.]
Special : Beast, Mount, Imprinted(Nemo)
Effects: None

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Sto: Gobwin Tribal Leader {Level 1 Warrior, 0xp} [->2.0]
[5 Combat / 5 Defense / 14 Hits / 8 {8} Move. Assault.]
Special : Military, Leadership, Natural Ally Tribal Leader
Effects: None
Equipment:
    None

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Lolly Cholly: Caster {Lvl (unknown)}
Special: Dollamancy

King Creperum: Overlord of Tenebris

The King In Green: Overlord of Breatheairia

Philodendron ('Phil') Amaranthus: Caster {Lvl (Master-level 9+)}
Special: Flower Power, Chief Caster

Areolawyn: Caster {Lvl (low-level 1-3)}
Special: Thinkamancy

Elmoruxpin: Caster {Lvl (high-level 7-8)}
Special: Dollamancy

Kurelite Woonds: Caster {Lvl (mid-level 4-6)}
Special: Healamancy

Gandolfa Lundgren: Caster {Lvl (low-level 1-3)}
Special: Shockamancy

Romanaveratnalunda: Archer {Lvl (high-level 7-8)}
Special: Dance Fighting, Heavy, Leadership

Maude Dibs: Overlord of Ixia

Zoltarus: Caster {Lvl (high-level 7-8)}
Special: Predictamancy


Wall of Heroes
Spoiler: show
Image
Whump (CroverusRaven) : (CROAKED)

Image
Kilroy Jenkins (WaterMonkey312) : (CROAKED)

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Larry "Moe" Curly (The Colonel) : (CROAKED)

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Wegio Wegion (LTDave) : (DESERTED EN ROUTE TO TENEBRIS - PRESUMED CROAKED)


Let me know if you see any errors.
Last edited by MarbitChow on Thu Dec 06, 2012 1:19 pm, edited 38 times in total.
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Posts: 2510
Joined: Thu Apr 30, 2009 5:41 pm

Re: Darkness Rising - Campaign Reference

Postby MarbitChow » Mon Jul 30, 2012 4:08 pm

Side Summary

As of Dis City Turn 9
Spoiler: show
Tenebris Karma : -10

Current Treasury : Approx. 8200
(Turn 5 - Starting Treasury : 2000)
(Turn 5 - Deposited : 32000 in gems)
(Turn 5 - Spent : 25000 on Tenebris Upgrade)
(Turn 5 - Spent : 2000 on Rihanna's Services - Increase Production, Turn Junetta & Wandereus)
(Turn 5 - Spent : 2000 on Promoting Tod to Chief Warlord)
(Turn 6 - Deposited : 1000 from Charlie)
(Turn 6 - Deposited : 1000 Income)
(Turn 6 - Spent : 1000 on Rihanna's Services - Increase Production)
(Turn 7 - Deposited : 860 Income)
(Turn 8 - Deposited : 720 Income)
(Turn 9 - Deposited : 620 Income) [ Income fudge factor : Every UP costs 5 Shumuckers in upkeep. ]

Tenebris (Level 5 City) : 16 UP
Towers: 0 (of 32) Energy, 4 spell slots empty
Unique Units: King Creperum
Regular Units: (pending)
Garrison Units: (pending)

Dis City (Level 4) : 8 UP
Towers: (pending)

Turn Reports: 10-Start

Regular Units - Dis City
Spoiler: show
Rowan (WL01): Warrior {Level 2, 12 XP} [ 5 Combat / 5 Defense / 21 Hits / 8 {8} Move. Assault. Special : Military, Dance Fighting, Leadership] (Ward-16) Potion: Minor Ward, Potion: Revitalize x2
Tyler (WL02): Warrior {Level 2, 12 XP} [ 5 Combat / 5 Defense / 21 Hits / 8 {8} Move. Assault. Special : Military, Dance Fighting, Leadership] (Ward-16) Potion: Minor Ward, Potion: Revitalize x2
Lian (WL03): Warrior {Level 2, 12 XP} [ 5 Combat / 5 Defense / 21 Hits / 8 {8} Move. Assault. Special : Military, Dance Fighting, Leadership] (Ward-16) Potion: Minor Ward, Potion: Revitalize x2

Erick (WH01): Warrior {Level 2, 12 XP} [ 11 Combat / 11 Defense / 21 Hits / 8 {8} Move. Assault. Special : Military, Dance Fighting, Heavy] (Ward-8)
Colby (WH02): Warrior {Level 2, 12 XP} [ 11 Combat / 11 Defense / 21 Hits / 8 {8} Move. Assault. Special : Military, Dance Fighting, Heavy] (Ward-4)
Joe (WH04): Warrior {Level 2, 12 XP} [ 11 Combat / 11 Defense / 21 Hits / 8 {8} Move. Assault. Special : Military, Dance Fighting, Heavy] (Ward-8)

Ruben (WB01): Warrior {Level 2, 6 XP, 2 AP Banked, 3 Combat Stats Banked} [ 5 Combat / 5 Defense / 18 Hits / 8 {8} Move. Assault. Special : Military, Dance Fighting, Bodyguard] (Ward-8)
Edgar (WB02): Warrior {Level 2, 6 XP, 2 AP Banked, 3 Combat Stats Banked} [ 5 Combat / 5 Defense / 18 Hits / 8 {8} Move. Assault. Special : Military, Dance Fighting, Bodyguard] (Ward-8)
Salvador (WB03): Warrior {Level 2, 6 XP, 2 AP Banked, 3 Combat Stats Banked} [ 5 Combat / 5 Defense / 18 Hits / 8 {8} Move. Assault. Special : Military, Dance Fighting, Bodyguard] (Ward-8)

Casey (WA01): Warrior {Level 2, 6 XP, 1 AP Banked, 3 Combat Stats Banked} [ 5 Combat / 8 Defense / 26 Hits / 8 {8} Move. Assault. Special : Military, Dance Fighting, Beefy, Well-Protected] (Ward-8)
Phillip (WA02): Warrior {Level 2, 6 XP, 1 AP Banked, 3 Combat Stats Banked} [ 5 Combat / 8 Defense / 26 Hits / 8 {8} Move. Assault. Special : Military, Dance Fighting, Beefy, Well-Protected] (Ward-8)

Sergio (W01): Warrior {Level 2, 6 XP, 3 AP Banked} [ 5 Combat / 5 Defense / 18 Hits / 8 {8} Move. Assault. Special : Military, Dance Fighting] (Ward-8)
Marvin (W02): Warrior {Level 2, 6 XP, 3 AP Banked} [ 5 Combat / 5 Defense / 18 Hits / 8 {8} Move. Assault. Special : Military, Dance Fighting] (Ward-8)
Chris (W03): Warrior {Level 2, 6 XP, 3 AP Banked} [ 5 Combat / 5 Defense / 18 Hits / 8 {8} Move. Assault. Special : Military, Dance Fighting] (Ward-8)

Tony (SA01): Spearman {Level 2, 6 XP, 1 AP Banked, 3 Combat Stats Banked} [ 5 Combat / 7 Defense / 24 Hits / 8 {8} Move. Strike. Special : Military, Dance Fighting, Beefy, Well-Protected] (Ward-8)
Jeffrey (SA02): Spearman {Level 2, 6 XP, 1 AP Banked, 3 Combat Stats Banked} [ 5 Combat / 7 Defense / 24 Hits / 8 {8} Move. Strike. Special : Military, Dance Fighting, Beefy, Well-Protected] (Ward-8)
Devon (SA03): Spearman {Level 2, 6 XP, 1 AP Banked, 3 Combat Stats Banked} [ 5 Combat / 7 Defense / 24 Hits / 8 {8} Move. Strike. Special : Military, Dance Fighting, Beefy, Well-Protected] (Ward-8)
Jonas (SA04): Spearman {Level 2, 6 XP, 1 AP Banked, 3 Combat Stats Banked} [ 5 Combat / 7 Defense / 24 Hits / 8 {8} Move. Strike. Special : Military, Dance Fighting, Beefy, Well-Protected] (Ward-8)

Larry (S01): Spearman {Level 2, 6 XP, 3 AP Banked, 3 Combat Stats Banked} [ 5 Combat / 4 Defense / 16 Hits / 8 {8} Move. Strike. Special : Military, Dance Fighting] (Ward-8)
Jaydon (S02): Spearman {Level 2, 6 XP, 3 AP Banked, 3 Combat Stats Banked} [ 5 Combat / 4 Defense / 16 Hits / 8 {8} Move. Strike. Special : Military, Dance Fighting] (Ward-8)
Jimmy (S03): Spearman {Level 2, 6 XP, 3 AP Banked, 3 Combat Stats Banked} [ 5 Combat / 4 Defense / 16 Hits / 8 {8} Move. Strike. Special : Military, Dance Fighting] (Ward-8)
Brett (S04): Spearman {Level 2, 6 XP, 3 AP Banked, 3 Combat Stats Banked} [ 5 Combat / 4 Defense / 16 Hits / 8 {8} Move. Strike. Special : Military, Dance Fighting] (Ward-8)

Eduardo (ZA01): Archer {Level 1, 1 XP, 2 AP Banked} [ 7 Combat / 3 Defense / 14 Hits / 8 {8} Move. Fire. Special : Military] (Ward-16)
Brendan (ZA02): Archer {Level 1, 1 XP, 2 AP Banked} [ 7 Combat / 3 Defense / 14 Hits / 8 {8} Move. Fire. Special : Military] (Ward-16)
Terry (ZA03): Archer {Level 1, 1 XP, 2 AP Banked} [ 7 Combat / 3 Defense / 14 Hits / 8 {8} Move. Fire. Special : Military] (Ward-16)
Malik (ZA04): Archer {Level 1, 1 XP, 2 AP Banked} [ 7 Combat / 3 Defense / 14 Hits / 8 {8} Move. Fire. Special : Military] (Ward-16)
Darius (ZA05): Archer {Level 1, 1 XP, 2 AP Banked} [ 7 Combat / 3 Defense / 14 Hits / 8 {8} Move. Fire. Special : Military] (Ward-16)
Byron (ZA06): Archer {Level 1, 1 XP, 2 AP Banked} [ 7 Combat / 3 Defense / 14 Hits / 8 {8} Move. Fire. Special : Military] (Ward-16)

Comet : (DF-8) Dark Flier {Level 2, 6 XP, 1 AP Banked, 3 Combat Stats Banked} [ 4 Combat / 4 Defense / 12 Hits. Fire. Special: Military, Fly] (Ward-16)

Bert (Royal Guard): Warrior {Level 3, 18 XP} [ 5 Combat / 8 Defense / 70 Hits / 8 {8} Move. Assault. Special : Military, Heavy, Bodyguard] (Ward-16)
Ernie (Royal Guard): Warrior {Level 3, 18 XP} [ 5 Combat / 8 Defense / 70 Hits / 8 {8} Move. Assault. Special : Military, Heavy, Bodyguard] (Ward-16)

Naughty Kitty (Tod's) {Level 2, 6 XP, 1 AP Banked, 3 Combat Stats Banked} [9 Combat / 12 Defense / 24 Hits / Assault. 10 {12} Move. Special : Beast, Mount.] (Ward-16)
Naughty Kitty (Wandereus') {Level 2, 6 XP, 1 AP Banked, 3 Combat Stats Banked} [9 Combat / 12 Defense / 24 Hits / Assault. 10 {12} Move. Special : Beast, Mount.] (Ward-16)
Naughty Kitty (T. Coil's) {Level 2, 6 XP, 1 AP Banked, 3 Combat Stats Banked} [9 Combat / 12 Defense / 24 Hits / Assault. 10 {12} Move. Special : Beast, Mount.] (Ward-16)
Naughty Kitty (Rowan's) {Level 2, 6 XP, 1 AP Banked, 3 Combat Stats Banked} [9 Combat / 12 Defense / 24 Hits / Assault. 10 {12} Move. Special : Beast, Mount.] (Ward-8)
Naughty Kitty (Tyler's) {Level 2, 6 XP, 1 AP Banked, 3 Combat Stats Banked} [9 Combat / 12 Defense / 24 Hits / Assault. 10 {12} Move. Special : Beast, Mount.] (Ward-8)
Naughty Kitty (Lian's) {Level 2, 6 XP, 1 AP Banked, 3 Combat Stats Banked} [9 Combat / 12 Defense / 24 Hits / Assault. 10 {12} Move. Special : Beast, Mount.] (Ward-8)

Heck Pup (Hp03) {Level 2, 6 XP, 1 AP Banked, 3 Combat Stats Banked} [6 Combat / 6 Defense / 20 Hits / Assault. 14 {12} Move. Special : Pyrohalitosis, Agile, Beast.] (Ward-8)
Heck Pup (Hp04) {Level 2, 6 XP, 1 AP Banked, 3 Combat Stats Banked} [6 Combat / 6 Defense / 20 Hits / Assault. 14 {12} Move. Special : Pyrohalitosis, Agile, Beast.] (Ward-8)

Skeleton SA1: Archer [10 Combat / 3 Defense / 10 Hits / Fire. 8 {8} Move. Special: Skeleton, Well-Armed ]
Skeleton SA2: Archer [10 Combat / 3 Defense / 10 Hits / Fire. 8 {8} Move. Special: Skeleton, Well-Armed ]
Skeleton SA3: Archer [10 Combat / 3 Defense / 10 Hits / Fire. 8 {8} Move. Special: Skeleton, Well-Armed ]
Skeleton SA4: Archer [10 Combat / 3 Defense / 10 Hits / Fire. 8 {8} Move. Special: Skeleton, Well-Armed ]
Skeleton SA5: Archer [10 Combat / 3 Defense / 10 Hits / Fire. 8 {8} Move. Special: Skeleton, Well-Armed ]
Skeleton SA6: Archer [10 Combat / 3 Defense / 10 Hits / Fire. 8 {8} Move. Special: Skeleton, Well-Armed ]
Skeleton SA7: Archer [10 Combat / 3 Defense / 10 Hits / Fire. 8 {8} Move. Special: Skeleton, Well-Armed ]
Skeleton SA8: Archer [10 Combat / 3 Defense / 10 Hits / Fire. 8 {8} Move. Special: Skeleton, Well-Armed ]
Skeleton SA9: Archer [10 Combat / 3 Defense / 10 Hits / Fire. 8 {8} Move. Special: Skeleton, Well-Armed ]

BS 1 - Brickabat Swarm [ 0 Combat / 1 Defense / 8 Hits. No attack. Special: Screen, Inhuman.]
BS 2 - Brickabat Swarm [ 0 Combat / 1 Defense / 8 Hits. No attack. Special: Screen, Inhuman.]
BS 3 - Brickabat Swarm [ 0 Combat / 1 Defense / 8 Hits. No attack. Special: Screen, Inhuman.]
BS 4 - Brickabat Swarm [ 0 Combat / 1 Defense / 8 Hits. No attack. Special: Screen, Inhuman.]

Screen - Brickabat Swarm can negate a single Fire attack against any adjacent target, at the cost of 1 Hit. Cannot be targeted by Fire, Strike, or non-AoE Spells.

Garrison Units - Dis City
Spoiler: show
Reginald (Cmd): Garrison Warrior {Level 2, 6 XP, 1 AP Banked, 3 Combat Stats Banked} [ 5 Combat / 5 Defense / 18 Hits / 8 {8} Move. Assault. Special : Leadership] (Ward-16)
Abe (GA01): Garrison Archer {Level 2, 6 XP, 1 AP Banked, 3 Combat Stats Banked} [ 7 Combat / 3 Defense / 22 Hits / 8 {8} Move. Fire. Special : Military, Dance Fighting, Beefy] (Ward-16)
Barry (GA02): Garrison Archer {Level 2, 6 XP, 1 AP Banked, 3 Combat Stats Banked} [ 7 Combat / 3 Defense / 22 Hits / 8 {8} Move. Fire. Special : Military, Dance Fighting, Beefy] (Ward-16)
Chad (GA03): Garrison Archer {Level 2, 6 XP, 1 AP Banked, 3 Combat Stats Banked} [ 7 Combat / 3 Defense / 22 Hits / 8 {8} Move. Fire. Special : Military, Dance Fighting, Beefy] (Ward-16)
Dave (GA04): Garrison Archer {Level 2, 6 XP, 1 AP Banked, 3 Combat Stats Banked} [ 10 Combat / 3 Defense / 14 Hits / 8 {8} Move. Fire. Special : Military, Dance Fighting, Well-Armed] (Ward-16) (Lucky Streak:1)
Ed (GA05): Garrison Archer {Level 2, 6 XP, 1 AP Banked, 3 Combat Stats Banked} [ 10 Combat / 3 Defense / 14 Hits / 8 {8} Move. Fire. Special : Military, Dance Fighting, Well-Armed] (Ward-16)


Exterior View:
(update pending; Dis is now Level 4)

Interior View:
(update pending; Dis is now Level 4)

Unit Popping Quick Reference
Spoiler: show
A "basic unit" is any non-caster unit that uses the Character Creation rules. A "zed unit" (0-level unit) is any non-caster unit that has one of the 3 basic combat types (Warrior, Spearman, or Archer), but does not gain any AP to spend during creation. A Garrison unit has 0 overland move.

NOTE: Gobwin unit UP is listed for purposes of calculating cost to pop and upkeep only. Gobwins and other natural allies cannot be popped as part of a city's normal production.

Units
4 UP : 1 basic unit.
2 UP : 1 basic Garrison unit
2 UP : 1 zed Archer
1 UP : 1 zed Garrison Archer
1 UP : 1 zed Warrior or Spearman
1 UP : 1 Gobwin Miner or Gobwin Craftsman
0.5 UP : 1 zed Garrison Warrior or Spearman
0.5 UP : 1 Garrison Gobwin Miner or Garrison Gobwin Craftsman

Structures
4 UP : Heavy Ballista (4 UP, 18 SP): Requires 2 operators. Grants Launch for [2d6 Structural Damage]. Move 4{8}.
4 UP : Catapault (4 UP, 12 SP): Requires 4 operators. Grants Launch for [3d6 Structural Damage]. Move 4{8}.
4 UP : Cauldron (4 UP, 24 SP): Requires 4 operators. Requires 2 operators. Grants Pour for 6d6 Damage (ignores defense) (2x2 Square). Does not inflict Structural Damage. Move 6{0}.
8 UP : Assault Tower (8 UP, 35 SP): Requires 4 operators. The Top of the Assault Tower is considered Elevation Level 1. Unless the tower has Arrow Slits, operator Units inside the tower are completely concealed, and do not have RLOS on the field. Max 4 units inside, 4 units on top. Move 4{8}.
4 UP : Covered Ram (4 UP, 20 SP): Requires 4 operators. Blocks RLOS except for same elevation. Grants Smash for [2d6 Structural Damage]. Move 8{*}.
2 UP : Ram (2 UP, 10 SP): Requires 4 operators. Grants Smash for [2d6 Structural Damage]. Move 8{*}.

Gobwin special units:
Miner : [2 Combat / 2 Defense / 6 Hits / 8{8} Move. Assault. Special: Mining. Equipment: Mining Pick]
Craftsman : [1 Combat / 2 Defense / 6 Hits / 8{8} Move. Assault. Special: Fabricate.]

Tenebris Special Units
Imp : [1 Combat / 2 Defense / 4 Hits. 8 {16} Move. Special : Flight, Crypsis (self only), Inhuman. 1 UP (2)]
Naughty Kitty : [9 Combat / 12 Defense / 40 Hits / Assault. 10 {12} Move. Special : Beast, Mount. 8 UP (3)]
Balrug : [0 Combat / 1 Defense / 4 Hits. 8 {40} Move. Special : Flight, Transport(4). 32 UP (4) (Capital Only)]
Dark Archon : [12 Combat / 12 Defense / 16 Hits. 12 {16} Move. 8 Juice. Special : Spell Sense, Flight, Heavy, {1 Random : Foolamancy(Projection), Leadership(1), Dance Fighting, Foolamancy(Crypsis), Thinkamancy(Thinkagram), Dollamancy(Craft Lesser Golem)}. Gains an additional ability from random pool each level. 64 UP (5) (Capital Only)]

Crown Of Darkness Special Units
Heck Pup : [6 Combat / 6 Defense / 16 Hits / Assault. 14 {12} Move. Special : Pyrohalitosis, Agile, Beast. 8 UP (3)]
Bad Ass : [ 16 Combat / 18 Defense / 30 Hits. 14 {24} Move. Strike. Special : Flight, Beast, Mount. 32 UP (4) ]
Less Bone Dagron : [15 Combat / 10 Defense / 100 Hits / Strike. Special: Skeletal; Burninate; Does not decay] 80 UP (5) (Capital Only)]

Pyrohalitosis : Targets enemy units as if using Strike/Lunge. Unit does Combat + d6. Ignores Defense.

Image
Last edited by MarbitChow on Thu Dec 06, 2012 1:19 pm, edited 29 times in total.
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Re: Darkness Rising - Campaign Reference

Postby MarbitChow » Mon Jul 30, 2012 4:08 pm

World Map

Image

Estimated city sizes, based on intelligence from captured units:
Logan Run (Lvl 1)
Rainbow Springs (Lvl 3)
Scarlet Hills (Lvl 2)
Tyrone (Lvl 1)
Longoria (Lvl 2)
Myst Glade (Lvl 4)
Breatheairia (Lvl 5)

Numbers indicate the shortest-path distance between the two points. If lines do not connect two points, there is no practical path that leads directly between them.

Darkness Rising Events
Interlude I (click)
Interlude II (click)
Interlude III (click)
Ruins Completed (click)
Interrogation Info (click)
Turns 6-9 (Partial, including Elven Stats) (click)
Turns 6-9 ('Diplomacy') (click)
Turn 9 Start (click)
Interlude IV (click)
Interlude (Regus appears): (click)

Combat Results
Turn ?? Combat Results :
Turn 9 Combat Results : 1.5/4 1.4/3 1.3 1.2/0 2.32/15 2.13/11 2.10/8 2.7/0 3.14

Addtional Images
Tod's Thinkagram (click)
Archon's Report (click)

Random Silliness
Vinny, Take 2 (click)
Jetstoned (click)

If there are additional posts that you think should be preserved for reference, PM me with them and I'll add them to the above.
Last edited by MarbitChow on Tue Nov 20, 2012 5:03 pm, edited 17 times in total.
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Dollamancy Inventory

Postby 0beron » Mon Jul 30, 2012 4:18 pm

This is where I will formally acknowledge item-crafting requests made of me. For the time being I prioritize on the "First come, first served" policy.

Vinny Starcall
Cloaks Made:
Cloaks Pending (In order by request):

Golem Types:
  • Steadycrow: 5/5/14 8 {8} Attack, Block, Guard
  • Scarycrow: 8/5/14 8 {8} Attack, Well Armed
  • Deamoncrow: 5/5/14 8 {8} Attack, Mighty Blow, Coordinate
  • Jack-o-Lanterns: 5/5/14 6 {8} Attack, Agile
  • Bomb-o-Lantern: 5/5/14 8 {8} Attack, Explody
"I'm afraid I don't understand. And also afraid that I do."
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.
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Re: Darkness Rising - Campaign Reference

Postby BLANDCorporatio » Wed Nov 14, 2012 6:49 am

*bump*, because I was looking for this thread and had some trouble finding it: I needed the whole of 10 seconds.

So anyways, a request. Maybe add the Elven units we've encountered so far also? Or at least heard about, like Romana's mount?
The whole point of this is lost if you keep it a secret.
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Re: Darkness Rising - Campaign Reference

Postby Lord of Monies » Sat Nov 24, 2012 4:10 pm

Re-speccing Brick.
Buying Bodyguard and Heavy. 13 points to spend on stats, so 4 more combat, 5 more defense, and 4 points in hits for +16 hits (+ another 4 from lvl up). Grand total:

9 Combat / 10 Defense / 34 Hits.
With the dawning of each new day, my evil machinations inch me closer to world domination. And also breakfast.
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Re: Darkness Rising - Campaign Reference

Postby CroverusRaven » Sat Nov 24, 2012 9:03 pm

Donovan has Whump arms now

Edit: For that matter, whump's image should have Whump arms.

Also, I'm respeccing Donovan: Drop Dance Fighting, Get Beefy, Reduce Combat by 3, Raise Defence by 3
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Re: Darkness Rising - Campaign Reference

Postby BLANDCorporatio » Mon Nov 26, 2012 7:56 am

On Zed-too: since Guard/Interpose need not be purchased from AP, replace them with "Skilled" instead.
The whole point of this is lost if you keep it a secret.
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Re: Darkness Rising - Campaign Reference

Postby WaterMonkey314 » Mon Nov 26, 2012 2:29 pm

Before I update Triage, what will Junetta's post-upgrade spell loadout be? Because Revitalize and Renew are no longer separate spells, she'll pick up a new spell (and Triage will actually get two because of the Wards becoming the same).
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Re: Darkness Rising - Campaign Reference

Postby MarbitChow » Mon Nov 26, 2012 3:20 pm

WaterMonkey314 wrote:Before I update Triage, what will Junetta's post-upgrade spell loadout be? Because Revitalize and Renew are no longer separate spells, she'll pick up a new spell (and Triage will actually get two because of the Wards becoming the same).
Junetta will be taking Revitalize, Revitalize Group, Damage Ward, and Space Out.
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Re: Darkness Rising - Campaign Reference

Postby BLANDCorporatio » Mon Nov 26, 2012 7:51 pm

I think Rolf was supposed to go the Paragon route.
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Re: Darkness Rising - Campaign Reference

Postby bob the 6th » Mon Nov 26, 2012 8:58 pm

Ok, as we can snag a second character... mind if I barrow one of the level 2 warriors? Rename it Thomas the Tank, give it nice blue armor and a gray helmet please.

Joe->Thomas the Tank (WH04): Warrior {Level 2, 6 XP} [ 12 Combat / 8 Defense / 30 Hits / 8 {8} Move. Attack. Specials: Heavy, Skilled, Military] (Ward-8)
is that cool? Or should I keep his name Joe... just the pun seemed apt.
Last edited by bob the 6th on Mon Nov 26, 2012 9:20 pm, edited 2 times in total.
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Re: Darkness Rising - Campaign Reference

Postby MarbitChow » Mon Nov 26, 2012 9:12 pm

Ultimately, Tod will need to sign-off on any of the 2nd-level units before they can become a merc. However, anyone who wants to create a 1st level mercenary unit can do so, and we'll assume the unit already exists at Tenebris.
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Re: Darkness Rising - Campaign Reference

Postby bob the 6th » Mon Nov 26, 2012 9:20 pm

Ok, could I get this with the same coloration please?

Thomas the Tank (Merc): Spearman {Level 1, 0 XP} [ 8 Combat / 6 Defense / 20 Hits / 8 {8} Move. Attack: Strike. Specials: Heavy, Military]

Because being able to fight from behind someone is worth 2 hits and a defense point.
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Re: Darkness Rising - Campaign Reference

Postby WhirdCheese » Mon Nov 26, 2012 9:27 pm

This is my Mercenary

Blackbeard
5 Combat
11 Defense
18 Hits
Heavy

Unless Tob signs off on a second level warrior for me. In which case

Blackbeard
5 Combat
20 Defense
26 Hits
Well protected Heavy

Either way he wears a black robe over a red shirt and black pants tan skin with a pirate hat
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Re: Darkness Rising - Campaign Reference

Postby MarbitChow » Mon Nov 26, 2012 11:05 pm

Guys, I should point out that you're playing TENEBRIS mercenaries. You're not getting new looks - you'll have to take one of the Tenebris types. Go easy on me, here. :D
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Re: Darkness Rising - Campaign Reference

Postby bob the 6th » Tue Nov 27, 2012 12:11 am

Fine... sigh, no random blue minions.
still, looks to be fun.
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Re: Darkness Rising - Campaign Reference

Postby Werebiscuit » Tue Nov 27, 2012 5:57 am

MarbitChow wrote:Player Character Summary

Level 4 Units
Image
Rolf (Werebiscuit): Warrior {Lvl 4, 62xp}
[ 21 Combat / 16(+2) Defense / 32 Hits / 8 {8} Move. Attack, Rage.]
Special: Heavy, Well-Armed, Mighty Blow, Block, Interpose, Co-ordinate
Effects: (Ward-16)
Equipment:
    Potion of Healing Ward
    Armor of Eckrich : Defense +2. Mighty Blow, Interpose, and Coordinate penalties are halved



Under the new rules Rolf drops Mighty blow, Block, Interpose & Co-ordinate gaining 2AP and uses those 2 Ap to get Paragon and Berserker
he then becomes as I understand it

Image
Rolf (Werebiscuit): Warrior {Lvl 4, 68xp}
[ 25 Combat / 16(+2) Defense / 32 Hits / 8 {8} Move. Assault, Rage.]
Special: Heavy, Well-Armed, Paragon, Berserker
Effects: (Ward-16)
Equipment:
    Potion of Healing Ward
    Armor of Eckrich : Defense +2. Mighty Blow, Interpose, and Coordinate penalties are halved
As well as the 2 items listed Rolf also has a shockamancy cloak supplied by Vinny.
Last edited by Werebiscuit on Tue Nov 27, 2012 7:02 am, edited 1 time in total.
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Re: Darkness Rising - Campaign Reference

Postby Werebiscuit » Tue Nov 27, 2012 6:36 am

MarbitChow wrote:Player Character Summary

Level 1 Units
Image
Anex (Werebiscuit) : Archer {Level 1, 4xp}
[10 Combat / 3 Defense / 10 Hits / 8 {8} Move. Fire.]
Special: Well-Armed, Mighty Blow, Support
Effects: None
Equipment:
    None


Under the new rules Anex will drop Mighty Blow and Support and take Skilled so she will become
Image
Anex (Werebiscuit) : Archer {Level 1, 4xp}
[10 Combat / 3 Defense / 10 Hits / 8 {8} Move. Fire.]
Special: Well-Armed, Skilled
Effects: None
Equipment:
    None

She will ask for a negate fire cloak if any are available and ask for a ward from Triage.
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Re: Darkness Rising - Campaign Reference

Postby ETheBoyce » Tue Nov 27, 2012 12:29 pm

I shall commit to a Mercenary Archer named Sekan
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