Marbit Island - The Far Side of the World - COMPLETED

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Re: Marbit Island - The Far Side of the World

Postby Swodaems » Mon Nov 26, 2012 11:22 am

M3 "Rod" will eat held meat, ride east, ride southeast, use key to open chest, Loot/Examine contents.
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Re: Marbit Island - The Far Side of the World

Postby CroverusRaven » Mon Nov 26, 2012 1:23 pm

Sees if he can mount Shelby, Moves NorthEast with her regardless if he can or can't(x2), if he finds a Greeney he attacks it, then eats its meat, and if there are any big rock piles he sacrifices a gem to the rocks and meditates.
Last edited by CroverusRaven on Mon Nov 26, 2012 11:27 pm, edited 1 time in total.
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Re: Marbit Island - The Far Side of the World

Postby KF25 » Mon Nov 26, 2012 5:16 pm

Random V collects foodX3, eat.
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Re: Marbit Island - The Far Side of the World

Postby Lamech » Mon Nov 26, 2012 9:19 pm

M15 'One more Try' Orders
Order M16 to [b]Spend the whole Turn Gathering mushrooms,

Order M17 to roast Mushrooms, Gather Leaves, Gather Mushroom. Try and roast mushrooms using leaves as a fuel source.
Eat, Try and start mining out a basement in the hut*1 However, if that appears impossible train*1

It occurs to mean that I can't actually take 6 actions.
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Re: Marbit Island - The Far Side of the World

Postby CroverusRaven » Mon Nov 26, 2012 11:28 pm

Meditate at the rock piles. It's apparently causing me to power level.
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Re: Marbit Island - The Far Side of the World

Postby Werebiscuit » Tue Nov 27, 2012 5:47 am

M6 Choppy Attacks green creature searches rockpile.
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Re: Marbit Island - The Far Side of the World

Postby LTDave » Wed Nov 28, 2012 12:58 am

Turn 10
Actions: . . .

M10 moves further East

M15 'One more Try' Orders Order M16 Order M17 Eat, Train (has no effect - especially without tracks)

Order M16 to Spend the whole Turn Gathering mushrooms,

Order M17 to roast Mushrooms, Gather Leaves, Gather Mushroom. Try and roast mushrooms using leaves as a fuel source (the leaves do not heat up enough to roast the mushroom)

M3 "Rod" will eat held meat, ride east, ride southeast, use key to open chest, Loot/Examine contents (M6 opens Martun's chest, and discovers THE HELM OF DESTINY!).

M6 Sees if he can mount Shelby (yes), Moves NorthEast with her regardless if he can or can't(x2), if he finds a Greeney he attacks it (7 hits inflicted, no hits taken), then eats its meat, and if there are any big rock piles he sacrifices a gem to the rocks and meditates.

M14 Random V collects foodX3, eat.

M2 Choppy Attacks green creature (7 hits inflicted, 2 hits taken) searches rockpile - only rocks are found - no gems)

Unit Status
Spoiler: show
Name
M1 (The Colonel) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M2 "Choppy" (Werebiscuit) Combat 2, Defence 3, Hits 4 /4, Move 4, Level 1
M3 "Rod" (Swodaems) Combat 3, Defence 3, Hits 5 /5, Move 5, Level 2
Marpony Combat +1, Defence +1, Hits +3 /3, Move +2, Level 1
M6 "Monk" (CroverusRaven) Combat 5, Defence 6, Hits 7 /7, Move 7, Level 4
Shelby Combat +1, Defence +3, Hits +8 /8, Move +1, Level 1
M10 (WhirdCheese) Combat 2, Defence 4, Hits 5 /5, Move 4, Level 1
M14 "Random V" (KF25) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M15 "Try More" (Lamech) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M16 (NPC) Combat 2, Defence 2, Hits 0 /4, Move 4, Level 1
M17 (NPC) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M18 (NPC) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1

Equipment List [spoiler]
Sword Weapon, +3 Combat Costs 2 Ore and 1 Wood
Axe Tool, +2 Combat Costs 1 Ore and 1 Wood
Rock Tool Found Item
Rock Axe Tool, +1 Combat Costs 1 Wood and 1 Rock
Spear Weapon, +2 Combat Costs 2 Wood and 1 Rock
Hide Armour Armour, +1 Defence Costs Hide
Armour Armour, +2 Defence Found Item
Shield Armour, +1 Defence Costs 1 Wood
Back Pack Carries up to 6 small things Costs Hide



Pop Queue
Spoiler: show
None


Turn 11 Starts Now. 24 hours to post orders (or sooner if all players respond sooner).

[b]Please put all your orders in Bold, and remember to tell me your Marbit's designation (Mx) and Name if you have one. ALSO IF ALL ORDERS COULD BE WRITTEN IN ONE LINE, this would be helpful in cutting and pasting. Thanks.


Image


Things to Note:


Green Creatures are Combat 2, Defence 4, Hits 6, Move 8.
The Vicious Food Beat is Combat 2, Defence 6, Hits 8, Move 2.


Rules (such as they are)
Spoiler: show
Marbit Island is a play-by-post game run by me. Each player will be a Marbit, looking to survive here.
Move is the most important stat. It determines the number of actions you can take in a turn - move into other hexes, gather food, cut trees, build, etc.
Post your orders on the forum. For this game, orders will be resolved in the order in which they were posted - no editing of your posts, please!
This gives an advantage to early posters to grab equipment and resources, but allows later posters to know what has happened before they give their orders.
Marbits like to eat. At least once per turn. Marbits do not eat automatically, but must be given an order to eat.
If a Marbit is unable to eat, he will become hungry. A hungry Marbit that does not eat in their turn will become ill, or cwoak.
Marbits may hold up to two items in their hands. It takes an action to equip one or more items. Excess items are dropped in the hex.
If the weather turns bad, Marbits will need to take shelter in a hut. A hut can shelter up to six Marbits.
Combat is a dangerous game, and no one is really sure just how it works. High Combat and Defence values are good. Working as a team, or 'stack' is also good.
Marbits who do not submit orders within the allotted time will default to eating once, and then singing lewd lyrics drafted into popular musicals.
NPC Marbits may be given orders by Player Marbits. It takes one action to give a set of orders to one NPC. The first player to issue orders to an NPC controls it for that turn (no befriending).
All the necessary information should be displayed on the map, above. Any questions? Just ask.
Last edited by LTDave on Wed Nov 28, 2012 1:15 am, edited 1 time in total.
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Re: Marbit Island - The Far Side of the World

Postby CroverusRaven » Wed Nov 28, 2012 1:14 am

Will wait to post till the map is updated. LTDave, that's the map of last turn.

Edit: Nvm, it just updated
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Re: Marbit Island - The Far Side of the World

Postby CroverusRaven » Wed Nov 28, 2012 1:19 am

Let Shelby eat come leaves, chop down the bush she strips of leaves, start making a harness for Shelby from Hide, finish making harness, search rock pile

if i find another gem sacrifice gem to other Altar and meditate, eat some Greeney Meat

If I don't find a gem search rock pile again, eat some Greeney Meat
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Re: Marbit Island - The Far Side of the World

Postby Swodaems » Wed Nov 28, 2012 1:28 am

Does the helm do anything or just look pretty? And by saying that the mounts give + move, Am I right in assuming that means the people riding can do more actions?

I think it is time to go to the only unexplored hex.

Edit: removed orders after seeing previous post
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Re: Marbit Island - The Far Side of the World

Postby WhirdCheese » Wed Nov 28, 2012 9:31 am

M10 will eat gather leaves and then feed the vicious foodbeast the leaves.
Last edited by WhirdCheese on Wed Nov 28, 2012 11:02 pm, edited 2 times in total.
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Re: Marbit Island - The Far Side of the World

Postby Lamech » Wed Nov 28, 2012 2:05 pm

M15 One more Try Orders
Eat, Meditate at Alter, Order M17 and M18 to gather food with all actions.
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Re: Marbit Island - The Far Side of the World

Postby KF25 » Wed Nov 28, 2012 5:17 pm

Random V picks up axe, attack vicious foodbeast, move W.
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Re: Marbit Island - The Far Side of the World

Postby Swodaems » Wed Nov 28, 2012 9:11 pm

M3 "Rod" will grab meat, ride east, and use all his remaining actions to search any small rock piles for gems and sacrifice those gems to any altars.
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Re: Marbit Island - The Far Side of the World

Postby CroverusRaven » Wed Nov 28, 2012 10:21 pm

"M10, gather leaves and feed them to the Vicious Foodbeast to coax it into liking you. That's how me and Shelby connected"
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Re: Marbit Island - The Far Side of the World

Postby Lamech » Thu Nov 29, 2012 12:07 am

Wait, I had an idea for shrooms. Now shrooms green you when you eat them! However, what if you didn't become green upon eating them? What if instead, you already where green and could survive the green just fine? Then you could eat all the shrooms you wanted! I bet the green guys can eat shrooms!
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Re: Marbit Island - The Far Side of the World

Postby CroverusRaven » Thu Nov 29, 2012 1:26 am

The green guys that have all died from poisoning?
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Re: Marbit Island - The Far Side of the World

Postby LTDave » Thu Nov 29, 2012 4:49 am

No orders from M1 or M2... I'll give a couple more hours to these two normally very regular players. Call it 10 hours.
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Re: Marbit Island - The Far Side of the World

Postby Werebiscuit » Thu Nov 29, 2012 6:03 am

M2 Choppy Chops down bush, feeds leaves to Vicious food beast and attempts to tame vicious food beast.
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Re: Marbit Island - The Far Side of the World

Postby Lamech » Thu Nov 29, 2012 10:15 am

CroverusRaven wrote:The green guys that have all died from poisoning?

No the ones natural to the island. We can probably tame them by giving them shrooms.
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