ETheBoyce wrote:The rules have, in fact, not changed anywhere near enough to qualify as a paradigm shift, and if they have your plan runs counter to the change. Epic-Scale combat means large numbers of units which in Erfworld means massed infantry as they are the only kind of unit that pops in great numbers (outside of scouts)
Just take my word for it.
ETheBoyce wrote:Universal Truths of Warfare cease to be True when the warfare they are based on no longer applies, this isn't Warfare as any Earth General knows it.
I said "Universal" because they transcend the rules and the medium. They apply (in different forms and degrees) to real wars, wargames, RTSs, RPGs, the TBSs that Erfworld is based on, Chess... Boop, I could even apply some of them to Monopoly
They're based mainly on pure logic, I think, so changing the rules only changes which ones apply to what extent. Don't ask me to explain why, please; I'd need to write a thesis to do that. I can explain how specific rules apply to given situations if you ask, though.
ETheBoyce wrote:Further the idea of getting behind an enemy is itself flawed, an enemy force can just press itself against a hex boundary and then there's no flanking or getting behind them,
Marbit said hexes were getting a lot
bigger, like 1000x1000 Squares. And we
can leave the hex. The Naughty Kitties have 4 more overland move than the majority of our army, (more if they take Swift) so they should have enough left over to do this multiple times in one battle.
ETheBoyce wrote:and our infantry are, in fact, our least important unit type which is why they are so easily replaced
Let's try this... You have archers with some infantry. I have no archers, but I have cavalry and infantry than you.
My cavalry maneuver, out of range of your archers, around to your flank and rear. Your forces are trapped, surrounded. The infantry advance at the same time the cavalry charges.
You don't have enough infantry to block all the cavalry, and some gets through to your archers, whom are slaughtered. Or perhaps you deploy all you infantry to stop the cav, in which case the infantry only needs to weather 2-3 volleys before they reach (and massacre) the archers.
I know I'm simplifying things a lot, (for one, I'd need archers of my own to limit your
ability to manuever) but the principle is sound. And, it's amplified by Foolamancy... What if the Cavalry was invisible, such that the first time you see them is when they're butchering your archers? Or if the ground where your archers stood was Baffle-smoked, such that you'd have to move out (and closer to my forces) in order to shoot at all? Or if half your archers wasted their shots on Illusionary units?
There are just so many
possibilities, that sticking to just one
unit type is just hamstringing ourselves.