Turn 13
Actions: . . .
M20 "Sod" will move NE, equip Helm of Destiny {Oh, the arcane power surging through your... (well, I'd say loins, but that might give you ideas…)}, equip/examine grey suit, and equip/examine long spear with glowing tip {As Sod reaches for the corpse of the Big Head there is the distant sound of panflutes, and the body and accutrements fades from existence}
M6 Monk shall harvest anything he can from each Big Bird(3 actions) {12 meat gathered - 3 beaks}, Greets M20 {"Hey, Dav-ey"}, lets Shelby feed off leaves from a bush, chops down bush, eats some meat, starts making a pick, finishes making a pick {M6 is unable to find a suitable rock head for a pick, and ends up making a tool that is almost (but not quite - but for our purposes, close enough) identical to a rock axe}
M10 moves West moves west feeds V2 then Eats
M2 Choppy Gathers up meat rations for his backpack, eats, makes shovel {A similar thing happens to with M6 - try as he might, M2 ends up with a rock axe}
M15 will Stack up and Attack the green creature {3 hits inflicted, 5 hits taken (some very bad rolling), and M15 cwoaks}
M18 can't eat, but sings, sings, sings!
M19 really should cwaak, but at this rate the Randoms are going to run out of Roman Numerals - so by some miracle he doesn't cwoak this turn.
Unit Status
Name
M2 "Choppy" (Werebiscuit) Combat 2, Defence 3, Hits 4 /4, Move 4, Level 1
M6 "Monk" (CroverusRaven) Combat 6, Defence 7, Hits 7 /8, Move 8, Level 5
Shelby Combat +1, Defence +3, Hits 8 /8, Move +1, Level 1
M10 (WhirdCheese) Combat 2, Defence 4, Hits 5 /5, Move 4, Level 1
V2 Combat +1, Defence +3, Hits 8 /8, Move +1, Level 1
M15 "Try More" (Lamech) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M18 (The Colonel) Combat 2, Defence 2, Hits 2 /4, Move 4, Level 1
M19 "Random VI" (KF25) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M20 "Sod" (Swodaems) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M21 (Lamech) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
Equipment List [spoiler]
Sword Weapon, +3 Combat Costs 2 Ore and 1 Wood
Axe Tool, +2 Combat Costs 1 Ore and 1 Wood
Rock Tool Found Item
Rock Axe Tool, +1 Combat Costs 1 Wood and 1 Rock
Spear Weapon, +2 Combat Costs 2 Wood and 1 Rock
Hide Armour Armour, +1 Defence Costs Hide
Armour Armour, +2 Defence Found Item
Shield Armour, +1 Defence Costs 1 Wood
Back Pack Carries up to 6 small things Costs Hide
Pop Queue
Turn 14 Starts now, and ends in 24 hours, or sooner if everyone posts.
Please put all your orders in Bold, and remember to tell me your Marbit's designation (Mx) and Name if you have one. ALSO IF ALL ORDERS COULD BE WRITTEN IN ONE LINE, this would be helpful in cutting and pasting. Thanks.
Things to Note:
The voices from the piles of stones are still singing… "He's not cwoaked! But he sure is annoyed! Better leave, while you can!"
Green Creatures are Combat 2, Defence 4, Hits 6, Move 8.
(The Green Creature in the Home Hex has 1 hit remaining)
The Vicious Food Beat (Testudo Aubreii) is Combat 2, Defence 6, Hits 8, Move 2.
Rules (such as they are)
Marbit Island is a play-by-post game run by me. Each player will be a Marbit, looking to survive here.
Move is the most important stat. It determines the number of actions you can take in a turn - move into other hexes, gather food, cut trees, build, etc.
Post your orders on the forum. For this game, orders will be resolved in the order in which they were posted - no editing of your posts, please!
This gives an advantage to early posters to grab equipment and resources, but allows later posters to know what has happened before they give their orders.
Marbits like to eat. At least once per turn. Marbits do not eat automatically, but must be given an order to eat.
If a Marbit is unable to eat, he will become hungry. A hungry Marbit that does not eat in their turn will become ill, or cwoak.
Marbits may hold up to two items in their hands. It takes an action to equip one or more items. Excess items are dropped in the hex.
If the weather turns bad, Marbits will need to take shelter in a hut. A hut can shelter up to six Marbits.
Combat is a dangerous game, and no one is really sure just how it works. High Combat and Defence values are good. Working as a team, or 'stack' is also good.
Marbits who do not submit orders within the allotted time will default to eating once, and then singing lewd lyrics drafted into popular musicals.
NPC Marbits may be given orders by Player Marbits. It takes one action to give a set of orders to one NPC. The first player to issue orders to an NPC controls it for that turn (no befriending).
All the necessary information should be displayed on the map, above. Any questions? Just ask.