Nnelg wrote:Magenta wrote:Perhaps it's the programmer in me; but it MUST FOLLOW LOGICAL RULES! ^^Nnelg wrote:The problem is that, given the subjective nature of time in Erfworld, even terms like "Beforehand" become subjective. From the reader's viewpoint, time seems linear, but only because the order of comics was determined to be so by Rob. We can see what events will have occurred in Spacerock before he gets there, although the exact "order of events" is still unknown to us. From a player's viewpoint, the order of events is quite clear, determined by in what order he commands his units.
It does. But the numbers of the RNG are hidden from the player, so the player has no way of determining what the result will be ahead of time.
Magenta wrote:Right! But screw the player. Could a Titan know? Would an all-knowing -theoretical- entity be able to determine what would happen?
EDIT: And are we privy to any part of that ruleset?

Magenta wrote:Right! But screw the player. Could a Titan know? Would an all-knowing -theoretical- entity be able to determine what would happen?




effataigus wrote:Ok, so counter question (don't let me derail this if Magenta still has follow up questions despite the sinking sensation that he/she isn't going to get any satisfactory answers from any of us)...
Assumptions:
There is some Titan checking his logbook of what will happen each day according to titanic dictation and setting the turn order accordingly (or an equivalent mechanism)...
Parson can break Titanic law... a la FU.
Could a more ruthless version of Parson find some way to violate the logbook's decrees, enter an enemy's battlespace in an unanticipated fashion, and massacre an enemy force essentially "between moments?"



Housellama wrote:...


GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


0beron wrote:
- He is trying to make the "sync" moment happen as soon as possible. The faster he gets through the portal on his end, the earlier he can hope to arrive in order of events of Jetstone's hex timeline. This may be futile, because as others have said, the time is from an observers perspective, not an in-universe perspective. But there is some logic to his attempt.


GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


effataigus wrote:(don't let me derail this if Magenta still has follow up questions despite the sinking sensation that he/she isn't going to get any satisfactory answers from any of us)...
0beron wrote:Well like I said it's possibly a futile attempt...however what's to say those examples aren't the case either? What little we saw of the table in operation actually suggests it does cause very frequent syncs.


0beron wrote:I think there is an actually pretty simple way to explain it that is taken from what Maggie says.
In Erfworld, only the order matters, not the duration. To take Maggie's example, if she Thinkagrams someone, that is an event which (from each unit's perspective) happens after some events and before others.
The order is determined by units interacting. When units in different hexes interact somehow, they create a "fixed point" that is common to them and they sort of place each other on the time-line. So to continue the example, Maggie and Wanda share a Thinkagram while in different hexes. In Wanda's hex, she just lost a stack of dwagons, and in Maggie's hex Stanley just ate a sandwich. By speaking about these events, Wanda and Maggie come into "sync" with each other. Then Wanda resumes fighting for another hour (from her perspective) before 'Graming with Maggie again for further orders. On Maggie's end, she has spent about 5 minutes explaining the situation to Stanley when the 2nd message comes, again putting the 2 timelines "in sync".
Now in the context of Parson, he is rushing to get through the portal for 2, maybe even 3 reasons.
- He is trying to make the "sync" moment happen as soon as possible. The faster he gets through the portal on his end, the earlier he can hope to arrive in order of events of Jetstone's hex timeline. This may be futile, because as others have said, the time is from an observers perspective, not an in-universe perspective. But there is some logic to his attempt.
- There is no "erf-logic" to it, he is just used to Earth time so he is acting out of habit to hurry.
- Because the MK is a strange exception to movement rules and the like, it's possible the relative time works differently there. It may be constantly "syncing" with every single hex they connect to by portal.


effataigus wrote:Also, what about Parson' behavior makes you think that he's trying to rush?
Parson wrote:I'm going. Through. The Portal. Isaac.


Housellama wrote:stuff about Battlespaces.
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


Housellama wrote:So technically, the answer to your question is yes. There is a very much non-theoretical force that 'knows' what's going to happen. The debate isn't whether or not it exists. We know it exists. The questions are about what the existence of that force means, and how it interacts with the free will of the individuals within Erfworld. You can find quite a few multi-page threads about that particular topic.
Magenta wrote:Well, my question is a bit more hypothetical than that
If there was an objective observer to Stupidworld that knew everything it would be capable of calculating the exact movement and ultimate destination of any object in motion by using our laws of nature.
So, if we were such an objective observer in Erfworld would we be able to calculate the following:
If we have a continuous motion within a hex and a unit moving into the hex, at what exact state of that continuous motion (be it running in a circle, juggling 3 balls...) would the unit enter the hex?
If yes, what rules would be used to determine that?
I'm trying to make the question a bit more abstract as we began discussing the specifics (whether the walls of a city is inside a single hex) instead of the heart of the issue


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