Krennson wrote:MarbitChow wrote:Krennson wrote:If the sun ONLY resets if someone else is in your (new) hex, doesn't that mean you can tell if an enemy is hiding in the hex you just entered, based on the sun resetting?
That would require that you leave the hex, the enemy enters the hex, their time passes, and then you reenter the hex, all in the same day.
Since you can only move on your turn, this would not be possible.
no, i mean, what if an illusomancer hides a ground army in a forest, and an enemy air unit flys over them on it's own turn. is it possible that the enemy air unit can't see them, but it CAN see the sun being in the 'wrong' place, thus suggesting that someone it doesn't know about has already observed that sun?
Anton Gaist wrote:moose o death wrote:my only problem with it is why they even bothered to have the sun.
So they could fight in the shade.
Anton Gaist wrote:That aside, I think of Scout as a special ability, one that allows the unit to quickly survey the hex as it moves across it. Vinnie's bats, for one, did quite a lot of flying round the hex. If it was only a matter of looking at the hex stats, Vinnie would have known about the dwagons in the pincer from the moment they entered the hex. Instead, he received the report as the bats were being destroyed.
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