Since there are 7 players involved in this scenario, as soon as 3 of them post their approval of your setup, we'll get under way.Nnelg wrote:If there's no objections, can we go ahead and start the battle now?
Since there are 7 players involved in this scenario, as soon as 3 of them post their approval of your setup, we'll get under way.Nnelg wrote:If there's no objections, can we go ahead and start the battle now?







It's this phase. Assuming everyone had delayed actions, only those people who saw it could act on the same phase.Nnelg wrote:Or was it this phase?
Yes. You're the defenders - you all start w/ readied actions. I just didn't bother to write them in for this phase; everyone can act on Phase 0. I'll start listing delayed actions after the scout is resolved.Nnelg wrote:Also, shouldn't everyone have delayed moves/actions?





MarbitChow wrote:Note that the enemy plays by the same rules that the players do: once a unit in the hex spots enemy units, all enemy units in the hex are made aware of those units as well.
MarbitChow wrote:All stats are revealed for any units in RLOS.


WhirdCheese wrote:We need to assume the worst. They know we have a shockamancer now. So they'll come around the corner spread out and start shooting at chester. Assuming these guys are level 1 the bodyguards should hold for a few rounds.


bob the 6th wrote:or we have the forces to smash them as they go around the corner. Might eliminate the chance of it devolving into a shoot out... but might cost us some troops.

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