DarkNewton wrote:Interesting tidbit of info there, Maggie doesn't seem surprised that a Warlord can have classifications such as 'Heavy' I wonder if that means there are more divisions of the warlord class, much like there is with infantry. Because I believe, to date, we've never seen warlords with designations like that.
I believe you are reading way too much into what Maggie doesn't say. Remember, she's still wiping off her mouth after filling her helmet. And as for her "sometimes they even work" comment, I'd say she's being conversationally polite, if skeptical of the wisdom of his choice. Some of his seemingly ill-advised choices have
actually worked out in retrospect: removing the closest-to-GK siege engines, uncroakin' the volcano.
MarbitChow wrote:I speculate that Warlord, Chief Warlord, and Overlord are attributes that can be applied to any unit, although there's a lot you probably wouldn't want to apply them to.
I don't agree. I believe the unit must not only be intelligent enough to take
orders (everything can do that), but must also be able to analyze a situation, coordinate with units out of hex, consider various outcomes of actions, evaluate and possibly alter orders from superiors, and effectively/understandably give orders to all types of units. Beast units cannot communicate complex orders - so no beast warlords. All I'm left with is an intelligence requirement for twolls or other non-higher-huminoid (like the gumps). We've already seen man, elf, vampire, etc. warlords. I'm considering these types as the aforenamed "higher-huminoids". Jury is still out for gobwins and marbits (although I think I saw some marbits at Ansom's first big council meeting.)
I'll be very surprised if the dwagon even lets him throw a leg over it's shoulders...