Darkness Rising v2.0 - 'Tenebris Unleashed' Campaign

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Re: Darkness Rising v2.0 - 'Tenebris Unleashed' Campaign

Postby 0beron » Fri Dec 21, 2012 3:35 pm

Same goes for Vinny at this point, believe me I feel you.
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GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.
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Re: Darkness Rising v2.0 - 'Tenebris Unleashed' Campaign

Postby Nnelg » Fri Dec 21, 2012 4:37 pm

WaterMonkey314 wrote:I'm slightly concerned about having Triage alone at the Rainbow Springs feint - have we considered a commando raid that captures the caster?

Unless the Elves have a Foolamancer in Rainbow Springs, that's extremely unlikely to happen.


WaterMonkey314 wrote:Okay... But if Triage gets captured, I doubt the elves will need a Turnamancer to convince him to turn then. :P

What, because he was sent out on combat patrol? :roll: (Something which we should be doing routinely...)
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Re: Darkness Rising v2.0 - 'Tenebris Unleashed' Campaign

Postby WaterMonkey314 » Fri Dec 21, 2012 7:47 pm

Nnelg wrote:
WaterMonkey314 wrote:I'm slightly concerned about having Triage alone at the Rainbow Springs feint - have we considered a commando raid that captures the caster?

Unless the Elves have a Foolamancer in Rainbow Springs, that's extremely unlikely to happen.


WaterMonkey314 wrote:Okay... But if Triage gets captured, I doubt the elves will need a Turnamancer to convince him to turn then. :P

What, because he was sent out on combat patrol? :roll: (Something which we should be doing routinely...)


No, more because of 1) it'd be funnier to say "I told you so" in a Thinkagram from Breathearia and to a lesser extent 2) the long-running issue with Coil. :P
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Re: Darkness Rising v2.0 - 'Tenebris Unleashed' Campaign

Postby 0beron » Fri Dec 28, 2012 7:25 pm

Marbit, not to pester you, since I assume the holidays may have you busy and such, but I believe a plan has finally been agreed upon.
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GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.
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Re: Darkness Rising v2.0 - 'Tenebris Unleashed' Campaign

Postby MarbitChow » Fri Dec 28, 2012 7:52 pm

Yes, I planned to update all the scenarios sometime in the near future.
I'm currently on vacation from work, and am spending the time decompressing and getting some stuff done that I've been putting off for far too long.
So while I'm stopping by here occasionally (for me), I probably won't be updating the game again until (probably) the middle of next week.
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Re: Darkness Rising v2.0 - 'Tenebris Unleashed' Campaign

Postby WaterMonkey314 » Wed Jan 09, 2013 10:57 pm

Bumpity?
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Re: Darkness Rising v2.0 - 'Tenebris Unleashed' Campaign

Postby MarbitChow » Thu Jan 10, 2013 1:58 am

Sorry for the lack of activity lately. I took 3 weeks off from work for the holidays, and now that I'm back, I've been playing catch-up. I hope to revive Darkness Rising this weekend, but I won't have time before then.
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Re: Darkness Rising v2.0 - 'Tenebris Unleashed' Campaign

Postby WaterMonkey314 » Thu Jan 10, 2013 11:09 am

That's cool - I just wanted to make sure it wasn't dying or anything. :P
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Re: Darkness Rising v2.0 - 'Tenebris Unleashed' Campaign

Postby MarbitChow » Thu Jan 10, 2013 11:15 am

We'll have 4 simultaneous scenarios going, so there's a bit of prep work to be done still. I want them to all to be running concurrently so that everyone's got at least one scenario they're active in. One the art resources are created and stats are determined, things should go more quickly.
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Re: Darkness Rising v2.0 - 'Tenebris Unleashed' Campaign

Postby ETheBoyce » Thu Jan 10, 2013 3:52 pm

And with luck, at least one will be completed by July!
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Re: Darkness Rising v2.0 - 'Tenebris Unleashed' Campaign

Postby MarbitChow » Thu Jan 10, 2013 4:01 pm

Nope. I try to recreate the full Erfworld experience. The current turn is going on, what, two years now?
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Re: Darkness Rising v2.0 - 'Tenebris Unleashed' Campaign

Postby Lord of Monies » Thu Jan 10, 2013 4:04 pm

Only because it's a capital fight with some Fate involved. Don't forget they also went through, what, 40 odd turns in the space of a long summer.
With the dawning of each new day, my evil machinations inch me closer to world domination. And also breakfast.
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Re: Darkness Rising v2.0 - 'Tenebris Unleashed' Campaign

Postby LTDave » Thu Jan 10, 2013 4:20 pm

Marbit Island recreates the rapid movement of Erfworld.
Tenebris recreates the detail.
Erfgame 3 really recreates the detail.
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Re: Darkness Rising v2.0 - 'Tenebris Unleashed' Campaign

Postby CroverusRaven » Fri Jan 11, 2013 12:26 am

And there are plenty of quirky little mini games people make that simplify everything and are more "in the spirit of" erfworld.

I've been thinking of making a world creation game where the players are the titans and get to make their own world, probably use the dawn of worlds rules (though I might eliminate avatars or at least get rid of the whole "spend 10 points to make a race in the first age" trick...

I'll make an interest check later.

Anyway, can't wait till this gets back up and running.
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Re: Darkness Rising v2.0 - 'Tenebris Unleashed' Campaign

Postby MarbitChow » Sun Jan 13, 2013 10:28 pm

I apologize - due to a sick girlfriend and a leaky sing, I'm still a bit behind schedule. I did manage to get at least one mobile structure image (the covered ram) completed, since you'll need it for Logan Run:
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Thanks for your patience, and I hope to get this up and running again soon.
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