


Salvage wrote:Although it says only a Dirtamancer may stop an inferno it does not say fire is Dirtamancy. Fire is probably shockamancy and dirtamancers have an affinity for this damage type because a- lava and b- you can literally rub two stones and start afire, it's basic stuffamancy.
Sixty wrote:Heh, Dwagoncon. I wonder if the Tool is a fan of Atlanta.
Lamech wrote:Guys, PRISONERS GET THEIR MOVE BACK! Think of the applications. By seeding units from two sides you can super accelerate to anywhere. Side A captures B's units and lets them escape to side B, and visa versa. But wait it gets better! Prisoners can still move after returning to their side. (Recall Jillian fleeing from pedobears city, she was even going to get move back on FAQs turn.)
Even better assuming that units keep their move when they turn? You don't even need to seed units in front of you! You and your "ally" can use the same process to make move, filling up the "off-turn"* sides move. All your units can turn to them to also get move. Then you all move out and repeat the process!
*It might only be on turn prisoners who get renewed move.
bladestorm wrote:Sixty wrote:Heh, Dwagoncon. I wonder if the Tool is a fan of Atlanta.
So if we are overlapping the erfworld with a map of the US, does that mean they have spread all the way over to almost the eastern seaboard? And was one of the reds that ignited it named Sherman?
You might be over-interpreting this. Recall the phrasing "they just let the fire spread"... this implies that it was within their power to stop the spread of the fire from the garrison to the outer walls, but they chose to let it spread anyway.WaterMonkey314 wrote:If the Jetstone fire goes inferno, even if all JS units get killed before the GK units and the city accordingly falls, the whole city will still burn.


Based off this Klog, Sylvia is dead. Unless she actually has "fire-resistant" as a trait.

Hatu wrote:Interesting stuff. But I thought incinerated units couldn't be decrypted. That was the explanation for Bogroll, no?
-H

Even one move is enough.bladestorm wrote:Lamech wrote:Guys, PRISONERS GET THEIR MOVE BACK! Think of the applications. By seeding units from two sides you can super accelerate to anywhere. Side A captures B's units and lets them escape to side B, and visa versa. But wait it gets better! Prisoners can still move after returning to their side. (Recall Jillian fleeing from pedobears city, she was even going to get move back on FAQs turn.)
Even better assuming that units keep their move when they turn? You don't even need to seed units in front of you! You and your "ally" can use the same process to make move, filling up the "off-turn"* sides move. All your units can turn to them to also get move. Then you all move out and repeat the process!
*It might only be on turn prisoners who get renewed move.
"As prisoners, they had move". Not the same as "The prisoners got all of their move back".
youngstormlord wrote:Guys, you are forgetting something: this thing about fire was written into the eyebook. As well as thing about dwagons and bubble sides. And who knows how many other tricks and thoughts. Eyebooks were deemed unsafe to communicate through and Meggy thinks Charlie didn't hack into them, only into the stream. Who says that he didn't and that he doesn't know everything that Parson had written into them?
WaterMonkey314 wrote:Based off this Klog, Sylvia is dead.
wrecan wrote:Pink dwagons can fight fire. Sylvia will be fine.WaterMonkey314 wrote:Based off this Klog, Sylvia is dead.
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


bladestorm wrote:Jetstone also just lost one of it's hidden options in this fight. Having Cubbins hidden was an asset to them in this battle, since he was still not-yet-croaked,and in the garrison. Ace just dug him out and removed him from play with that jetpack trick. Now instead of forcing GK to search for the hidden leadership holding the garrison together, they can see all of their targets. WTG Ace.
I wonder how it is that Pinks can fight fires? Do they attack the fire with their bubble breath? f so, would anyone covered in that stuff be safe from fire? If so, could the pinks be ordered to bubble-wrap GK forces, turning it into a game of coverage and limiting exposure?
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