
Demon Lord Etna wrote:Looks like I have to resort to the politician's golden rule: "If they can't prove it, deny, deny, deny."

Sir Shadow wrote:I would imagine there is quite a bit of interest in the spot


Kaed wrote:Sir Shadow wrote:I would imagine there is quite a bit of interest in the spot
Oh yeah. >_> some of them even pm me asking for the slot but not wanting exate to know. It's kinda silly, I think they're afraid of him.
Demon Lord Etna wrote:Looks like I have to resort to the politician's golden rule: "If they can't prove it, deny, deny, deny."




I did some mathamancy on this and concluded, as we knew already, that Erfworld is all about the bonuses. Under favorable but not exceptional combat conditions, if I understand the mechanics involved correctly my tamed beast can have a functional Combat of 96. In unfavorable but not exceptional combat conditions its effectiveness drops to a tiny fraction of that figure, and of course if certain abilities come into play virtually any unit can become useless.Lord of Monies wrote:I bet my tamed beast could beat his tamed beast.
How absurd. Obviously I am a harmless fluffball or possibly cuddly animal of some kind, which would inspire fear only in the exceptionally paranoid.Kaed wrote:It's kinda silly, I think they're afraid of him.


Exate wrote:functional Combat of 96.



Multiplicative modifiers in general are stupidly powerful, particularly that in the mechanics as so far represented they stack with additive modifiers (that is, for a unit with base combat 6, a leadership bonus of 2, and a terrain bonus of *1.5, effective combat score is 12 under the current rules). That 96 included both a terrain *1.5 and an attack-ground *2, which obviously upgrades already-impressive stats to "oh god why" stats that leave it eating platoons in a single bite.Kaed wrote:Hmmmm I think we're going to have to fix the battlecrap special to not deal double damage but just a flat bonus. It's too powerful with enough stacked bonuses.Exate wrote:functional Combat of 96.
This is not my experience with how multiplicative modifiers function in this game.Lord of Monies wrote:Or just a clarification. Battlecrap will double base combat, then modifiers are added on top so rather than (6+3)x2 you would instead have (6x2)+3.

Demon Lord Etna wrote:Looks like I have to resort to the politician's golden rule: "If they can't prove it, deny, deny, deny."

GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


0beron wrote:Also I think it's worth mentioning while we're on the topic that Battlecrap is used by FLYING units, yet I seem to remember some burrowing unit in our game having it....



Demon Lord Etna wrote:Looks like I have to resort to the politician's golden rule: "If they can't prove it, deny, deny, deny."


Demon Lord Etna wrote:Looks like I have to resort to the politician's golden rule: "If they can't prove it, deny, deny, deny."


GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


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