It is indeed unreal Lord Hamster.
Alas Sylvia, it seems you tempted fate with your fiery ways one to many times. Nice to see Ace might still be clinging on.
oslecamo2_temp wrote:Because the author doesn't seem to bother to follow any kind of continuity anymore and is just changing rules as it goes along. Plenty of green dwagons had been stabbed and slashed until today while fighting side by side with reds.
When the atrium was ablaze and they were definitely ruptured in a way that released gas? I remember more than a few fantasy settings where dragons or dragon like creatures aren't constantly full of their volatile whatever that makes them spit flame. They generate it when they are actually using it (organs mix chemicals, magic turns stomach acid explosive etc). A green might not always be ballooning with explosive gas. And even if they are - most people are aiming for the head or heart (which dusts a decrypted green without a gas release) - why would you normally be trying to stab it in the gut, thus releasing gas that could kill you?
Just in page 101 do they suddenly become walking demolition bombs just because. And now decrypted leave flaming pieces just because.
Since we learned of the fire/gas combo, it ceases to be a stretch. The question about the segments of dwagon lying around is a good one, though hardly as dramatic as you make out.
And red dwagons burn like everybody else just because. Except for that cloth golem that has aparently looted Sylvia's plot shield.
Because ground zero explosions are exactly the same as just a normal fire.
Seriously, when did green dwagons became walking bombs? How come Stanley ever survived to overlord commanding a dwagon fleet when it should have self-destructed the moment someone shoots down a green?
Depends, how often has Stanley had a ton of greens close together punctured in a certain way when there was also an ignition source?
Aquillion wrote:I also think it's interesting how fast people went to wanting her to die after recent events. She was hugely popular before we found out how crazy she was (and that crazy started to endanger the main character.)
I don't think she was always "crazy". She was strong and of fiery personality, but I think we have really seen a lot of how decryption affects characters, or doesn't affect them. The constant brushes with death after two burning resurrections, the craziness of that battle... pushed her over the edge.
badninja wrote:So Silvia finally dies, but did her final death have any purpose? Parson now must deal with the final regiment of Jetstone and why do I feel that he will be delayed in evacuating the city. This battle will end with neither side with a clear victory but I feel that Charlie has yet to play his final cards as he has been silent for far to long.
Well, he can't evacuate the city (not his turn). If they control the city he could go elsewhere in the city away from the fire if they aren't going to fight it (but failing to fight it will just let if become an inferno, which it probably will be close to now). And if Ace is still alive and Parson spends too much time with Slately...
Chadim wrote:Great art as always, and many thanks for another comic!
Hm, I am thinking about a few current events:
-> It seems confirmed now that Wanda is not here. How on Erf does that make any sense? The thinkamancers fear for a trap and Parsons life, and then decide not to allow the single most powerful asset to come with Parson because potatoe. The whole plot to bring her away from battle seems contrived:
Smart Jack takes her with him to the magic kingdom for no good reason, then she is prohibited to return for no good reason, and when the thinkamancers anounce that she may not return, no one complains for no good reason.
So fate needed to separate Wanda and Parson without killing either of them?
Because by the time they decided to let him go they needed to defuse the caster build up that could potentially explode in front of the portal? In the hopes without her he'd be forced back through the portal to them? Because they don't want the MK to collapse into war?
And not complain? Parson wanted to get to the city, which it seems he was reasonably confident he had won. Look how long it took him to convince the Thinkers to let him go without risking a dangerous fight he might lose. Then you wanted him to argue with them for a while to make them let him take Wanda?
-> I agree that the dwagon-explosion seems kinda off: Hej, I got this super-powerful dwagons, that unfortunately have a built-in friendly-fire explosion bomb, because one other unit managed to attack one of them. At some point in time it would be nice to see dwagons to be actually useful.
This is practically the most dwagons, let alone green and red dwagons, we've ever seen together. Stanley only got an effectively large number of them together following TBfGK. We know friendly fire exists - Atrium was killed by an arrow fired by a Jetstone archer. A single green dwagon exploding in the open isn't that big an issue.
-> Cutting short the laughter and showing Sylvia burning beforehand pretty much seems to confirm her dead - why? Just after establishing her special status? This death seems very very senseless. If we reason that fate kept sylvia alive just to get the city to inferno, fine, but why then the reveal with her special luck?
Why go to such lengths with Wriggly and Oss to have them die like they did? Or Artemis with her back story? Etc. To give a face to the conflict, to populate the world with living, breathing characters etc so it seems more alive and there is greater impact with things.
And to show philosophies, physics and the like of the setting. Sylvia told us a lot, set a lot of epileptic trees shaking, drove a lot of the action in the Atrium and eventually went out in a blaze of glory - really the only way she would have gone. Maybe she was fated or protected by luck, if so this serves to show no one is untouchable.
teratorn wrote:But with a remaining warlord Parson could have wiped the entire hex just by ordering her to gut all greens and ignite them. Even the siege thing wasn't needed, just send all the warlords and green dwagons into the hex where Ansom and all the coalition leaders are, gut them and ignite them. Problem solved.
I have nothing against the exploit, but the scale of the explosion is a bit excessive.
General 1: I've got a cunning plan! We pack all our tanks with explosives, drive them into the enemy capital and detonate them!
General 2: Into what is likely the most heavily defended area held by the enemy attacking us, where the strongest and smartest of our opponents are held up? Ok, pros and cons?
General 1: Well, if it works they're all dead!
General 2: And if it doesn't?
General 1: Well.... I guess we would have lost a large number of vital units which would in turn make the slow and steady plan you have faaaaaaar harder to pull off.
General 2: And?
General 1: And... we would have to convince the president to let us blow up all of our tanks, and he loves our tanks.
Whispri wrote:Quite, this is far, far more powerful than the breath weapon attacks themselves. And as I recall, said breath weapons were revealed in one of the Artemis updates to have an iron limit to the number of targets they could hit with a single breath.
Well, yes. A flame flower exploding (all that flammable material going up at once) is going to cause a bit more damage than just a controlled small amount, isn't it? A whole bunch of flame throwers stacked together more so.
And so my time with the Tardy Elves draws to a close, and I am let to ponder how the experience will... eh, I'll finish later. No need to rush.