Awesome update. Some nice re-iteration of rules we already knew, probably to clarify things for us in the upcoming comic updates.
"When a garrison fell, the remaining units in other zones of the city were captured automagically."
And some hints at things we suspected:
"The target was still a commander, able and expected to escape." - Seemed pretty obvious but I don't remember if it was spelled out before: It's heavily implying that non-commanders can only pretty much just sit there and suck it up.
"Sister Marie will let me know when I am meant to shoot." - We've seen this before, more or less, when Wanda was still with Goodminton. With a Predictamancer, they held off a side's entire incursion force, croaking more than half of them before they knew what was up, and bluffed the other side into leaving. Or maybe they weren't bluffing at all.. Predictamancers seem like incredibly useful units in combat. Though given what we saw of how Luckamancy works, I wonder if Predictamancy also 'steals' good results from other battles to make up the difference.
vintermann wrote:There's a flaw in their thinking, though: Jillian is fated to kill the ruler of Haffaton, so unless the spell consists in firing Jillian at Olive, sword first, it will miss.
Not necessarily. Any non-lethal strike will be fine.
Neko wrote:Which begs the question...with a Healomancer on your side, why isn't Faq FLUSH with healing scrolls? Or at least in possession of ONE that the Ruler keeps in a pouch?
Only casters seem to be able to use scrolls, so they wouldn't help the average warlord. Also, for whatever reason, we've seen more sides with casters apparently sitting idle than we have sides who are grinding items. Wanda ordered her casters to make scrolls nonstop, but that is the only example I remember.
We don't know much about scrolls, or how many a caster can make each turn, or whether they get some kind of penalty for making 'too many' - we DO know that casters have a limited amount of juice, and that casters suffer from normal fatigue, like being tired. We also know that Banhammer treated his casters very well. And "Okay, now spend the rest of the turn making scrolls." sounds reasonable, but let me rephrase it: "Okay, now spend the rest of the day working unpaid overtime." Still sound as reasonable?
Remember that these guys are pretty much slaves. Actually worse off in some ways, given that they can be mind-controlled with orders, killed with a thought, and stop existing without their side except under certain special conditions. I think Banhammer would be as much of a slack boss as the world allows him to be, and turning his casters into some kind of scroll assembly line sweatshop probably goes against one or more of his Pillars of Verbosity.
It's also possible that Faq *was* producing tons of scrolls, and then selling them. It would be a good way to make up the money they seem to be missing, based on the rest of what we know about the economy - which admittedly isn't much.
Denar wrote:In the current Book 2 update, the garrison has fallen - Ace left it to join the King, and now a GK commander, Jack, is in there with all the leftover dwagons. Can't they claim the garrison (we know it's empty because the unled dwagons would autoengage any jetstone troops), thereby capturing the remaining resistance?
Jetstone units were still present: namely the king, but also some infantry. The infantry seems to have been croaked, but then Ace returned, so there's at least 2 commander units in the Spacerock garrison. Once they are croaked, captured, or have fled, the garrison should automatically fall to Gobwin Knob. I don't think any special action is required on their part for this to happen, but I'm not certain. All the remaining enemy units in the city will be auto-captured. Commanders seemingly may attempt escape unless actually restrained.
ftl wrote:Would her move have dropped to zero when she was taken prisoner?
Except she was leaving the garrison and was the last Haffaton unit to do so, which is what made her become prisoner in the first place. If that prevented her from leaving, it would cause a paradox essentially.
Haffaton was on it's turn when she left, I think they are still on their turn, that wouldn't have changed. But since she's a fugitive, she might get another turn before Faq gets to go too.
Erfworld movement rules are almost painfully obtuse. I'd offer my kingdom for a rulebook, but then I wouldn't need one...
Edit: Scratch that, they are actually painful to think about. I have a headache now.