Cnor wrote:Those are... Correct in essence, but the contingencies were a fair bit more complex than that.
For the sake of simplicity, I'm going to limit characters to one or two simple conditional responses. It's too easy for me to make mistakes otherwise. But before I process a turn, I'll post the summaries as I interpret them, so you have a chance to provide feedback and modify your actions before the turn ends.
Corrected action summary:
LTDave (Eric) : All wood is communal; 3 actions to gather wood, 1 action to gather stone (adding to Hyde)
turbler (Jordan) : 4 actions Gather wood
Swodaems (Dod) : Dod puts all 4 of his actions into building a mason's workshop in the lower right corner
0beron (Arthemy) : 2 actions building Mason's Workshop, 2 actions Gather Wood - all wood is communal
Werebiscuit (Hyde) : 4 of his actions into gathering Communal stone
If Katara wins initiative:
Cnor (Katara) : Calm Texas, move North (3 actions)
ETheBoyce (Texas) : Move SE (3 actions), Bank 1 Action
If Texas wins initiative:
ETheBoyce (Texas) : Attack Pig, Move SE
Cnor (Katara) : Calm Pig (if alive) / Gather Food (if not), move North (3 actions)
WhirdCheese : pending
Let me know if any corrections are required.