For the sake of simplicity, I'm going to limit characters to one or two simple conditional responses. It's too easy for me to make mistakes otherwise. But before I process a turn, I'll post the summaries as I interpret them, so you have a chance to provide feedback and modify your actions before the turn ends.Cnor wrote:Those are... Correct in essence, but the contingencies were a fair bit more complex than that.
Werebiscuit wrote:We need the unheld piece to be eaten before it spoils ( probably by george) and 4 other held pieces to be declared communal so that Arthemy, Jordan, Dod Eric & Hyde can eat as they are depending on free eating actions.
0beron wrote:Werebiscuit wrote:We need the unheld piece to be eaten before it spoils ( probably by george) and 4 other held pieces to be declared communal so that Arthemy, Jordan, Dod Eric & Hyde can eat as they are depending on free eating actions.
Arthemy is a Scout, so he can forage. He's also already holding a piece in case his Forage fails....IF his Forage succeeds AND IF someone is still going to go hungry at the end of this turn, Arthemy shall declare his piece of food Communal.
ETheBoyce wrote:Texas decides he will man up hardcore style and spend all 4 of his actions attacking the Skele-man, any leftover actions will be spent Gathering Food
Nope. Foraging is free and automatic. You can only gain "xp" on things that you have to spend an action on.0beron wrote:Ya know, since Foraging is a Scout special, shouldn't succeeding at that gain us "XP" as well...?
LTDave wrote:No! Just because it's a terrifying-looking monster does not mean it is evil.
0beron wrote:To be fair, Texas is 2 zones away, so I'm not sure any of us get much say in the matter. Marbit hasn't really clarified the degree of communication we have with one another.
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