WhirdCheese wrote:I assumed the bank meant I had 5 actions this turn. One food gathering three food to texas this turn if I only have 4 actions.
You're right. I'd forgotten you'd banked.
LTDave wrote:IF Kat does not recieve orders, Kat will attack a pig until it is ded, and BANK any additional actions. THEN Eric will gather wood for four actions.
IF Kat does recieve orders, and they don't involve killing pigs for food, then Eric will HUNT PIGS with all four actions, and eat for free.
1) You can only have banked 1 action. If you do nothing on a turn, 3 actions are lost. If you do nothing on a turn when you have 1 banked action, you lose all 4 of your normal actions.
2) The zone you're in has a Calmed pig (the glowing one). You can automatically butcher that pig with a single action - he won't resist. You can still choose to attack that or a different pig, of course, but you don't gain combat XP for attacking animals. You really only learn from using the Training structures (Dummy / Shrine / Range) or fighting NPCs.
Might as well get these out of the way as well:Calmed/paralyzed animals remain so until the end of the next turn. PCs and NPCs remain calmed / paralyzed until the end of the same turn.
Calmed (or paralyzed) players and hostile NPCs can spend an action to try to break the calm/paralysis with a 50% chance for success.