Equilateratoria

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Re: Equilateratoria

Postby Swodaems » Mon May 13, 2013 4:04 pm

Okay, I think our project for this turn should be a Carpentry Workshop. After we build that, Jordan will have the ability to gather 3 wood per turn, then turn those 3 pieces of wood into 3 spears/shields/staves or 1 cart. Given that we have no metallurgist, wooden weapons may be all we can use for quite some time.

We need 5 stone and 2 more wood for it. Jordan can handle the wood gathering with 2 actions. Hyde can now gather 3.67 stone per turn. Dod can spare an action and gather .67 more stone. That means we need either Jordan, Texas, or George to use 2 actions to gather the last .67 of a piece of stone.

I debating with myself over where to put this new structure. If we knew we didn't want to upgrade it later, we could place it between the summoning stone ond the training dummy. If we knew that we would want to upgrade it later, then we should put it in the upper left corner. Given that we're low on trees in the starting zone, I don't think we'll want to upgrade it later. The limiting factor on wood item production will become the speed with which wood can be carted in.


After this turn, Dod should level up his stonemasonry.


MarbitChow wrote:Werebiscuit (Hyde) : Forage Succeeds! Hyde gains 2.67 stone. Hyde feels like he's getting better at being a Miner (13.67 stone-gathering actions) DING! He has!
Shouldn't Hyde be at 15 Stone-gathering actions?
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Re: Equilateratoria

Postby MarbitChow » Mon May 13, 2013 4:27 pm

Swodaems wrote:Shouldn't Hyde be at 15 Stone-gathering actions?
You are correct. Updated. I'll start including the experience in the Player section starting next turn, so you can see the progress (if any) of both skill trees.
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Re: Equilateratoria

Postby 0beron » Mon May 13, 2013 5:16 pm

Arthemy will move South, and Calm the most dangerous-looking target. If no targets are present, he will Bank that remaining action. Then Forage.
Also, shouldn't I have gained some XP for Calming a pig?
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Re: Equilateratoria

Postby MarbitChow » Mon May 13, 2013 5:47 pm

0beron wrote:Also, shouldn't I have gained some XP for Calming a pig?
Yup. I mistakenly attributed Eric's butchering action to you. The original turn results have been updated. Let me know if you see any other issues.
FYI: Forage is automatic; you don't need to specify it. It always takes place during your free eat action.
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Re: Equilateratoria

Postby turbler » Mon May 13, 2013 6:16 pm

In the interest of conserving food, I think I''ll skip eating this turn. I can regain the health in a couple turns anyways.
Past that, I'll put 2 actions into gathering communal stone, or less, if somebody else would like to pitch in (that way I can level Forester faster).
Remaining 2 (or more) actions into Gather wood.
Also, the stuff I just crafted is communal, if that was ever in question.
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Re: Equilateratoria

Postby ETheBoyce » Mon May 13, 2013 9:13 pm

Texas will grab the Wooden Spear, Train at the Dummy, and then spend the rest of his actions eating.
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Re: Equilateratoria

Postby LTDave » Mon May 13, 2013 10:14 pm

That's a cute baby pig in the south zone!

Eric will spend the turn gathering wood. 4 actions. Auto-Eat BACON!

Katara (unless ordered otherwise) will spend all actions to start building a road. Auto-Eat BACON!
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Re: Equilateratoria

Postby MarbitChow » Mon May 13, 2013 10:38 pm

LTDave wrote:Katara (unless ordered otherwise) will spend all actions to start building a road. Auto-Eat BACON!
I would prefer it if Cnor declared Katara's actions each turn. I don't want to get into a habit of letting other players constantly guide her choices. I let it slide for a turn, but if Cnor doesn't declare any actions this turn, Katara will head back to the shrine and start training.
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Re: Equilateratoria

Postby WhirdCheese » Mon May 13, 2013 10:40 pm

George gathers food with two actions before force feeding Texas twice.

Dibs on skin!
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Re: Equilateratoria

Postby LTDave » Tue May 14, 2013 12:25 am

MarbitChow wrote:
LTDave wrote:Katara (unless ordered otherwise) will spend all actions to start building a road. Auto-Eat BACON!
I would prefer it if Cnor declared Katara's actions each turn. I don't want to get into a habit of letting other players constantly guide her choices. I let it slide for a turn, but if Cnor doesn't declare any actions this turn, Katara will head back to the shrine and start training.


Cool cool. As long as he does something...
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Re: Equilateratoria

Postby Werebiscuit » Tue May 14, 2013 7:36 am

Hyde will put all 4 actions into gathering communal stone. Using the free action to fail to forage :twisted:
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Re: Equilateratoria

Postby MarbitChow » Tue May 14, 2013 10:32 pm

Turn actions declared:

WhirdCheese (George) : Gather food (2 actions), feed Texas (2 actions), (free) eat
0beron (Arthemy) : Move S (3 actions), calm target or bank action (1 action), (free) forage/eat
LTDave (Eric) : Gather wood (4 actions), (free) eat
ETheBoyce (Texas) : (free) Equip Spear, Train @ Dummy (1 action), Eat (3 actions), (free) eat
Werebiscuit (Hyde) : Gather stone (4 actions), (free) forage/eat
Swodaems (Dod) : Gather stone (1 action), uses Mason's Workshop (+2 build actions), builds Carpentry Workshop (5 actions), (free) eat
Cnor (Katara) : (Default) Move N, Meditate (shrine), (free) eat
turbler (Jordan) : Gather stone (2 actions), Gather wood (2 actions), FASTING

Let me know if there are any corrections or clarifications. I'll post results some time tomorrow evening.
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Re: Equilateratoria

Postby ETheBoyce » Tue May 14, 2013 11:26 pm

I'm gonna be Parson-sized soon!
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Re: Equilateratoria

Postby MarbitChow » Wed May 15, 2013 7:36 am

(Y'all benefit from my insomnia today. Turn results come early.)

Eric discovers that bacon seems to last longer than mushrooms, since it doesn't decay this turn. He also discovers that baby pigs just seem to appear.
Arthemy enters a rocky zone, with a couple of distinctive new features...

Teaching Actions: Certain structures allow higher-level characters to bestow their knowledge upon less experienced characters. If a 2+ Level character with the appropriate skill tree spends an action Teaching while a lower level character spends an action Training or Meditating, the Train/Meditate action is 3 times as effective. The Teacher does not gain from this action.

Map:
Image

Turn Actions:
Spoiler: show
WhirdCheese (George) : Gather food (2 actions), feed Texas (2 actions), (free) eat
0beron (Arthemy) : Move S (3 actions), calm target or bank action (1 action), (free) forage/eat
LTDave (Eric) : Gather wood (4 actions), (free) eat
ETheBoyce (Texas) : (free) Equip Spear, Train @ Dummy (1 action), Eat (3 actions), (free) eat
Werebiscuit (Hyde) : Gather stone (4 actions), (free) forage/eat
Swodaems (Dod) : Gather stone (1 action), uses Mason's Workshop (+2 build actions), builds Carpentry Workshop (5 actions), (free) eat
Cnor (Katara) : (Default) (free) eat, Move N (3 actions), (free) Equip Staff, Meditate (shrine)
turbler (Jordan) : Gather stone (2 actions), Gather wood (2 actions), FAST


Results:
Spoiler: show
Non-Combat
WhirdCheese (George) : George gains 4 Food. George feels like he's getting better at being a Farmer (3 food-gathering actions in Level 2)George force-feeds Texas twice. Texas gains 2 Hits. (3 of 10) It's hard to feed Texas when Texas keeps moving around...
0beron (Arthemy) : Forage Succeeds! No creatures visible; 1 action banked. Arthemy reveals a new zone! Arthemy feels like he's getting better at being a Scout (1 zone revealed)
LTDave (Eric) : Eric gains 4 wood. Eric feels like he's getting better at being a Forester (11 wood-gathering actions)
ETheBoyce (Texas) : Forage Succeeds! Texas gains 6 Hits. (9 of 10) Texas trains. Texas feels like he's getting better at being a Warrior (1 training action)
Werebiscuit (Hyde) : Forage Fails! (Seriously. What did you expect?) Hyde gains 4 stone. Hyde feels like he's getting better at being a Miner (7 stone-gathering actions in Level 2)
Swodaems (Dod) : Dod gains 0.67 stone, consumes 5 stone, 5 wood towards Carpentry Workshop. Dod feels like he's getting better at being a Stonemason (13 build actions) DING! He has!

Dod gains Stonemason Level 2.
Dod gains 1 Free Build action each turn
Dod gains Knowledge - Intermediate Structures
Dod unlocks Furnace - Converts 1 Ore + 2 Wood into 1 Iron Bar (Requires 4 actions)
    2x2, 12 Stone, 1 User
Dod unlocks Large Granary - stores 36 Food resources
    3x3, 8 Stone, 6 Wood, Granary, 0 Users
Dod unlocks Large Mason's Workshop
    3x3, 5 Stone, 6 Wood, Mason's Workshop, 4 Users
Dod unlocks Large Carpentry Workshop
    3x3, 5 Stone, 5 Wood, Carpentry Workshop, 4 Users
Dod unlocks Temple - Unlocks Teaching Action
    3x3, 4 Stone, 4 Wood, Shrine, 4 Users
Dod unlocks Sparring Court - Unlocks Teaching Action
    3x3, 2 Stone, 4 Wood, Training Dummy, 4 Users

Cnor (Katara): Katara mediates (1 action) Katara feels like she's getting better at being a Mystic (1 meditation action)
turbler (Jordan) : Jordan gains .67 stone, 2 wood; Jordan loses 3 Hits from fasting. (7 of 10) Jordan suspects fasting would be more effective if he was a Mystic.

1 Mushroom Resource is consumed!

Communal Resources (home zone):
Wood : 3 (existing) + 2 (new) - 5 (craft/build) = 0 remaining (Wood supply -2)
Stone : 0 (existing) + 5.33 (new) - 5 (build) = 0.33 remaining (Stone supply -4)
Food (mushroom) : 8 (existing) + 4 (new) - 7 (eaten) = 5 remaining (in granary) (Food supply -3)
George -3, Texas -3, Hyde -1, Dod -1, Jordan -1

Communal Resources (pig zone):
Wood : 5 (existing) + 4 (new) = 9 remaining
Food (bacon) : 3 (new) - 2 (eaten) = 1 remaining
Animal Skin : 1 remaining
Bone : 2 remaining

Katara moves North
Arthemy moves South


Players
Spoiler: show
WhirdCheese : "George" the Leatherworker / Farmer 2 [Craft Leather, Gather Food, Enhanced Farming, +1 Gather Food Action] Offense 5 / Defense 5 / Hits 10 of 10
    3 food-gathering actions in Level 2
0beron : "Arthemy" the Mystic / Scout [Calm, Forage] Offense 5 / Defense 5 / Hits 10 of 10
    1 creature-calming action; 3 zone-revealing actions
LTDave : "Eric" the Hunter / Forester [+1 Off/+1 Def, Gather Wood] Offense 6 / Defense 6 / Hits 10 of 10
    11 wood-gathering actions
ETheBoyce : "Texas" the Warrior / Scout [+2 Off/+2 Def, Forage] Offense 10 / Defense 7 / Hits 9 of 10
    Equipped: Wooden Spear (+3 Offense)
    6 zone-revealing actions; 4 combat Actions, 1 Training Action
Werebiscuit : "Hyde Goseek" the Scout / Miner 2 [Forage, Gather Stone Block, Enhanced Mining, Sense Ore] Offense 5 / Defense 5 / Hits 10 of 10
    7 stone-gathering actions in Level 2
Swodaems : "Dod" the Miner / Stonemason [Gather Stone Block, Fast Construction, NEW +1 Build Action, NEW Knowledge - Intermediate Structures] Offense 5 / Defense 5 / Hits 10 of 10
    6 gather stone actions; 1 build action in Level 2
Cnor: "Katara" the Mystic / Hunter [Calm, +1 Off/+1 Def] Offense 9 / Defense 6 / Hits 10 of 10
    Equipped: Wooden Staff (+3 Offense)
    1 meditation action
turbler: "Jordan" the Leatherworker / Forester 2 [Craft Leather, Gather Wood, Craft Wood Items/Weapons] Offense 5 / Defense 5 / Hits 7 of 10
    2 wood craft actions in Level 2


Zones:
Spoiler: show
Image
Image
Image


As always, let me know if any corrections are required.

(Bag icon originated from http://www.unlok.ca/wayward/, which I recommend checking out.)
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Re: Equilateratoria

Postby MarbitChow » Wed May 15, 2013 9:27 am

Just noticed that I didn't include Enhanced Farming; you should have more food. I'll update that later today.
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Re: Equilateratoria

Postby 0beron » Wed May 15, 2013 11:48 am

Arthemy will spend as many as 2 actions examining these distinctive features, before retreating North again. If his examination only requires 1 Action, he will maintain his Banked action. If it is possible to take any object with him, he will do so.
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Re: Equilateratoria

Postby Swodaems » Wed May 15, 2013 11:51 am

MarbitChow wrote:Werebiscuit (Hyde) : Forage Fails! (Seriously. What did you expect?) Hyde gains 4 stone.
So that's how the 1 free stone for every 2 gather thing works. My interpretation of the special ly Hydher 3&2/3 stone. To phrase the special another way: a level 2 miner does 3 stone-gathering actions for every action spent gathering stone, but only 2 of the actions subtract from the resource node he is gathering from.

MarbitChow, could you clarify something for curiosity's sake? I believe the rock we're currently mining should still have 5 full stones in it, (as opposed to 4&2/3. Can't tell from looking at the picture if the next stone in the rock is partially mined or not). It started at 9 stones left, then 4 stones were gathered by various players using regular stone gathering actions, and 1&1/3 stones were gained by Hyde's special.

The amount of stone is left is somewhat important as we're low on stone that doesn't have to be carted in. We shouldn't touch the ore rock yet, so we're left with 17 stones spread across 2 rocks. With his special, Hyde could turn that into 25&1/2 if he did the mining solo, but it would take him a while. However, Dod is only 6 stone gathering away from getting the same special as Hyde. That's 4 stone that won't be given 3 for 2, so we would only have 23&1/2 stone, but we'd have it all much quicker.

I'm thinking the next thing we should do is invest the effort to build a series of roads connecting the home zone to the stone zone. At the moment, the expansions simply don't seem like a worthwhile investment in stone. I think organizing faster movement between zones will help us more in the long run.

Basic Plan for the first road: (Notes: 1. We just finished turn 5. 2. This plan is based on the assumption that we will later build roads back from the stone zone. Besides building the first road, the plan uses time and energy to help get resources for later projects into place.)
Turn 6: LTDave gathers at least 1 more wood in his zone. turbler uses 3 actions to gather wood, then uses the Carpenter's workshop to make a cart. Hyde and Dod both use 4 actions mining stone. Dod uses single free build action to put 2 stone in road. (LTDave, we'll need you to stay in that zone until turn 9 since the rules say that building a road requires control of both zones for entire effort.)
Turn 7: turbler uses 3 actions to gather wood, then uses the Carpenter's workshop to make a second cart. Hyde uses 4 actions mining stone. Dod only uses 2 to gather stone. Dod uses 2 remaining actions, mason's workshop, and free build action to place 10 more stones in road.
Turn 8: Hyde and Dod both use 4 actions mining stone. Dod uses single free build action to put 13th stone in road.
Turn 9: Hyde and Dod both use single action mining stone. (This should leave a single stone left in the third rock.) The two of them then move south with 10 stones in 2 carts. Dod uses single free build action to put 2 stone in road.
Turn 10: Dod uses all 4 normal actions and free build action to put 10 wood in road, finishing it. 8 stone and whatever excess wood LTDave gathers will be left over.
Turn 11+: Dod and Hyde move towards the stone hex. (Hyde might do this on turn 10.) Dod may stop along the way to build things like a lumber mill or watch tower. We will build a quarry in the stone zone (requires 2 wood be brought in). Some wood gathering gets done in the zone north of the stone zone.

My plan does have some points that need filling out. We need to figure out how to feed everyone while they're helping. Things may occur that require reactions.
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Re: Equilateratoria

Postby Werebiscuit » Wed May 15, 2013 11:54 am

Can anyone guess what Hyde will do this coming turn ?

Spoiler: show
Hyde will spend all 4 actions to gather communal stone and then fail to find forage during the free eat part of the turn.
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Re: Equilateratoria

Postby MarbitChow » Wed May 15, 2013 12:54 pm

0beron wrote:Arthemy will spend as many as 2 actions examining these distinctive features, before retreating North again. If his examination only requires 1 Action, he will maintain his Banked action. If it is possible to take any object with him, he will do so.
(For things like examination, research, or other potentially interactive scenarios, I'll let people pre-spend actions prior to the full turn process. Combat will remain part of the regular turn resolution process; we will not start breaking combat down into subchunks, since things like positioning are irrelevant in this system.)

1 action: Arthemy's mystic senses detect something definitely unusual about the greenish orb-looking thing. There seems to be a sort of energy about it that he can almost feel. The energy 'smells' like dried leaves, and 'feels' gritty. He suspects that if he were a better Mystic, he might understand more about it.

1 action: Arthemy examines the monolith more closely. It seems perfectly smooth, except for some designs near the top:

Image

Swodaems wrote:MarbitChow, could you clarify something for curiosity's sake? I believe the rock we're currently mining should still have 5 full stones in it, (as opposed to 4&2/3. Can't tell from looking at the picture if the next stone in the rock is partially mined or not). It started at 9 stones left, then 4 stones were gathered by various players using regular stone gathering actions, and 1&1/3 stones were gained by Hyde's special.
I didn't really clarify, but the "stone supply -4" indicates that exactly 4 stones were removed from the rock.
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Re: Equilateratoria

Postby ETheBoyce » Wed May 15, 2013 12:56 pm

Texas will grab a Shroom, Train and then head South
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