MarbitChow wrote:Werebiscuit (Hyde) : Forage Fails! (Seriously. What did you expect?) Hyde gains 4 stone.
So that's how the 1 free stone for every 2 gather thing works. My interpretation of the special ly Hydher 3&2/3 stone. To phrase the special another way: a level 2 miner does 3 stone-gathering actions for every action spent gathering stone, but only 2 of the actions subtract from the resource node he is gathering from.MarbitChow
, could you clarify something for curiosity's sake? I believe the rock we're currently mining should still have 5 full stones in it, (as opposed to 4&2/3. Can't tell from looking at the picture if the next stone in the rock is partially mined or not). It started at 9 stones left, then 4 stones were gathered by various players using regular stone gathering actions, and 1&1/3 stones were gained by Hyde's special.
The amount of stone is left is somewhat important as we're low on stone that doesn't have to be carted in. We shouldn't touch the ore rock yet, so we're left with 17 stones spread across 2 rocks. With his special, Hyde could turn that into 25&1/2 if he did the mining solo, but it would take him a while. However, Dod is only 6 stone gathering away from getting the same special as Hyde. That's 4 stone that won't be given 3 for 2, so we would only have 23&1/2 stone, but we'd have it all much quicker.
I'm thinking the next thing we should do is invest the effort to build a series of roads connecting the home zone to the stone zone. At the moment, the expansions simply don't seem like a worthwhile investment in stone. I think organizing faster movement between zones will help us more in the long run.
Basic Plan for the first road: (Notes: 1. We just finished turn 5. 2. This plan is based on the assumption that we will later build roads back from the stone zone. Besides building the first road, the plan uses time and energy to help get resources for later projects into place.)
Turn 6: LTDave gathers at least 1 more wood in his zone. turbler uses 3 actions to gather wood, then uses the Carpenter's workshop to make a cart. Hyde and Dod both use 4 actions mining stone. Dod uses single free build action to put 2 stone in road. (LTDave, we'll need you to stay in that zone until turn 9 since the rules say that building a road requires control of both zones for entire effort.)
Turn 7: turbler uses 3 actions to gather wood, then uses the Carpenter's workshop to make a second cart. Hyde uses 4 actions mining stone. Dod only uses 2 to gather stone. Dod uses 2 remaining actions, mason's workshop, and free build action to place 10 more stones in road.
Turn 8: Hyde and Dod both use 4 actions mining stone. Dod uses single free build action to put 13th stone in road.
Turn 9: Hyde and Dod both use single action mining stone. (This should leave a single stone left in the third rock.) The two of them then move south with 10 stones in 2 carts. Dod uses single free build action to put 2 stone in road.
Turn 10: Dod uses all 4 normal actions and free build action to put 10 wood in road, finishing it. 8 stone and whatever excess wood LTDave gathers will be left over.
Turn 11+: Dod and Hyde move towards the stone hex. (Hyde might do this on turn 10.) Dod may stop along the way to build things like a lumber mill or watch tower. We will build a quarry in the stone zone (requires 2 wood be brought in). Some wood gathering gets done in the zone north of the stone zone.
My plan does have some points that need filling out. We need to figure out how to feed everyone while they're helping. Things may occur that require reactions.