Kreistor wrote:That... that was Foolamancy!
Jack... Jack may not be dead.
Jack may not be Jack...
Something didn't want Parson leaving. Something DOESN'T want Parson leaving.
And what better place than to be than... right... beside... Parson...
First of all, it seems rather unlikely that it was foolamancy. If nothing else, then the speed you would have to cast the spell with is near impossible for a "human".
Secondly, fate does not need an active unit as an agent. It can use any agent it wills, like a beam to the head.
Thirdly: We have had no indication that Jack survived being killed.
1) Affecting the senses is Foolamancy. Period. That is its purpose. It is
Foolamancy: there is no other appropriate school in the lexicon.
2) Whatever was doing it was keeping Parson in Erfworld. the only known entities that desire Parson's presence are in the MK, and no unit can be in Spacerock to cast any kind of spell, because Spacerock just changed to GK Side. This demands that no non-GK unit is in Garrison, and all other units in City are shackled.
3) The only unit that has an interest in Parson that is not in the RCC2 is Charlie, anbd Charlie wants
Parson to cast the spell. If he was aware of Stanley moving to change Capital, Charlie would push harder for Parson to cast it, not act to delay its casting by confusing the bracer. He would, if anything, fool the bracer into giving Parson 98% odds of casting, not 0.
So, no known unit type can be affecting the Bracer.
No klnown entity with capacity to affect the bracer is interested in affecting the bracer in this manner.
Yet, something did
affect the bracer or Parson's perception of the bracer.
There are dozens of options. This is where we turn to Occam's Razor. The solution that introduces the fewest elements is the most likely. (I use the old form, not the more current "simplest solution" form.)
The only element I am adding is that Jack is not dead. If we assume Jack is not dead, then all things fall into place:
1) He can cast Foolamancy. He can affect Parson's perception and achieve this effect.
2) He has known interest in Parson staying.
You can speculate on any number of other answers, but this is the only one I can think of that a single change can achieve this result. We can speculate about t GMTTA linking and causing Parson's senses to distort. Requires multiple additions -- Links can cast beyond Hex borders off-turn, Thinkamancy Links can achieve Foolamancy effects, Tyhinkamancy can determine Parson needs to be delayed. Or maybe the Titans did it. (Can't imagine how much speculative abilities get you there.) We canpostulate that it was the Warlord Spell itself -- demands the Spell have intelligence, capacity to defend itself, can influence Parson's senses instead of just his attitudes. Any number of things.
But the one solution that makes only one change is this -- Jack is not dead.