Lilwik wrote:Right, exactly, because what I've concluded is nothing more than Like Reality Unless Noted which is the Occam's Razor of fiction
Ok, I see one area where we're going to probably end up agreeing to disagree. The Trope is a *device*. It's intentionally used by an author to create a fictional world that the reader can comfortably fill a lot of pieces in because things that the author refers have certain expectations about them that the author agrees to use. "England With Vampires" is a 'like reality unless noted' situation - you know what England is, you just need to find out how it's different with vampires.
We've got "Erfworld with Parson", and we don't really know much about either, until the story spells it out for us. You can certainly use 'Like Reality Unless Noted' when it applies to Parson, because he should behave like we expect a human to. To a lesser extent, you can apply it to the motivations of the characters - their loves, hates, and ambitions behave similarly to real-world behaviors, although we know mind-control is a real thing in Erfworld - even Parson couldn't swear until he overcame it. But when you start trying to apply it to the world itself, that's where I'll probably vehemently disagree with you.
Lilwik wrote:Let the Titans keep their hands out of the story and let Fate be nothing more than the inevitable future until we actually see otherwise, because until then it's better to assume Erfworld is like reality.
We've SEEN instances of the world forcing events. Arrows knocked out by impossibly being INTERCEPTED IN MID-AIR by another arrow. Mind control preventing or forcing certain actions. There IS a force that does this. It might be titans, or fate, or Charlie, or someone we haven't seen yet. But it's there.
Lilwik wrote:Because if we don't assume that everything works the way we expect then we know almost nothing. Even if some of our assumptions will turn out to be incorrect, it's a safe bet that they will be close approximations, while if you assume nothing is like reality then you can only go off into aimless speculation that takes you further and further from how Erfworld really is.
On the contrary - you're better off creating an entirely new model of "how the world works" if you want to try to 'predict' Erfworld. You can base that model on what we've already seen, plus "how games would do it". If you REALLY want to argue from the "Like Reality Unless Noted" standpoint, you first have to assume reality is ACTUALLY a turn-based strategy game.
drachefly wrote:I don't think it was so much that the hobgobwins went from 'normal' to 'heavy', as they went from being normal to heavy. The dwagons couldn't handle the additional mass. Of course, the rules of the world lined things up so that there is one convenient threshhold instead of fine gradations, but the basic idea, as far as I can tell, holds.
But that makes no sense from "our world's" point of view. If a dwagon is forced down with additional mass, why can't they just STOP FLYING? There's an arbitrary rule that says that they cannot cross the border between "airspace" and "ground" unless they are dead or unable to fly.