My latest game, King's Ascent, is going up on Kongregate this month. My team and I have done a lot of work on it, and we hope
that there aren't significant game-breaking bugs present. However, I'm still a little nervous that players who actually play the game online will discover deep flaws that are invisible to us. We've worked on the game so long that we can't really see it objectively anymore.
With that in mind, I'd appreciate it if those of you who might have an interest could playtest it?
Updated version for Level One lag:http://asterazul.deviantart.com/art/Kin ... -378038648
Old version (just for comparison):http://asterazul.deviantart.com/art/Kin ... -376654052
Any feedback on things that are broken or could use work, or aren't fun, or don't make sense, is welcome.
King's Ascent is a platformer about killing things with blocks, by the way! It has a voice-acted story, comic-style cutscenes, and is really hard.