Well, I have to admit that I'm not 100% happy with how the stats and stuff came out. I really wanted my Sandwurm to be able to do too much, and so ended up splitting it into two units. Still, should be fun to play if given a spot.
Side Name: Fraymon
Colors:Tan, Yellow, Blue
Ruler Name:Alia Atreides
Preferred Terrain: Desert
Caster Preference: Dirtamancer, Turnamancer
Caster Rejection: Mathamancer, Hippiemancer
Side Bonus: All units Desert Capable
Side Note: While all infantry can be male or female; Sayyadina, and Warlords are all exclusively female. Craftsmen are similarly exclusively male.
Knifer - (5/6/2/5/desert capable) (30) Knifers wear stillsuits at all times, which allow them to survive for weeks in the desert without the need for additional water. They fight with a pair of knives which they use to deadly effect, but are otherwise lightly armored, leaving them somewhat fragile.
Holder - (10/2/5/5/desert capable, garrison) (20) Holders do not pop with stillsuits, requiring the promotion from garrison units to gain them. They use a long knife and large shield to fight, leaving them handicapped offensively, but the shield makes them far harder to take down.
Slinger - (5/9/0/5/desert capable, garrison, ranged) (30) Like Holders, Slingers don't pop with stillsuits, not gaining them until they are promoted from garrison units. Slingers use wurm skin slings to launch small spiked balls at enemies. The balls are made from crushed sandwurm teeth, which always seem to remain sharp, even when nearly ground to dust.
Vision - (3/0/0/20/desert capable, scout, flying) (30) Visions are strange creatures. They look like transparent Knifers, but they fly without effort and move at great speeds. They are somewhat hard to see, but a single sword swipe is generally more than sufficent to cause them to vanish entirely.
Fedaykin - (13/10/5/5/desert capable, rider, toxin) (90+10) Fedaykin are highly trained Knifers, who use special knives called crysknives, made from a sandwurm's tooth. The tooth also holds a reserve of sandwurm poison, making even a scratch from one of the blades a potentially deadly blow. (Promotion bonus: Gain toxin, 1 hit, 1 defense, and 3 combat)
Craftsman - (13/5/5/6/desert capable, knight, heavy, fabrication, builder, surveyor) (60+10) Craftsman make what their side needs, be that improved stillsuits that blend in better with certain terrains, or knives of unparalleled sharpness. They also ensure that cities are built properly, and farms, mines, and the like are operating fully. They are also surprisingly good fighters, should enemies break through to the back lines.
Sayyadina - (11/2/4/6/desert capable, knight, dancefighting, leadership) (60+10) Sayyadina are the wise women of the Fraymon, and exclusively female. Their presence on a battlefield inspires other units to fight their hardest.
Fat Sandwurm - (20/6/10/10/beast, desert capable, heavy, burrowing, mount, speed boost) (120+20) Fat Sandwurms have thick bodies which tunnel through the ground much more slowly than their prime counterparts. This makes them easy to ride, and some of the scales can even be removed to create a small area where the passangers can huddle when the Fat Sandwurm dives into the ground.
Prime Sandwurm - (16/14/5/19/desert capable, beast, heavy, burrowing, ranged, footbiter, toxic spit (sonic breath), speed boost+, toxin) (300+50) Prime Sandwurms, usuallly just refered to as Sandwurms, are much stronger than their Fat counterparts. Their bodies are much longer, and they are able to move with astonishing speed. Their favorite tactic is to surface directly under enemy troops, often swallowing them whole in an instant. Those that they can't swallow are ripped to shreds by their poisoned teeth, or shot with a stream of toxins so concentrated that they can eat through stone and even metal like lava through ice. When breaching the ground, Sandwurms can even reach air units, so high do they jump. Because the Prime Sandwurms move so fast and are so much thinner than their Fat cousins, they are impossible to ride.
No points for guessing what my side is based on