Changing ERF

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Re: Changing ERF

Postby Sarone » Tue Jun 25, 2013 9:30 pm

ETheBoyce wrote:The rules linked do allow for Infantry to use Fabricated things


That's helpful.

Fabrication is interesting. It looks like it can duplicate an ability or help increase a stat. Is that accurate?

In addition, it doesn't say anything about the limits on how many items units can have on them (though I figure it would be no more than one per "slot"). Has that been examined before?
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Re: Changing ERF

Postby TBFProgrammer » Tue Jun 25, 2013 9:49 pm

Sarone wrote:Fabrication is interesting. It looks like it can duplicate an ability or help increase a stat. Is that accurate?


I would expect that dollamancers could mimic abilities (for a decent price in materials, why they like hat magicians), but probably not the average unit with fabrication. After all, limited dollamancy has to have somthing it can do, and I doubt a limited mancy is sufficient for golem creation.
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Re: Changing ERF

Postby WhirdCheese » Tue Jun 25, 2013 10:56 pm

It will only increase a stat. I'm ruling one item per stat, including hits.
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Re: Changing ERF

Postby Sarone » Tue Jun 25, 2013 10:59 pm

WhirdCheese wrote:It will only increase a stat. I'm ruling one item per stat, including hits.


Cool. And reasonable, as well.
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Re: Changing ERF

Postby ETheBoyce » Tue Jun 25, 2013 11:15 pm

Those were already the fabrication rules <_< (though the 1per unit for non-hit stats was implied rather than stated)
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Re: Changing ERF

Postby Sarone » Tue Jun 25, 2013 11:33 pm

Just wondering about the warlord: how do we go about creating him? Or is that something you'll do on your own?
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Re: Changing ERF

Postby WhirdCheese » Wed Jun 26, 2013 12:02 am

I'll make the random rolls.

We'll be starting tomorrow. Once I've gotten Hexographer to work.
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Re: Changing ERF

Postby Sarone » Wed Jun 26, 2013 12:04 am

WhirdCheese wrote:I'll make the random rolls.

We'll be starting tomorrow. Once I've gotten Hexographer to work.


How many players/sides are there?
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Re: Changing ERF

Postby WhirdCheese » Wed Jun 26, 2013 12:05 am

Currently four. If one more person sends one they'll get in.
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Re: Changing ERF

Postby Sarone » Wed Jun 26, 2013 6:16 pm

WhirdCheese wrote:Currently four. If one more person sends one they'll get in.


Since there's four players already, what about having some various NPC/Hostile sides (elves, goblins, and others)?
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Re: Changing ERF

Postby TBFProgrammer » Thu Jun 27, 2013 10:11 am

Sarone wrote:
Since there's four players already, what about having some various NPC/Hostile sides (elves, goblins, and others)?


If you take a look at Kaed's Erfgame 3 thread, you'll note the players discussing combat before any of them actually find one another. Since this game is a derivative of his, except where stated otherwise we can probably expect similar mechanics.

There is also the question of getting early leadership on the field so you can negotiate with natural allies without the need to expose your ruler to a possible attack. If you didn't buy leadership for a special unit, you'll want to prioritize at least one warlord, potentially even ahead of city improvement (by promoting a knight).
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Re: Changing ERF

Postby Akiata » Fri Jun 28, 2013 9:57 pm

WhirdCheese wrote:Currently four. If one more person sends one they'll get in.


I'd like to throw my hat into the ring!

I've been re-reading the books, and been thinking "Titans, I'd love to play an actual game of Erfworld." Visited the forums for the first time, and lo, I'm not the only one!

Anyway, I registered for this post, am swiftly digesting the rules, and have almost finished creating a side (which I'll PM through to WhirdCheese on completion - should be later today). If there's room in this game I'd love to join. :)
Last edited by Akiata on Sat Jun 29, 2013 3:06 am, edited 1 time in total.
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Re: Changing ERF

Postby Taikei no Yuurei » Fri Jun 28, 2013 10:26 pm

Welcome to the forums Akiata! Now we have a full five people, that's four people for each of us to scheme with and against! Let the Dirtamancy hit the Turnamancy powered rotating blades!
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Re: Changing ERF

Postby Akiata » Sat Jun 29, 2013 7:38 am

Thanks Taikei!

Ok, I've finally finished generating my side, and have PM'ed it to WhirdCheese.

Think I might re-read some more Erf for tactical insipration. :D
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Re: Changing ERF

Postby Taikei no Yuurei » Sat Jun 29, 2013 9:42 pm

So, does this mean that we should be starting up here soon? Assuming Akiata got their side done up all proper.
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Re: Changing ERF

Postby WhirdCheese » Sat Jun 29, 2013 9:53 pm

Just trying to get hexographer to work properly.
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Re: Changing ERF

Postby TBFProgrammer » Sat Jun 29, 2013 10:26 pm

What problems are you having with it?

From what I saw of the free version, it is worthless at making mountains, and they should probably be added by hand after the initial generation is run.
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Re: Changing ERF

Postby Sarone » Mon Jul 01, 2013 11:37 pm

Is it an offsite map that we'll be using?
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Re: Changing ERF

Postby WhirdCheese » Tue Jul 02, 2013 1:18 am

Nope, I'll be the only one with access to the entire map.
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Re: Changing ERF

Postby Akiata » Tue Jul 02, 2013 1:30 am

I gather that Whird will share the discovered portions of a given player's map as they explore.

At least, that's what I've picked up from browsing some of the other game threads.
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