wrecan wrote:At this particular moment in the story, I would love text updates from:
cloudbreaker wrote:I like this subject.
For a while I've been thinking it would be neat to see the perspective of a decrypted natural ally. Particularly an elf or marbit (although gobwin could be interesting too). As we know, marbits and elves don't ally with sides that are allied with hobgobwins, so I think it would be neat to see what they think of being on the same side. Another aspect to explore could be a natural ally chief that has been striped of their title and connection to their side. I don't imagine that happens too often.
The down side to this is that there don't seem to be decrypted natural allies in the main conflict. So the only place we might see one in the near future is in a city Jillian is attacking, or in the city of Gobwin knob. Still, I can hope.
BLANDCorporatio wrote:An update about Scarlet Sylvia is always welcome in my book, so let's name something else.
It's been a while- or it feels like it- since we got into Parson's head. Maybe it's just an impression, but we're due for a look in Lord Hamster's brain. After all, there he is, doing something risky and suboptimal, from a powergamer perspective. We know more or less why- not put others in risks he wouldn't face. Who's these others? Would be a time to explore his friendship with Jack, for example, who probably is the one unit at Spacerock that Parson would be most sad to see go. Or Wanda, whose untimely departure would be a frightening event.
Also, I'd like a comic page update about Stanley, swinging both Hammers into battle.
Lilwik wrote:On second thought, instead of a text update I would like a textbook that just explains every detail of magic. I wonder if Rob Balder could be commissioned to create such a thing. Perhaps a Kickstarter could get that to happen.
The rulebook and map are not going to happen for a long time. They'd impact the storytelling too much. For you, they could spoil the dramatically appropriate time to reveal certain mechanics. For me, they would force me to decide certain aspects of the world that I've left intentionally vague until there's a story-driven reason to fill in the blanks. So don't expect those for a couple more books.
I don't believe it. He's already laid out magic in a regular grid and told us the names and axes of every discipline. These are not the sorts of things that he would do if he meant for magic to be intentionally vague. I'm 99% certain that he knows exactly what each discipline of magic does and how it can be explained by the axes of that discipline. I also don't think that it has anything to do with dramatic appropriateness, since he has chosen to reveal so much about the disciplines of magic when he could have hidden them. In the case of magic I think all he is waiting for is a place where he can reveal the details without disrupting the flow of the story by boring us with irrelevant information. That's exactly what a textbook would give him.ftl wrote:I expect the same answer would apply to a "magic textbook".
Actually those are all perfectly consistent with the basic concept of Turnamancy. Turnamancy is on two axes: Erf and Motion. The Erf axis is the one that seems to deal with practical issues, the crudest forms of magic that is merely about getting stuff done like moving piles of dirt from place to place, finding things, or blowing holes in things. The Motion axis is clearly the axis of making things move, so Turnamancy is clearly the magic of speeding things up and getting things going in the crudest sense, and don't be surprised if we discover that it can also slow things down. Dollamancy makes things move in a far more sophisticated way that we all know all about. I have no idea what Weirdomancy does, but I'm sure it has something to do with motion.Taikei no Yuurei wrote:He really seems to like Turnamancers though. Seems they can do absolutely everything. Speed up production, end turns early, turn units, make stuff that moves on its own...
Taikei no Yuurei wrote:While a magic textbook would be awesome, I agree that he likely wouldn't do it so he can surprise us with magic still. He really seems to like Turnamancers though. Seems they can do absolutely everything. Speed up production, end turns early, turn units, make stuff that moves on its own...
Users browsing this forum: Yahoo [Bot] and 0 guests