Taikei no Yuurei wrote:I mean, a level 4 city with two storehouses and a level 4 turnamancer would, in three turns, be able to produce a burrowing, mountain/water/hill/forest/desert/tundra capable 30/0/15/80 mount that can carry 4 units.
0beron wrote:Once it is complete, the Vehicle may never be altered further.
From what I recall, there is rather conflicting info regarding Siege Engines, but it does seem clear enough that they should be treated as something else. I will tackle that issue when we come to it, but in the meantime I'm ruling it as unrelated to Vehicles.People wrote:Stuff about Siege Engines.
Already in place, perhaps my wording wasn't clear but yes this is what I intended the rules to state.Taikei no Yuurei wrote:The final design must be decided on at the start of construction: No modifications.
I don't like this idea simply because it is inconsistent across the game. Fabricate units may craft things that take more than a single turn, and I'm sure we will determine there are other casters who may do things that take multiple turns of juice. So for fairness sake this would not be an appropriate limit on Turnamancers given the current mechanics."Caster must do all the enchanting in a single turn"
Not sure where exactly you were going with the second part, but yes to the land/water thing. Vehicles are either land OR water (OR air), never more than one.Land based vehicles may not be water capable, water based vehicles may only be made desert and tundra capable.
It's pretty clearly canon that Vehicles in general are Turnamancy territory, so I'm not going to detract from their dominance of the area. From a flavor perspective, think of a Turnamancer designing the Vehicle in such a way that it functions better in a given terrain. Drill for burrowing, treads for desert, augers for swamp, ect. All of these are mechanical differences to the vehicle and how it's "engine" works. I only put Wierdomancy in the equation for Flight because that's established cannon, Wierdomancers can deal with the Flight Special."Change the required caster types"
I'm instead going to go with a general nerf to Vehicles, so that they are more costly. Once I tweak the numbers, the super-long production required to make a supervehicle will just be impractical."Limit production of vehicles in some way"
Vehicles are created using Fabrication, and have a variety of options for customization. All of the following information is determined by the creators at the start of work, and cannot be changed at any later point, ever. Once initiated, crafting must be performed continuously. If the Fabricator or Caster ceases work before their portion is complete, the Vehicle is scrapped and all resources spent are lost.
- Mount-Drawn: A Mount can pull a Vehicle with # of Passengers = 2x it's Rider capacity
- Self-Propelled: Enchanted by a Turnamancer as specified below. Self-propulsion is a prerequisite for any specials
A Vehicle may be crafted for 4 Loose Materials, and has the following basic stats:
- Land: Travels on land terrain types only.
- Water: Bound to water hexes only
- Airborne: Self-propelled Vehicles only, this type can fly but not swim or travel by ground.
- Special exemption: Swamp Terrain Capable can traverse Water & Swamp hexes, but no others.
It can be enhanced with Fabrication as follows:
- 10/0/2/0, Single Passenger
Casters can further enhance the Vehicle as follows:
- +2 Loose Materials/additional Passenger
- +4 Loose Materials gains +2 Hits, +1 Def
(Only self-propelled Vehicles can gain specials)
- +5 Juice/1 Move (Turnamancy)
- Flight: 80 Juice (Wierdomancy)
- Terrain Capability: 40 Juice (Turnamancy, and only one terrain/vehicle)
- Burrowing: 80 Juice (Turnamancy)
- Everyone gets Hexographer, and using Dropbox I share an actual map file with each of you, so I can directly reveal terrain to you, and you can in turn move your own troops and such, so the map is always perfectly updated. This does require a bit more work on my end, but will probably be the most useful.
Demon Lord Etna wrote:Looks like I have to resort to the politician's golden rule: "If they can't prove it, deny, deny, deny."
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