I don't think manipulating the romantic lives of his players is appropriate. Or relevant.Kaed wrote:This is why you should not have so many players. You should start wedding out those who are not being even close to prompt
If this game runs similarly to Kaed's, sides can go 15+ turns before getting any information on each other. Having a Lookamancer probably reduces that figure substantially, because it means you could be spying on someone else's every move from the moment you find them. If the map is smaller or the players more aggressive, it goes down again.Taikei no Yuurei wrote:I don't know how far into their turns everyone else is, and like I said, I don't know how close we actually are because my lookamancer hasn't found you guys yet, but I figure we might be able to go to turn 5 or so at least before a decision is made about whird, and if he shows back up he might just have to do a power session with Shadow to catch up to us.
RandomWombat wrote:Just dropping in to say I'm still around, and if it's me we're waiting on it means my reply some time ago didn't go through, so I'm unaware.
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