EvokeAnObject wrote:I'm pretty sure that a lot of the speculation here is provoked by recognition that the story is devolving into David Eddings' Syndrome. You know, where the protagonist's side is too powerful compared to the antagonist's, draining dramatic tension and causing the story to devolve into a glorified piece of fanfiction where all the favorite characters go on picnic together and hang out.
Unlike Edding's characters, the Erfworld characters are flawed (some deeply), and not all-powerful individually. They make mistakes. They lose.
They might build up an overwhelming army, but it can't be everywhere at once. Sauron had an overwhelming army, after all, for all the good it did him.
And the bigger the army gets, the more sides will ally against them, out of necessity. We don't really have any idea about how many sides are in the area - we know Jetstone, Unaroyal, Translyvito, Charlescomm, Sofa King, Foxmud, Hobbittm, and FAQ so far, plus a bunch of sides who are natural allies.
We don't know how the Magic Kingdom factors in, but we do know that three caster units might be sufficient to change the entire game.
Transylvito only had 29 units committed to the coalition early on. Most of those were probably bats.
Even without archons, they struck with overwhelming force against Stanley's heaviest units. Only Foolamancy saved Stanley's hide.
Their standard tactic of adding bonuses to weak units that they have in massive quantities means that they can trade losses with tougher foes in hit-and-run battles (a tactic that Parson has now, unfortunately for GK, taught to Vinnie), and come out substantially ahead in a war of attrition.
GK's assets include Parson, Maggie, Sizemore, Wanda, Stanley, Ansom, 3000+ decrypted forces, three cities, a couple handfuls of dwagons. It will take them many turns just to replace all the dwagons lost during the battle for GK.
Their weaknesses: no lookamancer, an incompetent overlord, a pacifistic protagonist, an emotionally unstable croakmancer, a timid dirtamancer, an overconfident chief warlord.
There's plenty of opportunity for interesting conflict without Wanda turning sides, and frankly, I hope that she doesn't. I think it's far more interesting to have her as a sinister ally than a declared enemy, and while GK itself sounds extremely well-defended, we really have no idea whether the defenses at other capitals are similar, or even superior to what GK is now - sides could have been building their defenses for 1000s of turns.