Taikei no Yuurei wrote:@0beron - what evidence are you talking about against limited time? Only thing I can think of off hand is the no clocks thing.
It's more the fact that things just don't add up in context, primarily the odd behavior of the sun. If every hex individually has 24 hours, then it's the same thing as time moving uniformly, thus the sun should always be in the same place in every hex.
So this doesn't necessarily do anything to suggest UNLIMITED time, but it certainly goes against 24-hour days.
Ah, well, the answer to that is easy: Time doesn't flow in a hex where there is no unit, and time doesn't flow at the same relative speed in every hex. For example, you have two units in Hex A. Unit X moves to Hexes B, C, D, and E, spending an hour in each, before returning to hex A. Unit X has spent four hours scouting, but unit Y has just spent four minutes standing around waiting for Unit X to get back.
So, this means that it is possible for units (or even the side as a whole/ruler, if the ruler moves around) to have more than 16 hours if they really wanted it. Most rulers though seem to be highly sedentary, which means the ruler only gets 16 hours, but their units may get far more. So I suppose you could get nearly unlimited by having the ruler spend ~15 hours in a hex, then move, then spend another ~15 hours in a hex, then move, etc. until move runs out, but even that could be tricky because it is stated that the sun moves with the unit when it changes hexes unless it is observed entering the new hex.
So the above scout example might get troublesome if the scout goes to more than 16 hexes to explore, spending an hour in each, before returning. But if it can move that far in one turn, maybe it would only take 30 minutes, or 15 minutes to explore a hex properly. This would go with my earlier theory that things take as long as they need to to fit into the 16 hour time limit in Erfworld.
Consider this: If time is unlimited in Erfworld, why would a scout spend an hour exploring, and then report back in only a minute? I mean, if the ruler can wait forever for the report to come in, why do the mechanics make it come so fast? Why do the mechanics make the scout so fast in comparison to the rest of the side? If you had unlimited time, why would hexes -have- different times? Go at different rates? If time is unlimited, it wouldn't mater if one hex was moving faster than another. It really only maters if something needs to happen by a certain time.
Lilwik wrote:The only evidence that I've seen anyone present for unlimited time is the absence of clocks.
Well, I'd consider a much stronger thing being sizemore's statements that time doesn't matter. How could time not matter if there was a chance that you run out if it and get your plans cut short?
As far as I can see, the only way for time not to matter would be for it not to be a limiting factor - somehow, the day has to go on long enough for you to do everything you're able to do in a turn.
Or the reverse. You do everything you need to do in one day.
0beron wrote:Okay, clearly everyone seems to be missing this and totally ignoring the fact that I have even said it, when it's the biggest contradiction ever, so allow me to make it impossible to miss:
If every day is always the same length, everywhere, why is the sun ever in different places in the sky in different hexes?
The two are impossible to reconcile. The sun supposedly moves at a constant rate, and days are all the same length. Theses two "facts" combined mean that the sun would always be in the same place everywhere. The fact that it is clearly NOT means that something was "lost in translation" when Maggie and Sizemore explained this to Parson. Until that paradox is resolved, we don't know what's happening.
As for the "impossible third option" Lilwik refers to, it is possible that there is some kind of variable time that is a function of natural predictamancy, or perhaps even some different mechanic we/Parson are unable to understand.
It's relativity. You spend an hour in one hex, but only 1 minute has passed in another. A day is 24 hours in any given hex, but a day is more than 24 hours if you keep switching between hexes. It's really no different (well, reversed, but otherwise no different) from relativity in the real world. It is a very difficult concept to wrap your mind around at even its basic level, much less its more complex ones.
Also, I've put forward the variable time thing about 3 times now as the third option
Or rather, variable speed. You get a limited amount of time, but you'll always move fast enough that that time is enough.
FTL seems to be getting on my idea now too