LTDave

LTDave

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  • LTDave published a blog post Stack Bonus Comic 28 days ago
      It's been a frustration to me for the last five years that I (and my forum gaming associates) cannot come up with a system to apply a stack bonus that actually motivates players to form stacks of 8 units that also aligns with the comic...
    Comments
    • Amakar 19 days ago

      Ok. A bit late, but I have it:

      Assume the following mechanics:

      A) Stacked units attack as a group, with damage equal to their combined power + a flat stack bonus.

      B) The stack bonus applies once, to this unified strike.

      C) The bonus for stack size is   Geometric (1+2+3+4..) or quadratic (2^2, 3^2, 4^2)

      D) The 9th+ units do not change the bonus

      Now image a quadratic bonus so 8 units give +64 to the stack's attack,

      Each units is essentially contributing its power +8 to the damage total.

      The 9th unit would contribute only its power, squandering the +8 bonus. However, if placed in another group of 8, it would contribute.

      By keeping units in groups of 8, you maximize their potential damage output.  This math requires geometric or exponential stack bonuses in order to avoid calling groups of 2 the best.

    • ArtyD 19 days ago

      The pincer formation allowed both movement blocking and if Jillian didn't join Ansom (or find the rest of the dwagons) a very large flanking bonus.  It was off turn so he couldn't actually start an engagement.  The unlead stacks would have struck the alliance stack from all directions at the same time.  The linkup would have allowed it to happen.  This was actually drawn as Option 2 where you could see dwagons coming at them from all directions.

      In addition the "being in the hex" isn't giving the flanking bonus.  It's attacking from the hex at least 2 away at the same time that causes the mass flanking bonus to happen.  It helps on initial combat rounds and retreat.  With all six hexes being initiated from at the same time each attacker would be given a bonus of 3 flanking.  Rear hex (directly opposite) Right flank, and Left flank would all stack up bonuses.  If the units were all in one stack all the damage would be dumped upon the single stack croaking as many units as the damage output would allow.  If you had max 8 stacks facing each direction the flanking hits that stack with obscene effectiveness if they can get hit from behind, and then the rest of the combat is without flanking bonuses.  This is not like a surprise round.  Transilvito did that vs the tool.  Failed spot checks FTW/L?  Side effect of having only 3 units which speak with him.

      That's how multiple stacks eliminate flanking.  With 6 stacks effectively you CAN'T be flanked as you are facing every direction.  You would still get hit initially from all directions but the bonus is lessened from +3 flanking to just first strike.  Then it turns into a scrum.

      Parson used his warlords in a cycle to prevent flanking hitsies on his retreating dwagons.  A would enter the hex, take the ranged hitsies, engage.  B would enter the hex, no ranged hitsies this time, engage to allow A to retreat without being hit by flanking bonus attacks.  A would restack the wounded dwagons out with fresh dwagons in while B was in combat and C was ready to go.  If B's stack got too damaged before A was fully resacked C entered so B could retreat without the free flanking hitsies and then A would need to be ready to go again while B restacked.

      It was brilliant, simple, effective, and probably completely an accident that it was presented as a way to prevent flanking to kill the dwagons.  It also makes me wonder why the tool could only bring 3 of his best units with him rather than the full 6 mounted units, and Jack.  My best guess is that not all dwagons have the mount special or the tool actually considered upkeep if he had to be a barbarian for a turn or two.

    • Silversought 19 days ago

      Problems with your argument, ArtyD:

      1. Having more than 8 units in a single stack -does- reduce the stacking bonus. Your base assumption is actually countered by Rob's response in this thread.
      2. We are never told that a flanking bonus would have been contributed had they managed to close the trap on Ansom. The big awesome part of the trap was that Ansom was made strategically vulnerable: he didn't know where he needed to go to find the critical target (wounded dwagons) and if he punched his way back to the column, he'd lose a lot of good units -and- his remaining siege. No flank bonus was even mentioned. To try to restate this point shortly: they -told- us why it was a good strategy, and your idea wasn't mentioned as a factor, let alone a huge advantage.
      3. There is no mention of any particular strategy being used to minimize damage to the dwagons during the assault on the siege engines. No mention of using a new unit to guard the retreating one. The whole strategy was "hold a few fresh dwagons back to use as a shell guard, send the rest of the dwagons into combat against the siege engines until they needed to withdraw to a relatively safe rendezvous to wait for the next turn"

      As to the Tool only bringing a few knights with him, we still have a possible answer. Stack size limitation. Rider/mount combos don't get treated differently in those rules, just when determining stack bonus.

  • LTDave published a blog post Tales from Erflia: Battle at Goanna City 85 days ago
    “To pop this morning, and croak before you’ve even seen a turn begin. To never hear the Ferrr-Durrrp of freedom. Tough break.”

Top Submissions

  • LTDave published a blog post Stack Bonus Comic 28 days ago
      It's been a frustration to me for the last five years that I (and my forum gaming associates) cannot come up with a system to apply a stack bonus that actually motivates players to form stacks of 8 units that also aligns with the comic...
    Comments
    • Amakar 19 days ago

      Ok. A bit late, but I have it:

      Assume the following mechanics:

      A) Stacked units attack as a group, with damage equal to their combined power + a flat stack bonus.

      B) The stack bonus applies once, to this unified strike.

      C) The bonus for stack size is   Geometric (1+2+3+4..) or quadratic (2^2, 3^2, 4^2)

      D) The 9th+ units do not change the bonus

      Now image a quadratic bonus so 8 units give +64 to the stack's attack,

      Each units is essentially contributing its power +8 to the damage total.

      The 9th unit would contribute only its power, squandering the +8 bonus. However, if placed in another group of 8, it would contribute.

      By keeping units in groups of 8, you maximize their potential damage output.  This math requires geometric or exponential stack bonuses in order to avoid calling groups of 2 the best.

    • ArtyD 19 days ago

      The pincer formation allowed both movement blocking and if Jillian didn't join Ansom (or find the rest of the dwagons) a very large flanking bonus.  It was off turn so he couldn't actually start an engagement.  The unlead stacks would have struck the alliance stack from all directions at the same time.  The linkup would have allowed it to happen.  This was actually drawn as Option 2 where you could see dwagons coming at them from all directions.

      In addition the "being in the hex" isn't giving the flanking bonus.  It's attacking from the hex at least 2 away at the same time that causes the mass flanking bonus to happen.  It helps on initial combat rounds and retreat.  With all six hexes being initiated from at the same time each attacker would be given a bonus of 3 flanking.  Rear hex (directly opposite) Right flank, and Left flank would all stack up bonuses.  If the units were all in one stack all the damage would be dumped upon the single stack croaking as many units as the damage output would allow.  If you had max 8 stacks facing each direction the flanking hits that stack with obscene effectiveness if they can get hit from behind, and then the rest of the combat is without flanking bonuses.  This is not like a surprise round.  Transilvito did that vs the tool.  Failed spot checks FTW/L?  Side effect of having only 3 units which speak with him.

      That's how multiple stacks eliminate flanking.  With 6 stacks effectively you CAN'T be flanked as you are facing every direction.  You would still get hit initially from all directions but the bonus is lessened from +3 flanking to just first strike.  Then it turns into a scrum.

      Parson used his warlords in a cycle to prevent flanking hitsies on his retreating dwagons.  A would enter the hex, take the ranged hitsies, engage.  B would enter the hex, no ranged hitsies this time, engage to allow A to retreat without being hit by flanking bonus attacks.  A would restack the wounded dwagons out with fresh dwagons in while B was in combat and C was ready to go.  If B's stack got too damaged before A was fully resacked C entered so B could retreat without the free flanking hitsies and then A would need to be ready to go again while B restacked.

      It was brilliant, simple, effective, and probably completely an accident that it was presented as a way to prevent flanking to kill the dwagons.  It also makes me wonder why the tool could only bring 3 of his best units with him rather than the full 6 mounted units, and Jack.  My best guess is that not all dwagons have the mount special or the tool actually considered upkeep if he had to be a barbarian for a turn or two.

    • Silversought 19 days ago

      Problems with your argument, ArtyD:

      1. Having more than 8 units in a single stack -does- reduce the stacking bonus. Your base assumption is actually countered by Rob's response in this thread.
      2. We are never told that a flanking bonus would have been contributed had they managed to close the trap on Ansom. The big awesome part of the trap was that Ansom was made strategically vulnerable: he didn't know where he needed to go to find the critical target (wounded dwagons) and if he punched his way back to the column, he'd lose a lot of good units -and- his remaining siege. No flank bonus was even mentioned. To try to restate this point shortly: they -told- us why it was a good strategy, and your idea wasn't mentioned as a factor, let alone a huge advantage.
      3. There is no mention of any particular strategy being used to minimize damage to the dwagons during the assault on the siege engines. No mention of using a new unit to guard the retreating one. The whole strategy was "hold a few fresh dwagons back to use as a shell guard, send the rest of the dwagons into combat against the siege engines until they needed to withdraw to a relatively safe rendezvous to wait for the next turn"

      As to the Tool only bringing a few knights with him, we still have a possible answer. Stack size limitation. Rider/mount combos don't get treated differently in those rules, just when determining stack bonus.

  • LTDave published a blog post Tales from Erflia: Battle at Goanna City 85 days ago
    “To pop this morning, and croak before you’ve even seen a turn begin. To never hear the Ferrr-Durrrp of freedom. Tough break.”

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