LTDave

LTDave

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  • LTDave published a blog post Stack Bonus Comic 183 days ago
      It's been a frustration to me for the last five years that I (and my forum gaming associates) cannot come up with a system to apply a stack bonus that actually motivates players to form stacks of 8 units that also aligns with the comic...
    Comments
    • Silversought 142 days ago

      Book 1, Waste of Mount Space: There is such a thing as a max stack. It may be that Gobwin Knob had sufficient dwagons for each uncroaked warlord to lead a max stack (not too surprising) and that a dwagon max stack is a functional 8-stack (not entirely out of the question). That said, I acknowledge that if there is a weak point in my argument, this is it. I'll think some more on it.

      Book 1, Commanders and Knights can ride: Warlord Bart from Book 0 has no non-leadership specials. He is considered perfectly usable by Jillian, who leads campaigns with an entirely aerial force. Jack is also lacking this "rider" special. 

      The Backer Story: The backer story never describes a unit as both a seafarer and a stabber (or piker), -but- I did find a mention of a non-seafarer stabber. Your argument is plausible, whoops. I'm no longer certain you are wrong. (Harpooners are definitely seafarers, but they may actually be stabbers, which would certainly blow my rebuttal away. During the battle, the enemy units are referred to as 'sailors', 'soldiers', and 'crew' for the most part. That said, the pikers are never referred to as sailors or any other applicable term. Forecastle's stabbers are never -also- referred to as harpooners.)

      I may have gone a little more confidently against your suggestion than I should have. Sorry!

    • tomaO2 142 days ago

      My idea is that commanders and knights both have the "rider" special, which simply mitigates the stacking penalties and allows the unit to properly control the mount in a battle zone (scouts don't seem to ride mounts so I speculate that this is because they can't stop them from fighting like I knight could). Assuming such a thing exists.

      As for the stabbers, Duke Forecastle is the only non-seafarer unit on the entire fleet. Just having one non seafarer causes movement penalties. I think you are looking for too many details when the critical information was given right up front. Land units don't sail ships.

      No worries about stating things to definitively. I do that a lot, myself. Important thing is you can look at new evidence and change the theory of how things work. That IS the goal after all.

      This information Rob has provided has inspired me a bit. I'm actually tinkering around with a mechanics model on how Erfworld might work. It's clearly not completely correct and I won't claim I'm trying for 100% accuracy. Some stuff feels contradictory, so I'm keeping models until I get a clearer picture.

      Basically, I'm just trying to model how it could work for a player to roleplay things. No replies so far. I think I came up with a pretty good working framework. I'm especially proud of my ideas on how damage works. I thought up that the reasons heavy units can wade through heavy, unlead, infantry stacks is because they have damage reduction but some units, like knights, would have 'armor ignore' special, so they can do a lot more damage. I also noticed how the only units that seem to kill more then one unit a turn are heavies. Like when Sizemore's golem killed the two jetstone warlords in the tunnels. So Heavies could have some sort of a cleave feat.

       

       if you want to look it over. http://forums.erfworld.com/viewtopic.php?f=12&t=7200

    • Silversought 142 days ago

      Actually, Forecastle isn't the only non-seafaring unit in the fleet. A good deal of the "soldiers" (approximately half, according to Chequer) are not seafarers. Forecastle's special element is that he is the only non-seafarer actually crewed to a ship.

      I've seen your model, and I think it seems a bit on the complicated side. Good luck with it though!

  • LTDave published a blog post Tales from Erflia: Battle at Goanna City 241 days ago
    “To pop this morning, and croak before you’ve even seen a turn begin. To never hear the Ferrr-Durrrp of freedom. Tough break.”

Top Submissions

  • LTDave published a blog post Stack Bonus Comic 183 days ago
      It's been a frustration to me for the last five years that I (and my forum gaming associates) cannot come up with a system to apply a stack bonus that actually motivates players to form stacks of 8 units that also aligns with the comic...
    Comments
    • Silversought 142 days ago

      Book 1, Waste of Mount Space: There is such a thing as a max stack. It may be that Gobwin Knob had sufficient dwagons for each uncroaked warlord to lead a max stack (not too surprising) and that a dwagon max stack is a functional 8-stack (not entirely out of the question). That said, I acknowledge that if there is a weak point in my argument, this is it. I'll think some more on it.

      Book 1, Commanders and Knights can ride: Warlord Bart from Book 0 has no non-leadership specials. He is considered perfectly usable by Jillian, who leads campaigns with an entirely aerial force. Jack is also lacking this "rider" special. 

      The Backer Story: The backer story never describes a unit as both a seafarer and a stabber (or piker), -but- I did find a mention of a non-seafarer stabber. Your argument is plausible, whoops. I'm no longer certain you are wrong. (Harpooners are definitely seafarers, but they may actually be stabbers, which would certainly blow my rebuttal away. During the battle, the enemy units are referred to as 'sailors', 'soldiers', and 'crew' for the most part. That said, the pikers are never referred to as sailors or any other applicable term. Forecastle's stabbers are never -also- referred to as harpooners.)

      I may have gone a little more confidently against your suggestion than I should have. Sorry!

    • tomaO2 142 days ago

      My idea is that commanders and knights both have the "rider" special, which simply mitigates the stacking penalties and allows the unit to properly control the mount in a battle zone (scouts don't seem to ride mounts so I speculate that this is because they can't stop them from fighting like I knight could). Assuming such a thing exists.

      As for the stabbers, Duke Forecastle is the only non-seafarer unit on the entire fleet. Just having one non seafarer causes movement penalties. I think you are looking for too many details when the critical information was given right up front. Land units don't sail ships.

      No worries about stating things to definitively. I do that a lot, myself. Important thing is you can look at new evidence and change the theory of how things work. That IS the goal after all.

      This information Rob has provided has inspired me a bit. I'm actually tinkering around with a mechanics model on how Erfworld might work. It's clearly not completely correct and I won't claim I'm trying for 100% accuracy. Some stuff feels contradictory, so I'm keeping models until I get a clearer picture.

      Basically, I'm just trying to model how it could work for a player to roleplay things. No replies so far. I think I came up with a pretty good working framework. I'm especially proud of my ideas on how damage works. I thought up that the reasons heavy units can wade through heavy, unlead, infantry stacks is because they have damage reduction but some units, like knights, would have 'armor ignore' special, so they can do a lot more damage. I also noticed how the only units that seem to kill more then one unit a turn are heavies. Like when Sizemore's golem killed the two jetstone warlords in the tunnels. So Heavies could have some sort of a cleave feat.

       

       if you want to look it over. http://forums.erfworld.com/viewtopic.php?f=12&t=7200

    • Silversought 142 days ago

      Actually, Forecastle isn't the only non-seafaring unit in the fleet. A good deal of the "soldiers" (approximately half, according to Chequer) are not seafarers. Forecastle's special element is that he is the only non-seafarer actually crewed to a ship.

      I've seen your model, and I think it seems a bit on the complicated side. Good luck with it though!

  • LTDave published a blog post Tales from Erflia: Battle at Goanna City 241 days ago
    “To pop this morning, and croak before you’ve even seen a turn begin. To never hear the Ferrr-Durrrp of freedom. Tough break.”

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