Capital

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Cities 101
City Zones, Capital, Capital Site, Regent, Claiming a City, Cities of Erfworld

[edit] Proposed Canon

A Capital is the primary City of a Side. Certain things can only be done in a side's capital city, and each side may only have one capital.


[edit] Speculation

A Capital must be located at a Capital site. Should a Barbarian Warlord capture a Capital Site, they may claim the city and become an established, Capital Side.

If a side's capital city falls, but the ruler or heir still lives, the side's units becomes Barbarian. Should a Barbarian Ruler or Heir claim a city, they may re-establish their former side.

If a side's capital city falls, but side controls other capital sites, the side might not revert to barbarism. Instead, one of the other capital sites might become the sides new capital.

[edit] Effect of number of sides

The need for functions to be performed by capitals may place restraints on how big a side can become. Two sides with ten cities may be inherently stronger then one side with 20 due to more leadership or better logistics.

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