Dirtamancy

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[edit] Canon

Class\Axis Erf Fate Numbers
Stuffamancy Dirtamancy Changemancy Dittomancy

[edit] Proposed Canon

[edit] Information

Dirtamancy is one of the three disciplines of the magic class Stuffamancy, which is aligned to the element of Matter. Dirtamancy is aligned with the axis of Erf.Erf-b1-p038a

It is apparently a rare discipline and highly valued around the Magic Kingdom.

[edit] Abilities

  • Moving and digging through solid stone.
  • Creating and healing Dirtamancy golems such as
Crap Golems
Acid Rock Golems
Soft Rock Golems
Hard Rock Golems
Metal Golems
  • Creation of booby traps. (Could be solely the application of enhanced digging or tunneling abilities.)
  • Construction and demolition of buildings and similar battlefield and civil engineering tasks.
    • Building walls, tilling gardens, digging foundations, making stone paths, etc.
  • Alteration of terrain type. (Accomplished by a Dirtamancer linked by a Thinkamancer to a Croakamancer.)

[edit] Known Dirtamancers

Sizemore Rockwell in the service of the Plaid Tribe.

[edit] Dirtamancer Bonuses

A dirtamancer is also known to give a substantial combat bonus to Dirtamancy golems under his or her command.

A dirtamancer present in the city at the time of an upgrade also substantially reduces the cost.

A dirtamancer that is present when a city upgrades dictates the look of the city and the livery (if any) present within.

[edit] Speculation

As a form of Stuffamancy, Dirtamancy is aligned with Matter, but not with Life or Motion. However, most of the abilities which a Dirtamancer commands seem to allow him to either grant matter a magical substitute for Life (as in the creation of golems), or to involve the movement of matter, (such as in the construction of tunnels.)

[edit] Natural dirtamancy

The building and upgrading of a city is a form of natural dirtamancy.

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