Dirtamancy
From ErfWiki
Contents |
[edit] Canon
| Class\Axis | Erf | Fate | Numbers |
|---|---|---|---|
| Stuffamancy | Dirtamancy | Changemancy | Dittomancy |
[edit] Proposed Canon
[edit] Information
Dirtamancy is one of the three disciplines of the magic class Stuffamancy, which is aligned to the element of Matter. Dirtamancy is aligned with the axis of Erf.Erf-b1-p038a
It is apparently a rare discipline and highly valued around the Magic Kingdom.
[edit] Abilities
- Moving and digging through solid stone.
- Creating and healing Dirtamancy golems such as
- Creation of booby traps. (Could be solely the application of enhanced digging or tunneling abilities.)
- Construction and demolition of buildings and similar battlefield and civil engineering tasks.
- Building walls, tilling gardens, digging foundations, making stone paths, etc.
- Alteration of terrain type. (Accomplished by a Dirtamancer linked by a Thinkamancer to a Croakamancer.)
[edit] Known Dirtamancers
Sizemore Rockwell in the service of the Plaid Tribe.
[edit] Dirtamancer Bonuses
A dirtamancer is also known to give a substantial combat bonus to Dirtamancy golems under his or her command.
A dirtamancer present in the city at the time of an upgrade also substantially reduces the cost.
A dirtamancer that is present when a city upgrades dictates the look of the city and the livery (if any) present within.
[edit] Speculation
As a form of Stuffamancy, Dirtamancy is aligned with Matter, but not with Life or Motion. However, most of the abilities which a Dirtamancer commands seem to allow him to either grant matter a magical substitute for Life (as in the creation of golems), or to involve the movement of matter, (such as in the construction of tunnels.)
[edit] Natural dirtamancy
The building and upgrading of a city is a form of natural dirtamancy.
