Doran's RPG Mechanics

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[edit] Mechanics

This an attempt to create a rough RPG set of rules of erfworld, based off the Exalted d10 system.

[edit] Attack

This will be rolling d10s, any roll of 8 and above is a success, you can rerolls 10s. Dice number will be decided by (base unit attack + level + bonuses) - (opponent defense value) +/- any circumstances. Bonuses apply from stack and leadership. A leadership bonus does not apply to the warlord doing the leading Magic weapons can also add bonuses.

[edit] Defense

These will have two values, dodge and parry, as calculated in exalted book, however essence will be replaced by bonuses. The formula will be (base DV value + level + bonuses) /2 rounded down. Highest current stat will be used, and highest stat will be seen in statovision.

[edit] Move

? - partially governed by unit's level

[edit] Bonuses

[edit] Leadership Bonus

Governed directly by unit's level

[edit] Stack Bonus

Builds up to 8, without a warlord stacks autoattack until they win or die.

[edit] Specials

These will be governed by merits for PCs, templates for their troops.

[edit] Upkeep

[edit] Upkeep

Upkeep will be governed by the following rules:-
1. The base unit for upkeep is an infantry unit, at 10S per turn
2. When a unit levels it adds half its base upkeep, for example a level 9 piker = (10 + 5*8) = 50 schmuckers per turn
3. Warlords upkeep is 10 times that of an equivalent levelled unit, for example Jillian, a level 9 warlord (10+5*8)*10 = 500 schmuckers per turn
4. Special abilites such as Heavy, Flying etc can be added to a unit for an increase in upkeep.
5. If you have provisions, upkeep is reduced by 70% rounded up.

As stated elsewhere in canon, a warlords purse is level * 1000.

[edit] Upkeep per Turn Formula

Schmuckers per Turn = B*(1 + (L-1)/2)*W

Where B is the Base Unit Upkeep - the amount for a level 1 unit of that type. L is their level, and W is 10 if they are a warlord, 1 otherwise.

To calculate the B.U.U., see here.

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