Doran's RPG Mechanics
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[edit] Mechanics
This an attempt to create a rough RPG set of rules of erfworld, based off the Exalted d10 system.
[edit] Attack
This will be rolling d10s, any roll of 8 and above is a success, you can rerolls 10s. Dice number will be decided by (base unit attack + level + bonuses) - (opponent defense value) +/- any circumstances. Bonuses apply from stack and leadership. A leadership bonus does not apply to the warlord doing the leading Magic weapons can also add bonuses.
[edit] Defense
These will have two values, dodge and parry, as calculated in exalted book, however essence will be replaced by bonuses. The formula will be (base DV value + level + bonuses) /2 rounded down. Highest current stat will be used, and highest stat will be seen in statovision.
[edit] Move
? - partially governed by unit's level
[edit] Bonuses
[edit] Leadership Bonus
Governed directly by unit's level
[edit] Stack Bonus
Builds up to 8, without a warlord stacks autoattack until they win or die.
[edit] Specials
These will be governed by merits for PCs, templates for their troops.
[edit] Upkeep
[edit] Upkeep
Upkeep will be governed by the following rules:-
1. The base unit for upkeep is an infantry unit, at 10S per turn
2. When a unit levels it adds half its base upkeep, for example a level 9 piker = (10 + 5*8) = 50 schmuckers per turn
3. Warlords upkeep is 10 times that of an equivalent levelled unit, for example Jillian, a level 9 warlord (10+5*8)*10 = 500 schmuckers per turn
4. Special abilites such as Heavy, Flying etc can be added to a unit for an increase in upkeep.
5. If you have provisions, upkeep is reduced by 70% rounded up.
As stated elsewhere in canon, a warlords purse is level * 1000.
[edit] Upkeep per Turn Formula
Schmuckers per Turn = B*(1 + (L-1)/2)*W
Where B is the Base Unit Upkeep - the amount for a level 1 unit of that type. L is their level, and W is 10 if they are a warlord, 1 otherwise.