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Be sure to read Guidelines for fan art if you want to use ErfWorld content.


Featured article

Erfworld Geography
City, Terrain Type, Special Locations, Notable Locations


Cities 101
Capital Cities, Port Cities, City Zones, Building, Regent, Claiming a City, Cities of Erfworld


'The City of Gobwin Knob from Page 121.'

City

Cities are fixed locations in Erfworld. They can produce units and provide Shmuckers for a side's treasury, and they also provide some defense in combat.

Some cities are capitals for Capital Sides.

Cities, like Units, have Levels; the lowest being level 1 and the highest being level 5. A city's level determines, in large part, its size and the strength of its defenses. However, this does not take into account natural terrain modifiers. For example, Gobwin Knob's terrain makes it a far tougher defensive position than other level 5 cities. In the same way, it is theoretically possible for a low-level city, due to its terrain, to be as tough as an unmodified Level 5. Shmuckers can be used to pay for the growth or change of a city. Damaged cities lose levels. Higher-level cities are better defended.Erf-b1-p133 A city's level does not necessarily take into account its true defensive strength.

Cities come replete with buildings, but no civilian inhabitants; no 'populace.' Units popped in the city or brought in from outside may live in the buildings, and they may also be used for storage, but they are not houses with families, or shops, etc. They are popped empty and remain so until filled by the city's garrison.

Capital cities are usually ruled by the ruler of a side. When a ruler dies without an heir, the cities of that side become neutral. Units inside these cities are not allowed to move, attack, cast spells: they are essentially frozen in time, at the mercy of attackers.

Destroyed cities may be claimed by either an HeirErf-b1-p083 or Warlords of another SideErf-b1-p078. A destroyed city is not the same as a ruin.

Unit Production

The ruler sets the unit production for the city. Each city can produce certain types of units, depending on the side that built the city, and the level of that city.

For example, Gobwin Knob cities can produce warlords and spidews at level two but can never produce gwiffons. Bigger units take longer to produce.Erf-b1-p043a Cities ruled by a royal can produce royals and nobles.

A ruler may also pop an heir in this way, but this takes a tremendous number of turns.

Regent

Main Article: Regent

A Warlord can be assigned to manage a city. Having a Regent Warlord boost city income and reduces unit upkeep, among other things. To gain this bonus, the Warlord must walking around the city, observing or "supervising," as it were. First Intermission 35


(((City)))

Improvement Drive

The article in desperate need of improvement is Relationships


The current improvement drive is on Characters. There are tons of characters and tons to say about them and how they interact. As usual, add as much info as you can, and as many links as possible. For the featured article, we're gonna do general work on Relationships instead of any one specific article.

Latest Update

LIAB Page 40

Did you know...

  • DorianMode made a map of Erfword? It's pretty cool.
  • Xin Ye is the artist that replaced Jamie Noguchi for the second book?
  • Parson wrote a webcomic while he was still in his world? You can go read it!
  • Guidelines for fan art is a pretty significant page on the do's and don'ts of using ErfWorld content?
  • You can help by writing new articles, improving existing ones, or just doing maintenance?




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