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Caster

Magic 101
Natural Magic, Caster, Caster link, Juice, Scroll, Magic Item

Casters are units that can use scrolls and cast spells. While certain units can use spells or spell-like abilities (i.e. Archons), Casters are the only units in Erfworld that can learn and cast spells beyond their unit's specific ability or spell set. Casters are further defined as being Commanders and being able to form caster links. Casters are called by their class or discipline, so a caster who casts from Lookamancy is called an Lookamancer, and a caster who does general Hippiemancy would be called a Hippiemancer.

Using Magic

Every caster belongs to a magical discipline (e.g. thinkamancy or croakamancy) and can cast spells from that discipline. Some casters can only cast spells belonging to their discipline, while other casters can cast spells from multiple disciplines.Erf-b1-p013 Multi-discipline casters are uncommon and there may be limits on what spells they can cast and how successful those spells are.

Casting spells uses a caster's juiceErf-b1-p104 so there is a limit on the amount of magic a caster can perform during one turn Erf-b1-p090. Casters can extend this limit by creating and using scrolls. Scrolls increase the versitility of casters by allowing them to cast spells they don't know or spells that are part of a discipline they can't otherwise cast from.Erf-b1-p126.

Caster Creation

Casters are created in the same way as warlords; when popping a warlord, there is a chance of getting a caster instead. This inherently means that Rulers can't control the number or type of Casters who pop in their cities. However, some Erfworlders believe that the Titans grant sides the Casters they truly need.

Commander

Like Warlords, Casters are commanders and can lead units in combat. Erf-b1-p084a However, they do not have the Leadership ability and do not grant a Leadership bonus to units under their direct command. Some casters can grant a special bonus to particular units. For example, Dirtamancers provide bonuses to golems under their command, and Croakamancers provide bonuses to uncroaked units.Erf-b1-p084a

Caster Links

Main Article: caster link

A Thinkamancer can join one or two other casters together into a caster link allowing those casters to cast powerful spells, multi-disciple spells, or create multi-disciple magical items or scrolls. The most powerful spells and items (apart from those created and used by Titans) are created by linked casters.
(((Caster)))

Improvement Drive

The article in desperate need of improvement is City


Our third improvement drive is going to the various Locations of Erfworld Information for this category is kinda sparse, but there's always room for improvement. Add links, See Also sections. If you find some articles that you can roll together, do it! Let's take a close look at City. While information is kind of lacking on specific cites, there's a ton on cities in general.

Latest Update

page Text 13: Annotations

It all required an ordered brain.

Gobwin Knob's side now spanned fifteen cities, and about 9400 units. Among these were over eight thousand speaking units, any one of whom could request Maggie's attention via intense concentration. Similarly, she could reach out to these units herself, to relay orders or request status. Scouting units in all directions, some of them hundreds of hexes away, passed along terrain and encounter information to her as they moved. And with Archons out there in the field, she had other, primitive Thinkamancers to manage as well.

Some (mercifully subconscious) part of Maggie's mind was always sorting and prioritizing the incoming and outgoing messages, making little decisions which added up to bigger ones.

That was at the quietest of times. Before and during a major battle, it was more than she could fully process, more than she had the juice for. However structured and competent her mind might be, she was still only an Adept class Thinkamancer. Even a Mastermind would be taxed under these conditions.

Ah, even so. One did one's best.

Her primary concern at the moment was juice. This battle and this turn would represent (at best) only half the day's likely demand on her services. Even if it all went swimmingly and Chief Warlord Ansom seized his former capital with ease, there was a long day yet ahead.

Gobwin Knob's natural spot in the turn order came fairly early, before all nearby sides except Charlescomm and Transylvito. Transylvito was allied with the Coalition, so it currently took its turn with Jetstone. Today, Gobwin Knob's turn had begun at dawn, which meant Charlescomm was either absent from the battlespace or allied with a side that took its turn later.

The upshot of all of that was that all other enemy sides would take their turns before she could regain her juice. A Coalition counterstrike was nearly inevitable, so juice conservation was in order.

She was conserving now, but that worried her too. She had entirely too little idea what was happening.

The strike force was definitely in the city, but there had been no word from them for more than twenty minutes. She spent a tiny bit of juice to confirm the existence and status of the major units there, but did not open a Thinkagram. At least one Archon was supposed to send a full picture Thinkagram, once the engagement began. But it appeared that...

That subconscious part of her brain poked her in the ribs. She checked the Chief Warlord's location again.

"Oh dear," she whispered, very quietly.

Parson heard her. "What's going on?" he asked. The Situation Room had been silent for several minutes, ever since a brief discussion between Stanley and Parson about the color scheme of the tactical figurines had ended snappishly.

Maggie cleared her throat. "I don't know, [[Lord Hamster]." Her Duty here was slightly vague. Clearly both Lord Stanley and Lord Parson would want to know that Ansom was not among the attackers. She particularly didn't care to mislead Parson any more than necessary. But if she told them, they would certainly give her orders which would involve spending more juice.

Even under a Ruler like Stanley, decisions on the battlefield were usually left to the field Commanders. If Ansom didn't want to lead this attack, that was his prerogative.

But it was decidedly odd, after that business at the bridge.

Yes, entirely too.

"I think," she said evenly and carefully, "that there may be an irregularity with the battle plan."

Did you know...

  • DorianMode made a map of Erfword? It's pretty cool.
  • Xin Ye is the artist that replaced Jamie Noguchi for the second book?
  • Parson wrote a webcomic while he was still in his world? You can go read it!
  • Guidelines for fan art is a pretty significant page on the do's and don'ts of using ErfWorld content?
  • You can help by writing new articles, improving existing ones, or just doing maintenance?




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