Unit

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Contents

[edit] Proposed Canon

Everything that fights is a Unit.Erf-b1-p040a Units may be grouped into stacks.

[edit] Classes

Units come in classes. Classes determine unit abilities and limitations. Known classes include:

There are classes of special significance:

[edit] Unit Stats and Abilities

Statistics are numerical values that are used by the Combat, Magic, or other systems of the Erfworld universe. Generally, the higher the number is, the better the Unit is. As these values increase, power increases linearly. [1]

Every Unit has four statistics (stats) visible to warlords and castersErf-b1-p040a:

Units may also have a fifth visible statistic:Erf-b1-p050Erf-b1-p145

Units also have some hidden statistics:

[edit] Natural Abilities

Some units have abilities that can achieve unconventional results, and can be used when not on Turn.[2] These abilities are named Natural AbilitiesErf-b1-p040a and are sometimes referred to as Special Abilities. When viewed by a commander, these appear under the four basic statistics under the heading "Special."

Ability Description
FlightErf-b1-p040a Flying units can Move through the air without falling.
Water Water units can Move through the water without drowning.Erf-b1-p060
Forest-capableErf-b1-p062 Forest units can attack in forests.
Dance-FightingErf-b1-p127 Dance fighting units sing and dance while fighting.Erf-b1-p111

Units that are Dance Fighting gain a bonus, a multiplier, while in combat.Erf-b1-p125 Units without Dance Fighting can be led through MagicErf-b1-p128 or innate abilityErf-b1-p127 of the leader.

HeavyErf-b1-p077a Heavy units are stronger than normal units, but may not ride mounts, and have restricted access to tunnels depending on the base unit type.
Light Light units can enter tunnels.Erf-b1-p098a This may simply include non-heavy units (rather than a special ability).
SiegeErf-b1-p046a The ability to breach walls.Erf-b1-p126
Digging The ability to dig through earth and city walls.
PoisonErf-b1-p040a
FireErf-b1-p040a
Mount Can be ridden by humanoid units
HealingErf-b1-p022 Unit can heal wounded allied Units
FabricationErf-b1-p040a Allows a Unit to create Coins and other items, is a form of natural Dollamancy.
Breath Weapon Allows the Unit to use a short/medium range "breath" attack before or instead of melee.
Remote Visual Link Unit's Commander is able to see through the Unit's eyes from afar.
LeadershipErf-b1-p040a A Unit with Leadership:
CasterErf-b1-p084a A Caster:

[edit] Royal and Noble Units

Royal and Noble Units have slightly stronger stats and Level faster than normal Units.Erf-b1-p079a Cities ruled by Royals may pop Nobles and more Royals.

Generally speaking, Nobles have a title designating their social status, such as Duke Nozzle, Count Vinny Doombats, or Viscount Caesar Borgata. Other likely titles would be Baron, Earl, or Marquis; Lord would probably not be used due to possible confusion with Warlords and Overlords.

[edit] Parson

Parson is a very special Unit (as Hamstard would say). He has some stats (like Move and Upkeep), but they're not visible to anyone; he can't be banished by crossing a Magic Kingdom gate; and other unique rule breakers that are described with detail on his page.

[edit] Speculation

[edit] Classes

Some units types, like Men, and possibly Hobgobwins, have different classes.

  • Engineer-class infantry

Some units types don't have classes, but do have descriptors and may have multiple forms, like Golems.

Garrison units may have special classes in addition to their basic class.

  • Henchman
  • Lackey
  • Bodyguard

[edit] Natural Abilities

  • Tunnel Capable (Spidew/Sourmander/Dwarfy) - A Heavy Unit capable of entering tunnels
  • Tunnel Fighter (Gobwin/Marbit/Dwarfy) - Provides a bonus at fighting in tunnels (These could be the same Ability, applied to Heavy and Light Units respectively.)
  • ArmoredErf-b1-p077 - Probably increases the Unit's Defence. Armor may also be Equipment instead of an ability.
  • Mountain Capable (Western Giant/Dwarfy) - Unit capable of moving through Mountain Hexes. Can or cannot enter High Mountains.

[edit] References

1. ^  WoT-6012585
2. ^ Ibid.
3. ^  WoT-5931853
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