Alliance

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Alliance in [[Erfworld]] is apparently a temporary or sometimes [[Natural Allies|semipermanent]] union of [[side]]s.
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=Proposed Canon=
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Alliance in [[Erfworld]] is a temporary or sometimes [[Natural Allies|semipermanent]] union of [[side]]s.
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Known alliances are [[Royal Crown Coalition]], [[Natural Allies|semipermanent]] alliances between [[Jetstone]] and [[Marbits]] and between [[Gobwin Knob]] and [[Gobwins]].
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On one occasion, in order to pursue [[Stanley]] who fled [[Gobwin Knob]] [[Transylvito]], [[Jillian]] and [[Charlescomm]] are ordered by [[Prince Ansom]] to break alliance with [[Royal Crown Coalition]] and ally together - that should put their turn before [[Stanley]]'s.<sup>[http://www.giantitp.com/comics/erf0103.html]</sup>
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=Speculation=
The main consequences of an alliance seem to be:
The main consequences of an alliance seem to be:
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*sides in an alliance share [[turn]]s
*sides in an alliance share [[turn]]s
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Known alliances are [[Royal Crown Coalition]], [[Natural Allies|semipermanent]] alliances between [[Jetstone]] and [[Marbits]] and between [[Gobwin Knob]] and [[Gobwins]].
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[[Category:Erfworld Mechanics]]
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[[Category:Proposed Canon]]
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On one occasion, in order to pursue [[Stanley]] who fled [[Gobwin Knob]] [[Transylvito]], [[Jillian]] and [[Charlescomm]] are ordered by [[Prince Ansom]] to break alliance with [[Royal Crown Coalition]] and ally together - that should put their turn before [[Stanley]]'s.<sup>[http://www.giantitp.com/comics/erf0103.html]</sup>
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[[Category:Speculation]]

Revision as of 20:45, 24 April 2009

Proposed Canon

Alliance in Erfworld is a temporary or sometimes semipermanent union of sides.

Known alliances are Royal Crown Coalition, semipermanent alliances between Jetstone and Marbits and between Gobwin Knob and Gobwins.

On one occasion, in order to pursue Stanley who fled Gobwin Knob Transylvito, Jillian and Charlescomm are ordered by Prince Ansom to break alliance with Royal Crown Coalition and ally together - that should put their turn before Stanley's.[1]

Speculation

The main consequences of an alliance seem to be:

  • units of allied sides do not auto-attack each other
  • sides in an alliance share turns
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