Archer

From ErfWiki

Revision as of 20:39, 24 November 2009 by Jorgath (Talk | contribs)
Jump to: navigation, search
Marbit archer units get their "hitsies" on a red dwagon.Erf-b1-p049Same-site.PNG

Contents


Proposed Canon

Archers are a Class of Unit (as in "archer-class infantry").Erf-b1-p077aSame-site.PNG. An archer uses projectile weapons, such as a bow and arrows or crossbow,Erf-b1-p049Same-site.PNG Erf-b1-p059Same-site.PNG as its weapon. Any unit can, theoretically, throw or fire a projectile weapon. However, the archery specialization gives a unit a much better chance of hitting its target, while a non-archery proficient unit's chances of hitting the target are greatly reduced. [1]

Archer-type units have the ability to strike at flying units.

Speculation

WoodsyErf-b1-p057Same-site.PNG and Shady Elves, as well as Men, all have archers. While men have other unit types, it is possible (though unclear) that Woodsy and/or Shady Elves only have archer units, or that all such elves are automatically archers, in addition to or instead of, any other classification. It is likely, though not supported directly via the comic, that Shady and especially Woodsy elves are superior archers to all others. (As this is a common feature of such units in other games).

Range

The maximum range of Archers is unknown. It's probable that they can reach any unobstructed target within their hex. It might be possible for them to hit units in other hexes, although if that's the case there may be other restrictions like only firing on their own turn, perhaps as a trade-off for movement.

References

  1. ^  First Intermission 6
Go To:
Personal tools