Strengths: Taming Dwagons, Heaving Lightning, Cracking Things
Weaknesses: Inconspicuousness, Clarity of Purpose, Personal Taste in Friends
Known properties include:
- Taming and control of dwagonsErf-b1-p031Erf-b1-p079
- Controlling lightningErf-b1-p113
- Turning roughly every fifth walnut cracked with it into a pigeonErf-b1-p004
- Turned the one bird croaked with it into a walnutErf-b1-p114
- Hitting a dwagon pacifies it, knocking it out for remainder of turn
It should be noted that some of the pigeons thus created turn back into walnuts after being croaked (or once cooked, or perhaps simply contain walnuts somewhere inside).Erf-b1-p037 The exact effects of this tool striking living things are mostly unknown. So far in the comic, one Orly has been struck with the Arkenhammer in combat; it turned into a walnut.Erf-b1-p114
The hammer likely opened up the ability to pop dwagons at Gobwin Knob.
Stanley, a Warlord who cannot cast spells, uses an electrical effect to take down a Chief Warlord (Caesar Borgata) and his entire stack, emerging entirely unscathed from the engagement. This effect appears to be powerful enough to compare to the associated Disciplines of the other two Arkentools. The question, then, is which Discipline does this effect belong to?
Since Thinkamancy and Croakamancy are Fate Axis Disciplines, some readers feel that all associated Disciplines should be Fate aligned. Fate magic being the determining factor in attunement reinforces this belief.
The case for Shockmancy
Sizemore unleashes a Shockmancy scrollErf-b1-p126 which strike down enemies with yellow bolts. This fits the definition for shock, "a sudden and violent blow or impact".
The first case for Shockmancy compares the electrical effect's resultsErf-b1-p113 to that of the known Shockmancy resultErf-b1-p126. The two results are remarkably similar, suggesting they come from the same Discipline.
The second case relies on an undefined part of Shockmancy. An electrically shocking effect is Shockmancy.
The case against: Shockmancy is Erf aligned, not Fate aligned. The Scroll and hammer effects look different and have thematically different magic words. This may indicate different Disciplines.
The case for Carnymancy
Carnymancy has not yet been defined, but is probably defined by either the term "Carny" or "Carnival".
The first case suggests that since electrical shows have been included in carnivals, an electrical effect is Carnymancy.
The second case looks at the Arkenhammer itself. The 'hammer has the appearance of a squeeky toy hammer, which can be a prize given by Carny's at a carnival.
A third case, if Carnymancy covers circuses as well, is that taming Dwagons is a lot like lion-taming. (Assuming taming units isn't Thinkamancy, Foolamancy, or some other Discipline).
The case against: electricity at carnivals are generated by machines; choosing a Discipline based on the appearance of the hammer itself is inconsistent with the association by effect of the 'dish and 'pliers.
The case for Changemancy
Changemency has not yet been defined, but is probably defined by an effect of changing one thing into another.
Since the Arkenhammer changes birds into walnuts and vice versa, it does have an effect that associates with Changemancy.
The case against: the effect is not on par with the 'dish and 'pliers.
Real World References
It was pointed out that a company named Stanley manufactures hand tools.
Thor, the god of storms (could create thunder and lightning) from Norse mythology, owned a hammer named Mjolnir.