From ErfWiki

Revision as of 03:51, 29 July 2009 by Kreistor (Talk | contribs)
Jump to: navigation, search



Arkentools are a group of Artifacts believed to be created by the Titans of Ark. They are sometimes referred to as "the tools of the Titans".Erf-b1-p020Same-site.PNG Erf-b1-p004Same-site.PNG

While useful on their own, their true power is revealed when they are attuned to their user.

Parson's first Stupid Meal says there are four known Arkentools.Erf-b1-p039Same-site.PNG

The Arkentools look different from most objects in the world; they resemble three-dimensional computer-generated images.

The Arkentools seen so far are:

Proposed Canon

Attunement is governed by Fate magic. Erf-b1-p022Same-site.PNG


ArkentoolSpecial UnitAssociated AxisAssociated Discipline
ArkendishProbably ArchonsFateThinkamancy

It is probable that each Arkentool allows for a special, unique, unit to be made for the side. The Arkenhammer permits the taming of Dwagons, and the Arkenpliers create 'decrypted'. Most readers agree that the Arkendish is probably involved with creating Archons.

Stanley took the title of Tool because he felt that he was destined to collect the ArkentoolsErf-b1-p020Same-site.PNG; however, recently, his failure to achieve reach Faq has left him in doubt as to his destiny. Wanda's attunement to the Arkenpliers have also cast doubt on his belief system, making him uncharacteristically cautious about demanding anything of those that work for him.

The Erfwiki is also a Tool, but whether it exists within Erfworld in addition to its known Stupidworld-Prime incarnation remains to be seen.

Associated Discipline

Given that the Arkendish provides "unmatched" Thinkamancy and the Arkenpliers provide clearly unequalled Croakamancy, many readers feel that there is an associated Discipline for the other two Arkentools.

Stanley, a Warlord who cannot cast spells, uses an electrical effect to take down a Chief Warlord (Caesar Borgata) and his entire stack, emerging entirely unscathed from the engagement. This effect appears to be powerful enough to compare to the associated Disciplines of the other two Arkentools. The question, then, is which Discipline does this effect belong to?

Since Thinkamancy and Croakamancy are Fate Axis Disciplines, some readers feel that all associated Disciplines should be Fate aligned. Fate magic being the determining factor in attunement reinforces this belief.

The case for Shockmancy

Sizemore unleashes a Shockmancy scrollErf-b1-p126Same-site.PNG which strike down enemies with yellow bolts. This fits the definition for shock, "a sudden and violent blow or impact".

The first case for Shockmancy compares the electrical effect's resultsErf-b1-p113Same-site.PNG to that of the known Shockmancy resultErf-b1-p126Same-site.PNG. The two results are remarkably similar, suggesting they come from the same Discipline.

The second case relies on an undefined part of Shockmancy. An electrically shocking effect is Shockmancy.

The case against: Shockmancy is Erf-aligned, not Fate-aligned. Some readers feel that the visual, magic word, & thematic elements of the Scroll spell and the Van Der Graff hammer effect are different enough that they are different Disciplines. The other powers of the hammer would indicate the hammer is not exclusive to Shockmancy, even if it is dominated by it. (This would contrast with the seeming uniformity of the other tools' powers - unless the Arkendish covers Foolamancy.)

The case for Carnymancy

Carnymancy has not yet been defined, but is probably defined by either the term "Carny" or "Carnival".

The first case suggests that since electrical shows have been included in carnivals, an electrical effect is Carnymancy.

The second case looks at the Arkenhammer itself. The 'hammer has the appearance of a squeeky toy hammer, which can be a prize given by Carny's at a carnival.

If Carnymancy also covers circuses, taming dwagons could be a Carnymancy effect (assuming it's not Thinkamancy) - like 'taming' lions.

The 'flight' attributed to the hammer seems to be levitation - having only been used to raise straight up, both in actual use and in foolamancy cover - sideshow magicians would often create the illusion of levitation.

Changing pigeons to walnuts is reminiscent of making things appear, disappear, and trade places - classic small-scale magic. Pigeons were often used in such tricks, and walnuts are aometimes used in "shell games," another simple deception.

The case against: electricity at carnivals are generated by machines; choosing a Discipline based on the appearance of the hammer itself is inconsistent with the association by effect of the 'dish and 'pliers. The definition of Carnymancy used above has become so broad that it now can encompass every known magic effect or spell, including Uncroaked (Voodoo priestesses, freak shows, houses of horror) and Thinkamancies (mind reading shows and mesmerism).

The case for Changemancy

Changemancy has not yet been defined, but is probably defined by an effect of changing one thing into another.

Since the Arkenhammer changes birds into walnuts and vice versa, it does have an effect that associates with Changemancy.

The Arkenhammer may change dwagons from untamable to tamed.

The case against: the effect is not on par with the 'dish and 'pliers. The other powers would either have to all be attributed to Changemancy, or the hammer would not be exclusive to one discipline.

Real World References

It was pointed out that several characters have names that alludes to companies around the world that manufacture tools:

There is a company named Rockwell that manufactures tools.

It is also worth noting that one of the earliest patents for a shovel design was given to James B. Sizemore.

It was (half) humorously suggested that the fourth Arkentool should be named Arkensaw - just for the fun of it.

The Arkenstone was the name of a large and valuable dwarven gemstone in J.R.R. Tolkien's The Hobbit.

Go To:
Personal tools