Barbarians

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==Proposed Canon==
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=Proposed Canon=
Barbarians are a type of [[Unit]]. They do not belong to any [[Capital Side]] and are not [[Natural Allies]]. They are wholly independent, acting on their own. However, Barbarians can join and leave [[Alliance]]s. All Barbarians move first in the Natural [[Turn]] order. Though Barbarians are not officially a single side, all Barbarians move simultaneously.
Barbarians are a type of [[Unit]]. They do not belong to any [[Capital Side]] and are not [[Natural Allies]]. They are wholly independent, acting on their own. However, Barbarians can join and leave [[Alliance]]s. All Barbarians move first in the Natural [[Turn]] order. Though Barbarians are not officially a single side, all Barbarians move simultaneously.
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Barbarians must rely on [[mercenary]] work or hard labor (such as farming, mining or hunting) to pay their [[upkeep]], or forage for [[provisions]]. Having no [[city]] to call home, a Barbarian Warlord has a [[purse]] in lieu of a [[treasury]],{{erf|1|083}} and must take care to manage this small budget well to maintain any [[unit]]s under his command. Without a purse to store [[Shmuckers]] to pay for [[Ration]]s, an unled Barbarian must hunt [[wildlife]] for [[provisions]].
Barbarians must rely on [[mercenary]] work or hard labor (such as farming, mining or hunting) to pay their [[upkeep]], or forage for [[provisions]]. Having no [[city]] to call home, a Barbarian Warlord has a [[purse]] in lieu of a [[treasury]],{{erf|1|083}} and must take care to manage this small budget well to maintain any [[unit]]s under his command. Without a purse to store [[Shmuckers]] to pay for [[Ration]]s, an unled Barbarian must hunt [[wildlife]] for [[provisions]].
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=Creation=
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==Creation==
Barbarian units may be created in two ways:
Barbarian units may be created in two ways:
*[[Unit]]s that are in the field may become Barbarians when their [[Capital]] falls, but a [[Ruler]] or [[Heir]] lives.
*[[Unit]]s that are in the field may become Barbarians when their [[Capital]] falls, but a [[Ruler]] or [[Heir]] lives.
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**Some Barbarians pop in [[ruins]], including [[stack]]s of [[Heavy Unit|Heavies]]. These may guard treasure.
**Some Barbarians pop in [[ruins]], including [[stack]]s of [[Heavy Unit|Heavies]]. These may guard treasure.
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=Becoming a Formal Side=
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==Becoming a Formal Side==
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A Barbarian [[Warlord]] that [[Claiming a City|captures a city]] becomes the [[Ruler]] of a new [[Capital Side]] with that city as [[Capital]], and ceases to be a Barbarian.  
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If a [[Ruler]] or an [[heir]] that turned into a Barbarian [[Warlord]] [[Claiming a City|claims]] the old or a new capital site, that [[Warlord]] may rebuild the city, either restoring their original [[Side]] or becoming the ruler of a new Side.{{erf|1|079}}{{erf|1|083}}{{erf|1|099}}
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If a [[Ruler]] or an [[heir]] that turned into a Barbarian [[Warlord]] [[Claiming a City|claims]] the old or a new capital site, that [[Warlord]] may restore their original [[Side]] or start a new Side.{{erf|1|079}}{{erf|1|083}}{{erf|1|099}}
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==Known Barbarians==
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===Known Barbarians===
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The following is a list of known Barbarian [[Unit]]s:
The following is a list of known Barbarian [[Unit]]s:
*[[Jillian Zamussels]] and her [[gwiffon|gwiffons]] made up all or a part of the 19 Barbarians in the [[Royal Crown Coalition]] during the [[Battle for Gobwin Knob]]. Currently allied to [[Transylvito]].
*[[Jillian Zamussels]] and her [[gwiffon|gwiffons]] made up all or a part of the 19 Barbarians in the [[Royal Crown Coalition]] during the [[Battle for Gobwin Knob]]. Currently allied to [[Transylvito]].
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==Speculation==
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=Speculation=
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It is not currently known what factors control whether a former [[Ruler]] or [[Heir]] can choose between forming a new [[Side]] or restoring an old one. It is possible that a [[Side]] may only be restored by claiming a former [[Capital]]. It is also unknown whether all former Units of that Side regain their former allegiance, or only those accompanying the [[Ruler]].
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Many of the mechanics of Barbarians becoming a [[Capital Side]] are as yet unclear. It is not currently known what factors control whether a former [[Ruler]] or [[Heir]] can choose between forming a new [[Side]] or restoring an old one. It is possible that a [[Side]] may only be restored by claiming a former [[Capital]]. It is also unknown whether all former Units of that Side regain their former allegiance, or only those accompanying the [[Ruler]]. Finally, there's still no evidence as to whether a Barbarian warlord who has never been a Ruler or an Heir is able to start a Side in this way at all.
It is unclear how different groups interact with each other. We know that a Barbarian Warlord can lead a small group of units, paying for their upkeep from his purse, and likely purchasing new ones from the same (as Natural Allies do). However, the ramifications of two separate stacks of Barbarians are pure speculation. Will they fight? Can they ally & stack together? Do they need Warlords to do that?
It is unclear how different groups interact with each other. We know that a Barbarian Warlord can lead a small group of units, paying for their upkeep from his purse, and likely purchasing new ones from the same (as Natural Allies do). However, the ramifications of two separate stacks of Barbarians are pure speculation. Will they fight? Can they ally & stack together? Do they need Warlords to do that?

Revision as of 12:08, 4 November 2009

Contents

Proposed Canon

Barbarians are a type of Unit. They do not belong to any Capital Side and are not Natural Allies. They are wholly independent, acting on their own. However, Barbarians can join and leave Alliances. All Barbarians move first in the Natural Turn order. Though Barbarians are not officially a single side, all Barbarians move simultaneously.

Barbarian units fulfill the classic roles of wild or "rampaging" monsters, and mercenaries.

Barbarians must rely on mercenary work or hard labor (such as farming, mining or hunting) to pay their upkeep, or forage for provisions. Having no city to call home, a Barbarian Warlord has a purse in lieu of a treasury,Erf-b1-p083Same-site.PNG and must take care to manage this small budget well to maintain any units under his command. Without a purse to store Shmuckers to pay for Rations, an unled Barbarian must hunt wildlife for provisions.

Creation

Barbarian units may be created in two ways:

  • Units that are in the field may become Barbarians when their Capital falls, but a Ruler or Heir lives.
  • Many types of units pop randomly in the wild as Barbarians, though this is rare.WoT-6051503
    • Barbarian Warlords can pop randomly in the wild, though this is even rarer.
    • Some Barbarians pop in ruins, including stacks of Heavies. These may guard treasure.

Becoming a Formal Side

If a Ruler or an heir that turned into a Barbarian Warlord claims the old or a new capital site, that Warlord may rebuild the city, either restoring their original Side or becoming the ruler of a new Side.Erf-b1-p079Same-site.PNGErf-b1-p083Same-site.PNGErf-b1-p099Same-site.PNG

Known Barbarians

The following is a list of known Barbarian Units:

Speculation

Many of the mechanics of Barbarians becoming a Capital Side are as yet unclear. It is not currently known what factors control whether a former Ruler or Heir can choose between forming a new Side or restoring an old one. It is possible that a Side may only be restored by claiming a former Capital. It is also unknown whether all former Units of that Side regain their former allegiance, or only those accompanying the Ruler. Finally, there's still no evidence as to whether a Barbarian warlord who has never been a Ruler or an Heir is able to start a Side in this way at all.

It is unclear how different groups interact with each other. We know that a Barbarian Warlord can lead a small group of units, paying for their upkeep from his purse, and likely purchasing new ones from the same (as Natural Allies do). However, the ramifications of two separate stacks of Barbarians are pure speculation. Will they fight? Can they ally & stack together? Do they need Warlords to do that?

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