Battlespace
From ErfWiki
(→Speculation) |
(speculation on variable battlespace) |
||
| Line 2: | Line 2: | ||
Battlespace is an area of [[hex]]es surrounding a [[city]]. When no non-allied [[Unit]]s are inside a city's battlespace, the [[Side]]'s [[turn]] begins at dawn.<br> | Battlespace is an area of [[hex]]es surrounding a [[city]]. When no non-allied [[Unit]]s are inside a city's battlespace, the [[Side]]'s [[turn]] begins at dawn.<br> | ||
==Speculation== | ==Speculation== | ||
| - | The exact size of Battlespace is unknown. It may extend around all fielded units as well as a [[Side]]'s [[city|cities]]. There is some speculation (because of the pun) that the size of battlespace is related to the [[movement]] of [[bat]]s. (which is a range of twenty [[hex]]es for scouting)<br> | + | The exact size of Battlespace is unknown. It may extend around all fielded units as well as a [[Side]]'s [[city|cities]]. There is some speculation (because of the pun) that the size of battlespace is related to the [[movement]] of [[bat]]s. (which is a range of twenty [[hex]]es for scouting) |
| + | |||
| + | The battlespace of a city may depend on the move and reach of nearby units rather than being a fixed area. A possible definition is that the battlespace of a city is the set of hexes around all units which can reach the city with one turn's worth of [[movement]] (or long-range attacks, where applicable). | ||
| + | |||
| + | For example, if a stack of foreign units with Move 10 are stationed 30 hexes away from a city, their hex is not within that city's battlespace. However, if they are joined by Commander Zamussels on a Move 30 gwiffon, now the city's battlespace ''does'' include that hex.<br> | ||
Revision as of 14:08, 17 May 2011
Proposed Canon
Battlespace is an area of hexes surrounding a city. When no non-allied Units are inside a city's battlespace, the Side's turn begins at dawn.
Speculation
The exact size of Battlespace is unknown. It may extend around all fielded units as well as a Side's cities. There is some speculation (because of the pun) that the size of battlespace is related to the movement of bats. (which is a range of twenty hexes for scouting)
The battlespace of a city may depend on the move and reach of nearby units rather than being a fixed area. A possible definition is that the battlespace of a city is the set of hexes around all units which can reach the city with one turn's worth of movement (or long-range attacks, where applicable).
For example, if a stack of foreign units with Move 10 are stationed 30 hexes away from a city, their hex is not within that city's battlespace. However, if they are joined by Commander Zamussels on a Move 30 gwiffon, now the city's battlespace does include that hex.