Battlespace

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(speculation on variable battlespace)
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Battlespace is an area of [[hex]]es surrounding a [[city]]. When no non-allied [[Unit]]s are inside a city's battlespace, the [[Side]]'s [[turn]] begins at dawn.<br>
Battlespace is an area of [[hex]]es surrounding a [[city]]. When no non-allied [[Unit]]s are inside a city's battlespace, the [[Side]]'s [[turn]] begins at dawn.<br>
==Speculation==
==Speculation==
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The exact size of Battlespace is unknown. It may extend around all fielded units as well as a [[Side]]'s [[city|cities]].  There is some speculation (because of the pun) that the size of battlespace is related to the [[movement]] of [[bat]]s. (which is a range of twenty [[hex]]es for scouting)<br>
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The exact size of Battlespace is unknown. It may extend around all fielded units as well as a [[Side]]'s [[city|cities]].  There is some speculation (because of the pun) that the size of battlespace is related to the [[movement]] of [[bat]]s. (which is a range of twenty [[hex]]es for scouting)
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The battlespace of a city may depend on the move and reach of nearby units rather than being a fixed area.  A possible definition is that the battlespace of a city is the set of hexes around all units which can reach the city with one turn's worth of [[movement]] (or long-range attacks, where applicable).
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For example, if a stack of foreign units with Move 10 are stationed 30 hexes away from a city, their hex is not within that city's battlespace.  However, if they are joined by Commander Zamussels on a Move 30 gwiffon, now the city's battlespace ''does'' include that hex.<br>

Revision as of 14:08, 17 May 2011

Proposed Canon

Battlespace is an area of hexes surrounding a city. When no non-allied Units are inside a city's battlespace, the Side's turn begins at dawn.

Speculation

The exact size of Battlespace is unknown. It may extend around all fielded units as well as a Side's cities. There is some speculation (because of the pun) that the size of battlespace is related to the movement of bats. (which is a range of twenty hexes for scouting)

The battlespace of a city may depend on the move and reach of nearby units rather than being a fixed area. A possible definition is that the battlespace of a city is the set of hexes around all units which can reach the city with one turn's worth of movement (or long-range attacks, where applicable).

For example, if a stack of foreign units with Move 10 are stationed 30 hexes away from a city, their hex is not within that city's battlespace. However, if they are joined by Commander Zamussels on a Move 30 gwiffon, now the city's battlespace does include that hex.

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