Battlespace
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==Proposed Canon== | ==Proposed Canon== | ||
| - | Battlespace is an area of [[hex]]es surrounding a [[city]]. When no non-allied [[Unit]]s are inside a city's battlespace, the [[Side]]'s [[turn]] begins at dawn.<br> | + | Battlespace is an area of [[hex]]es surrounding a [[city]]. When no non-allied [[Unit]]s are inside a city's battlespace, the [[Side]]'s [[turn]] begins at dawn. In [[IPTSF Text 27]] it is revealed that battlespace also includes the space occupied by fielded [[unit]]s of a [[side]].<br> |
==Speculation== | ==Speculation== | ||
The exact size of Battlespace is unknown. It may extend around all fielded units as well as a [[Side]]'s [[city|cities]]. There is some speculation (because of the pun) that the size of battlespace is related to the [[movement]] of [[bat]]s. (which is a range of twenty [[hex]]es for scouting) | The exact size of Battlespace is unknown. It may extend around all fielded units as well as a [[Side]]'s [[city|cities]]. There is some speculation (because of the pun) that the size of battlespace is related to the [[movement]] of [[bat]]s. (which is a range of twenty [[hex]]es for scouting) | ||
Revision as of 21:17, 16 March 2012
Proposed Canon
Battlespace is an area of hexes surrounding a city. When no non-allied Units are inside a city's battlespace, the Side's turn begins at dawn. In IPTSF Text 27 it is revealed that battlespace also includes the space occupied by fielded units of a side.
Speculation
The exact size of Battlespace is unknown. It may extend around all fielded units as well as a Side's cities. There is some speculation (because of the pun) that the size of battlespace is related to the movement of bats. (which is a range of twenty hexes for scouting)
The battlespace of a city may depend on the move and reach of nearby units rather than being a fixed area. A possible definition is that the battlespace of a city is the set of hexes around all units which can reach the city with one turn's worth of movement (or long-range attacks, where applicable).
For example, if a stack of foreign units with Move 10 are stationed 30 hexes away from a city, their hex is not within that city's battlespace. However, if they are joined by Commander Zamussels on a Move 30 gwiffon, now the city's battlespace does include that hex.